forked from bartvdbraak/blender
b204bdad47
Getting a new edit-derived-bmesh was always creating a deform-vert array, even when it wasn't needed. Since this was called on redraw, in many cases it was doing it unnecessarily. Now pass in a custom-data mask and only fill in deform-verts when needed. Gives noticeable drawing speedup (~10-30% here). |
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blender | ||
blenderplayer | ||
creator | ||
gameengine | ||
CMakeLists.txt |