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Campbell Barton b204bdad47 EditMesh: Avoid creating deform-vert layer every redraw
Getting a new edit-derived-bmesh was always creating a deform-vert array, even when it wasn't needed.
Since this was called on redraw, in many cases it was doing it unnecessarily.

Now pass in a custom-data mask and only fill in deform-verts when needed.

Gives noticeable drawing speedup (~10-30% here).
2016-06-22 21:31:00 +10:00
build_files BGE: DeckLink card support for video capture and streaming. 2016-06-11 22:26:05 +02:00
doc T48694: fix bge.texture.Texture.refresh() documentation 2016-06-21 23:23:05 +02:00
extern Curve Fitting: add high-quality flag 2016-06-14 02:27:32 +10:00
intern Fix T48698: Rays from SSS act as diffuse for normal objects but have an undefined type for lamp objects 2016-06-21 20:09:48 +02:00
release Remove module reloading for preview operators 2016-06-22 08:47:40 +10:00
source EditMesh: Avoid creating deform-vert layer every redraw 2016-06-22 21:31:00 +10:00
tests Cycles tests: raise failure threshold, copy failed image for comparison. 2016-06-19 20:17:26 +02:00
.arcconfig Use HTTPS protocol for arc 2013-12-24 22:57:27 +06:00
.gitignore Git ignore BUILD_NOTES.txt from install_deps.sh. 2015-11-23 20:17:02 +01:00
.gitmodules Remove SCons building system 2016-01-04 14:20:48 +05:00
CMakeLists.txt Fix OS X build after Decklink changes, it is not supported yet so don't enable it. 2016-06-11 23:50:06 +02:00
COPYING == docs == 2010-10-13 14:44:22 +00:00
GNUmakefile Makefile: Use hidden FORCE target 2016-05-21 05:48:10 +10:00
make.bat Fix make.bat checking 64bit systems 2016-02-10 00:26:12 +11:00