forked from bartvdbraak/blender
351 lines
8.3 KiB
C++
351 lines
8.3 KiB
C++
/*
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* $Id$
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): none yet.
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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/** \file gameengine/GameLogic/SCA_IObject.cpp
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* \ingroup gamelogic
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*/
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#include <iostream>
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#include <algorithm>
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#include "SCA_IObject.h"
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#include "SCA_ISensor.h"
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#include "SCA_IController.h"
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#include "SCA_IActuator.h"
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#include "MT_Point3.h"
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#include "ListValue.h"
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MT_Point3 SCA_IObject::m_sDummy=MT_Point3(0,0,0);
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SG_QList SCA_IObject::m_activeBookmarkedControllers;
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SCA_IObject::SCA_IObject():
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CValue(),
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m_initState(0),
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m_state(0),
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m_firstState(NULL)
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{
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m_suspended = false;
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}
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SCA_IObject::~SCA_IObject()
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{
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SCA_SensorList::iterator its;
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for (its = m_sensors.begin(); !(its == m_sensors.end()); ++its)
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{
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//Use Delete for sensor to ensure proper cleaning
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(*its)->Delete();
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//((CValue*)(*its))->Release();
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}
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SCA_ControllerList::iterator itc;
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for (itc = m_controllers.begin(); !(itc == m_controllers.end()); ++itc)
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{
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//Use Delete for controller to ensure proper cleaning (expression controller)
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(*itc)->Delete();
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//((CValue*)(*itc))->Release();
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}
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SCA_ActuatorList::iterator ita;
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for (ita = m_registeredActuators.begin(); !(ita==m_registeredActuators.end()); ++ita)
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{
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(*ita)->UnlinkObject(this);
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}
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for (ita = m_actuators.begin(); !(ita==m_actuators.end()); ++ita)
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{
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(*ita)->Delete();
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}
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SCA_ObjectList::iterator ito;
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for (ito = m_registeredObjects.begin(); !(ito==m_registeredObjects.end()); ++ito)
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{
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(*ito)->UnlinkObject(this);
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}
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//T_InterpolatorList::iterator i;
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//for (i = m_interpolators.begin(); !(i == m_interpolators.end()); ++i) {
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// delete *i;
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//}
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}
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void SCA_IObject::AddSensor(SCA_ISensor* act)
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{
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act->AddRef();
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m_sensors.push_back(act);
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}
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void SCA_IObject::AddController(SCA_IController* act)
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{
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act->AddRef();
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m_controllers.push_back(act);
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}
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void SCA_IObject::AddActuator(SCA_IActuator* act)
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{
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act->AddRef();
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m_actuators.push_back(act);
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}
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void SCA_IObject::RegisterActuator(SCA_IActuator* act)
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{
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// don't increase ref count, it would create dead lock
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m_registeredActuators.push_back(act);
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}
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void SCA_IObject::UnregisterActuator(SCA_IActuator* act)
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{
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SCA_ActuatorList::iterator ita;
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for (ita = m_registeredActuators.begin(); ita != m_registeredActuators.end(); ++ita)
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{
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if ((*ita) == act) {
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(*ita) = m_registeredActuators.back();
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m_registeredActuators.pop_back();
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break;
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}
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}
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}
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void SCA_IObject::RegisterObject(SCA_IObject* obj)
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{
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// one object may be registered multiple times via constraint target
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// store multiple reference, this will serve as registration counter
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m_registeredObjects.push_back(obj);
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}
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void SCA_IObject::UnregisterObject(SCA_IObject* obj)
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{
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SCA_ObjectList::iterator ito;
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for (ito = m_registeredObjects.begin(); ito != m_registeredObjects.end(); ++ito)
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{
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if ((*ito) == obj) {
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(*ito) = m_registeredObjects.back();
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m_registeredObjects.pop_back();
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break;
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}
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}
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}
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void SCA_IObject::ReParentLogic()
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{
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SCA_ActuatorList& oldactuators = GetActuators();
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int act = 0;
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SCA_ActuatorList::iterator ita;
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for (ita = oldactuators.begin(); !(ita==oldactuators.end()); ++ita)
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{
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SCA_IActuator* newactuator = (SCA_IActuator*) (*ita)->GetReplica();
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newactuator->ReParent(this);
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// actuators are initially not connected to any controller
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newactuator->SetActive(false);
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newactuator->ClrLink();
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oldactuators[act++] = newactuator;
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}
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SCA_ControllerList& oldcontrollers = GetControllers();
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int con = 0;
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SCA_ControllerList::iterator itc;
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for (itc = oldcontrollers.begin(); !(itc==oldcontrollers.end()); ++itc)
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{
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SCA_IController* newcontroller = (SCA_IController*)(*itc)->GetReplica();
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newcontroller->ReParent(this);
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newcontroller->SetActive(false);
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oldcontrollers[con++]=newcontroller;
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}
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// convert sensors last so that actuators are already available for Actuator sensor
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SCA_SensorList& oldsensors = GetSensors();
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int sen = 0;
