forked from bartvdbraak/blender
d52400bfbd
Notes: * Sequence transform strip uses G.scene global, this is commented out now, should be fixed. * Etch-a-ton code was most difficult to merge. The files already in 2.5 got merged, but no new files were added. Calls to these files are commented out with "XXX etch-a-ton". editarmature.c and transform_snap.c were complex to merge. Martin, please check? * Game engine compiles and links again here for scons/make/cmake (player still fails to link). |
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.. | ||
CMakeLists.txt | ||
GPG_Application.cpp | ||
GPG_Application.h | ||
GPG_Canvas.cpp | ||
GPG_Canvas.h | ||
GPG_ghost.cpp | ||
GPG_KeyboardDevice.cpp | ||
GPG_KeyboardDevice.h | ||
GPG_System.cpp | ||
GPG_System.h | ||
Makefile | ||
SConscript |