blender/source
Campbell Barton 1f8f7310e9 calculate sticky wasnt working very well and had a few glites -
updating data was only being done on the active object but sticly was being calculated for the selection.

split this into 2 operators, one that works on the selection and another that operates on the active object - so we can have a button in the mesh panels that calculates sticky.

also note that there was no way to calculate sticky from the UI - perhaps this feature should die a quiet death?

anyway - it works better then it used to for now.
2012-09-21 06:37:42 +00:00
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blender calculate sticky wasnt working very well and had a few glites - 2012-09-21 06:37:42 +00:00
blenderplayer Color Management, Stage 2: Switch color pipeline to use OpenColorIO 2012-09-15 10:05:07 +00:00
creator Enable OpenColorIO for MinGW64 build targets 2012-09-16 18:05:32 +00:00
darwin initial retina support for osx \ to take effect you must perhaps logout/in \i prefer in terminal: /System/Library/Frameworks/CoreServices.framework/Frameworks/LaunchServices.framework/Support/lsregister -v -f 2012-09-07 15:44:20 +00:00
gameengine code cleanup: c++ - use empty() rather than size(), use prefix operators for non-primitive types - recommended for non primitive types. 2012-09-20 00:55:32 +00:00
icons set svn end of lines to native 2011-05-09 08:15:38 +00:00
tests wiki reference checker now prints undocumented sections, more helpful then a massive list of all props. 2012-09-18 00:41:00 +00:00
CMakeLists.txt remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n 2011-10-23 17:52:20 +00:00
SConscript Scons: 2012-06-30 22:44:36 +00:00