blender/release/ui/space_view3d.py
Brecht Van Lommel b775f1bb32 2.5:
* Code to start moving 3D view header and panels to python, at
  the moment the View menu and one empty panel is in python. The
  C header code is wrapped in one template, so parts of that can
  be moved over while still keeping things working.
* Fix for mistake in RNA enum commit yesterday, and some warning
  fixes.
2009-07-11 13:32:20 +00:00

107 lines
2.4 KiB
Python

import bpy
class VIEW3D_MT_view_navigation(bpy.types.Menu):
__space_type__ = "VIEW_3D"
__label__ = "Navigation"
def draw(self, context):
layout = self.layout
# layout.itemO("VIEW3D_OT_view_fly_mode")
# layout.itemS()
layout.items_enumO("VIEW3D_OT_view_orbit", "type")
layout.itemS()
layout.items_enumO("VIEW3D_OT_view_pan", "type")
layout.itemS()
layout.item_floatO("VIEW3D_OT_zoom", "delta", 1.0, text="Zoom In")
layout.item_floatO("VIEW3D_OT_zoom", "delta", -1.0, text="Zoom Out")
class VIEW3D_MT_view(bpy.types.Menu):
__space_type__ = "VIEW_3D"
__label__ = "View"
def draw(self, context):
layout = self.layout
layout.itemO("VIEW3D_OT_properties", icon="ICON_MENU_PANEL")
layout.itemO("VIEW3D_OT_toolbar", icon="ICON_MENU_PANEL")
layout.itemS()
layout.item_enumO("VIEW3D_OT_viewnumpad", "type", "CAMERA")
layout.item_enumO("VIEW3D_OT_viewnumpad", "type", "TOP")
layout.item_enumO("VIEW3D_OT_viewnumpad", "type", "FRONT")
layout.item_enumO("VIEW3D_OT_viewnumpad", "type", "RIGHT")
# layout.itemM("VIEW3D_MT_view_cameras", text="Cameras")
layout.itemS()
layout.itemO("VIEW3D_OT_view_persportho")
layout.itemS()
# layout.itemO("VIEW3D_OT_view_show_all_layers")
# layout.itemS()
# layout.itemO("VIEW3D_OT_view_local_view")
# layout.itemO("VIEW3D_OT_view_global_view")
# layout.itemS()
layout.itemM("VIEW3D_MT_view_navigation")
# layout.itemM("VIEW3D_MT_view_align", text="Align View")
layout.itemS()
layout.operator_context = "INVOKE_REGION_WIN"
layout.itemO("VIEW3D_OT_clip_border")
layout.itemO("VIEW3D_OT_zoom_border")
layout.itemS()
layout.itemO("VIEW3D_OT_view_center")
layout.itemO("VIEW3D_OT_view_all")
layout.itemS()
layout.itemO("SCREEN_OT_screen_full_area")
class VIEW3D_HT_header(bpy.types.Header):
__space_type__ = "VIEW_3D"
def draw(self, context):
layout = self.layout
layout.template_header()
# menus
if context.area.show_menus:
row = layout.row()
row.itemM("VIEW3D_MT_view")
layout.template_header_3D()
class VIEW3D_PT_random_panel(bpy.types.Panel):
__space_type__ = "VIEW_3D"
__region_type__ = "UI"
__label__ = "Random Panel"
def draw(self, context):
layout = self.layout
layout.itemL(text="panel contents")
bpy.types.register(VIEW3D_MT_view_navigation)
bpy.types.register(VIEW3D_MT_view)
bpy.types.register(VIEW3D_HT_header)
bpy.types.register(VIEW3D_PT_random_panel)