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SCA_SensorList::iterator its;
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for (its = oldsensors.begin(); !(its==oldsensors.end()); ++its)
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{
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SCA_ISensor* newsensor = (SCA_ISensor*)(*its)->GetReplica();
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newsensor->ReParent(this);
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newsensor->SetActive(false);
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// sensors are initially not connected to any controller
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newsensor->ClrLink();
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oldsensors[sen++] = newsensor;
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}
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// a new object cannot be client of any actuator
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m_registeredActuators.clear();
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m_registeredObjects.clear();
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}
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SCA_ISensor* SCA_IObject::FindSensor(const STR_String& sensorname)
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{
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SCA_ISensor* foundsensor = NULL;
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for (SCA_SensorList::iterator its = m_sensors.begin();!(its==m_sensors.end());++its)
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{
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if ((*its)->GetName() == sensorname)
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{
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foundsensor = (*its);
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break;
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}
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}
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return foundsensor;
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}
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SCA_IController* SCA_IObject::FindController(const STR_String& controllername)
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{
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SCA_IController* foundcontroller = NULL;
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for (SCA_ControllerList::iterator itc = m_controllers.begin();!(itc==m_controllers.end());++itc)
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{
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if ((*itc)->GetName() == controllername)
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{
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foundcontroller = (*itc);
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break;
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}
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}
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return foundcontroller;
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}
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SCA_IActuator* SCA_IObject::FindActuator(const STR_String& actuatorname)
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{
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SCA_IActuator* foundactuator = NULL;
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for (SCA_ActuatorList::iterator ita = m_actuators.begin();!(ita==m_actuators.end());++ita)
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{
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if ((*ita)->GetName() == actuatorname)
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{
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foundactuator = (*ita);
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break;
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}
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}
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return foundactuator;
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}
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void SCA_IObject::Suspend()
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{
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if ((!m_ignore_activity_culling)
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&& (!m_suspended)) {
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m_suspended = true;
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/* flag suspend for all sensors */
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SCA_SensorList::iterator i = m_sensors.begin();
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while (i != m_sensors.end()) {
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(*i)->Suspend();
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++i;
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}
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}
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}
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void SCA_IObject::Resume(void)
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{
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if (m_suspended) {
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m_suspended = false;
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/* unflag suspend for all sensors */
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SCA_SensorList::iterator i = m_sensors.begin();
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while (i != m_sensors.end()) {
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(*i)->Resume();
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++i;
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}
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}
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}
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void SCA_IObject::SetState(unsigned int state)
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{
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unsigned int tmpstate;
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SCA_ControllerList::iterator contit;
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// we will update the state in two steps:
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// 1) set the new state bits that are 1
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// 2) clr the new state bits that are 0
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// This to ensure continuity if a sensor is attached to two states
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// that are switching state: no need to deactive and reactive the sensor
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tmpstate = m_state | state;
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if (tmpstate != m_state)
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{
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// update the status of the controllers
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for (contit = m_controllers.begin(); contit != m_controllers.end(); ++contit)
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{
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(*contit)->ApplyState(tmpstate);
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}
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}
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m_state = state;
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if (m_state != tmpstate)
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{
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for (contit = m_controllers.begin(); contit != m_controllers.end(); ++contit)
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{
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(*contit)->ApplyState(m_state);
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}
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}
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}
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#ifdef WITH_PYTHON
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/* ------------------------------------------------------------------------- */
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/* Python functions */
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/* ------------------------------------------------------------------------- */
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/* Integration hooks ------------------------------------------------------- */
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PyTypeObject SCA_IObject::Type = {
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PyVarObject_HEAD_INIT(NULL, 0)
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"SCA_IObject",
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sizeof(PyObjectPlus_Proxy),
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0,
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py_base_dealloc,
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0,
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0,
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0,
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0,
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py_base_repr,
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0,0,0,0,0,0,0,0,0,
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Py_TPFLAGS_DEFAULT | Py_TPFLAGS_BASETYPE,
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0,0,0,0,0,0,0,
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Methods,
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0,
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0,
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&CValue::Type,
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0,0,0,0,0,0,
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py_base_new
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};
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PyMethodDef SCA_IObject::Methods[] = {
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//{"setOrientation", (PyCFunction) SCA_IObject::sPySetOrientation, METH_VARARGS},
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//{"getOrientation", (PyCFunction) SCA_IObject::sPyGetOrientation, METH_VARARGS},
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{NULL,NULL} //Sentinel
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};
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PyAttributeDef SCA_IObject::Attributes[] = {
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{ NULL } //Sentinel
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};
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#endif // WITH_PYTHON
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