forked from bartvdbraak/blender
d52400bfbd
Notes: * Sequence transform strip uses G.scene global, this is commented out now, should be fixed. * Etch-a-ton code was most difficult to merge. The files already in 2.5 got merged, but no new files were added. Calls to these files are commented out with "XXX etch-a-ton". editarmature.c and transform_snap.c were complex to merge. Martin, please check? * Game engine compiles and links again here for scons/make/cmake (player still fails to link).
40 lines
1.5 KiB
Python
40 lines
1.5 KiB
Python
#!/usr/bin/python
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Import ('env')
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sources = env.Glob('*.cpp')
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defs = []
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incs = '. #source/kernel/gen_system #intern/string #intern/guardedalloc'
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incs += ' #source/gameengine/Rasterizer/RAS_OpenGLRasterizer #intern/bmfont'
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incs += ' #source/gameengine/Converter #source/blender/imbuf'
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incs += ' #intern/ghost/include'
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incs += ' #intern/moto/include #source/gameengine/Ketsji #source/blender/blenlib'
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incs += ' #source/blender/blenkernel #source/blender #source/blender/editors/include'
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incs += ' #source/blender/makesdna #source/gameengine/Rasterizer #source/gameengine/GameLogic'
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incs += ' #source/gameengine/Expressions #source/gameengine/Network'
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incs += ' #source/gameengine/SceneGraph #source/gameengine/Physics/common'
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incs += ' #source/gameengine/Physics/Bullet'
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incs += ' #source/gameengine/Network/LoopBackNetwork'
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incs += ' #intern/SoundSystem #source/blender/misc #source/blender/blenloader'
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incs += ' #extern/glew/include #source/blender/gpu'
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incs += ' #source/blender/windowmanager'
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if env['WITH_BF_SOLID']:
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incs += ' #source/gameengine/Physics/Sumo #source/gameengine/Physics/Sumo/Fuzzics/include'
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incs += ' ' + env['BF_SOLID_INC']
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defs.append('USE_SUMO_SOLID')
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if env['WITH_BF_FFMPEG']:
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defs.append('WITH_FFMPEG')
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incs += ' ' + env['BF_PYTHON_INC']
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incs += ' ' + env['BF_BULLET_INC']
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incs += ' ' + env['BF_OPENGL_INC']
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cxxflags = []
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if env['OURPLATFORM']=='win32-vc':
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cxxflags.append ('/GR')
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cxxflags.append ('/O2')
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env.BlenderLib ( 'bf_bloutines', sources, Split(incs), defs, libtype=['core', 'player'], priority=[300, 45] , cxx_compileflags=cxxflags)
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