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BL_ActionActuator.cpp
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was missing header
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2007-07-19 14:28:57 +00:00 |
BL_ActionActuator.h
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Big patches:
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2005-03-25 10:33:39 +00:00 |
BL_ArmatureObject.cpp
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Applied patch [#5795] Parent to bone - Supplied by Monster.
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2007-05-31 20:40:59 +00:00 |
BL_ArmatureObject.h
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- Charlie provided a work-around for some armature related crashes
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2006-05-11 17:58:23 +00:00 |
BL_BlenderDataConversion.cpp
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== Core ==
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2007-10-21 15:42:08 +00:00 |
BL_BlenderDataConversion.h
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Reordered some of the includes to fix STL issues.
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2005-03-22 13:34:31 +00:00 |
BL_DeformableGameObject.cpp
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[GameEngine] Commit all Kester's changes made to the gameengine to restore 2.25 like physics.
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2004-03-22 22:02:18 +00:00 |
BL_DeformableGameObject.h
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Patch: [ #2439 ] Makes objects react properly to deformations after a mesh replacement call.
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2005-04-18 11:44:21 +00:00 |
BL_MeshDeformer.cpp
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Sorry to break the cvs-closed status, so if you really need to make a new 2.40 build, just disable the game engine if it doesn't compile for a platform. Again, sorry if this breaks non-windows platforms, but I hope people help to get this amazing fix working for all platforms. Armature-fixing contribution from Snailrose. Also lots of cool things from Snailrose and Lagan.
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2006-01-06 03:46:54 +00:00 |
BL_MeshDeformer.h
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Sorry to break the cvs-closed status, so if you really need to make a new 2.40 build, just disable the game engine if it doesn't compile for a platform. Again, sorry if this breaks non-windows platforms, but I hope people help to get this amazing fix working for all platforms. Armature-fixing contribution from Snailrose. Also lots of cool things from Snailrose and Lagan.
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2006-01-06 03:46:54 +00:00 |
BL_SkinDeformer.cpp
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Fix for multimodifier commit breaking game engine compile.
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2007-11-17 21:12:25 +00:00 |
BL_SkinDeformer.h
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Sorry to break the cvs-closed status, so if you really need to make a new 2.40 build, just disable the game engine if it doesn't compile for a platform. Again, sorry if this breaks non-windows platforms, but I hope people help to get this amazing fix working for all platforms. Armature-fixing contribution from Snailrose. Also lots of cool things from Snailrose and Lagan.
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2006-01-06 03:46:54 +00:00 |
BL_SkinMeshObject.cpp
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Fix for bug #945 getVertexArrayLength(x) returns different values on different runs of the game engine.
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2004-05-04 09:34:02 +00:00 |
BL_SkinMeshObject.h
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patch by Charlie, related to recent changes of multi-uv/lightmap generation. This fix makes it possible to use lightmaps in the game engine.
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2007-01-07 04:39:39 +00:00 |
BlenderWorldInfo.cpp
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Sorry to break the cvs-closed status, so if you really need to make a new 2.40 build, just disable the game engine if it doesn't compile for a platform. Again, sorry if this breaks non-windows platforms, but I hope people help to get this amazing fix working for all platforms. Armature-fixing contribution from Snailrose. Also lots of cool things from Snailrose and Lagan.
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2006-01-06 03:46:54 +00:00 |
BlenderWorldInfo.h
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Sorry to break the cvs-closed status, so if you really need to make a new 2.40 build, just disable the game engine if it doesn't compile for a platform. Again, sorry if this breaks non-windows platforms, but I hope people help to get this amazing fix working for all platforms. Armature-fixing contribution from Snailrose. Also lots of cool things from Snailrose and Lagan.
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2006-01-06 03:46:54 +00:00 |
CMakeLists.txt
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updated CMake files for game engine for Bullet 2.x upgrade
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2006-11-21 06:37:01 +00:00 |
KX_BlenderScalarInterpolator.cpp
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Last of the config.h mods...
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2002-11-25 15:29:57 +00:00 |
KX_BlenderScalarInterpolator.h
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Removed the config.h thing from the .h's in the source dir.
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2002-12-27 13:11:01 +00:00 |
KX_BlenderSceneConverter.cpp
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Blender interface code in Game Engine, who would that have thought!
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2007-11-28 13:33:59 +00:00 |
KX_BlenderSceneConverter.h
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contribution from RCRuiz:
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2006-12-16 05:50:38 +00:00 |
KX_ConvertActuators.cpp
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2d Filters updated, now you can use custom filter and write your own GLSL shader program to filter rendering result.
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2007-11-06 12:16:12 +00:00 |
KX_ConvertActuators.h
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Removed the config.h thing from the .h's in the source dir.
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2002-12-27 13:11:01 +00:00 |
KX_ConvertControllers.cpp
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Last of the config.h mods...
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2002-11-25 15:29:57 +00:00 |
KX_ConvertControllers.h
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Removed the config.h thing from the .h's in the source dir.
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2002-12-27 13:11:01 +00:00 |
KX_ConvertProperties.cpp
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Last of the config.h mods...
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2002-11-25 15:29:57 +00:00 |
KX_ConvertProperties.h
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Removed the config.h thing from the .h's in the source dir.
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2002-12-27 13:11:01 +00:00 |
KX_ConvertSensors.cpp
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-added basic support for GameActuator 'load game', relative paths were broken, just load file into memory and load blend from memory.
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2006-05-22 21:03:43 +00:00 |
KX_ConvertSensors.h
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Removed the config.h thing from the .h's in the source dir.
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2002-12-27 13:11:01 +00:00 |
KX_IpoConvert.cpp
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Sorry to break the cvs-closed status, so if you really need to make a new 2.40 build, just disable the game engine if it doesn't compile for a platform. Again, sorry if this breaks non-windows platforms, but I hope people help to get this amazing fix working for all platforms. Armature-fixing contribution from Snailrose. Also lots of cool things from Snailrose and Lagan.
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2006-01-06 03:46:54 +00:00 |
KX_IpoConvert.h
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Sorry to break the cvs-closed status, so if you really need to make a new 2.40 build, just disable the game engine if it doesn't compile for a platform. Again, sorry if this breaks non-windows platforms, but I hope people help to get this amazing fix working for all platforms. Armature-fixing contribution from Snailrose. Also lots of cool things from Snailrose and Lagan.
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2006-01-06 03:46:54 +00:00 |
Makefile
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Makefile support for bullet2 ... please test
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2006-11-22 19:05:35 +00:00 |
SConscript
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This commit fixes up a bunch of svn properties to hopefully make things a little nicer for everyone.
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2007-08-28 10:07:08 +00:00 |