forked from bartvdbraak/blender
c3e96bf0fc
- Keyframing and other KeyingSet-level settings are now included in the exported script too - A table of lookups for ID-block shorthands is built and included to make running the exported script more efficient and less confusing
340 lines
11 KiB
Python
340 lines
11 KiB
Python
# ##### BEGIN GPL LICENSE BLOCK #####
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#
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# This program is free software; you can redistribute it and/or
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# modify it under the terms of the GNU General Public License
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# as published by the Free Software Foundation; either version 2
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# of the License, or (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program; if not, write to the Free Software Foundation,
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# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#
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# ##### END GPL LICENSE BLOCK #####
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# <pep8 compliant>
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import bpy
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from rna_prop_ui import PropertyPanel
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narrowui = 180
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class SceneButtonsPanel(bpy.types.Panel):
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bl_space_type = 'PROPERTIES'
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bl_region_type = 'WINDOW'
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bl_context = "scene"
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def poll(self, context):
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return context.scene
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class SCENE_PT_scene(SceneButtonsPanel):
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bl_label = "Scene"
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COMPAT_ENGINES = {'BLENDER_RENDER'}
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def draw(self, context):
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layout = self.layout
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wide_ui = context.region.width > narrowui
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scene = context.scene
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if wide_ui:
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layout.prop(scene, "camera")
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layout.prop(scene, "set", text="Background")
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else:
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layout.prop(scene, "camera", text="")
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layout.prop(scene, "set", text="")
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class SCENE_PT_custom_props(SceneButtonsPanel, PropertyPanel):
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_context_path = "scene"
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class SCENE_PT_unit(SceneButtonsPanel):
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bl_label = "Units"
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COMPAT_ENGINES = {'BLENDER_RENDER'}
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def draw(self, context):
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layout = self.layout
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wide_ui = context.region.width > narrowui
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unit = context.scene.unit_settings
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col = layout.column()
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col.row().prop(unit, "system", expand=True)
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split = layout.split()
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split.active = (unit.system != 'NONE')
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col = split.column()
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col.prop(unit, "scale_length", text="Scale")
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if wide_ui:
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col = split.column()
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col.prop(unit, "use_separate")
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layout.column().prop(unit, "rotation_units")
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class SCENE_PT_keying_sets(SceneButtonsPanel):
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bl_label = "Keying Sets"
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def draw(self, context):
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layout = self.layout
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scene = context.scene
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wide_ui = context.region.width > narrowui
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row = layout.row()
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col = row.column()
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col.template_list(scene, "keying_sets", scene, "active_keying_set_index", rows=2)
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col = row.column(align=True)
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col.operator("anim.keying_set_add", icon='ZOOMIN', text="")
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col.operator("anim.keying_set_remove", icon='ZOOMOUT', text="")
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ks = scene.active_keying_set
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if ks:
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row = layout.row()
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col = row.column()
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col.prop(ks, "name")
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col.prop(ks, "absolute")
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subcol = col.column()
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subcol.operator_context = 'INVOKE_DEFAULT'
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op = subcol.operator("anim.keying_set_export", text="Export to File")
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op.path = "keyingset.py"
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if wide_ui:
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col = row.column()
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col.label(text="Keyframing Settings:")
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col.prop(ks, "insertkey_needed", text="Needed")
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col.prop(ks, "insertkey_visual", text="Visual")
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col.prop(ks, "insertkey_xyz_to_rgb", text="XYZ to RGB")
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class SCENE_PT_keying_set_paths(SceneButtonsPanel):
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bl_label = "Active Keying Set"
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def poll(self, context):
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return (context.scene.active_keying_set is not None)
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def draw(self, context):
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layout = self.layout
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scene = context.scene
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ks = scene.active_keying_set
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wide_ui = context.region.width > narrowui
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row = layout.row()
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row.label(text="Paths:")
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row = layout.row()
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col = row.column()
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col.template_list(ks, "paths", ks, "active_path_index", rows=2)
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col = row.column(align=True)
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col.operator("anim.keying_set_path_add", icon='ZOOMIN', text="")
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col.operator("anim.keying_set_path_remove", icon='ZOOMOUT', text="")
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ksp = ks.active_path
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if ksp:
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col = layout.column()
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col.label(text="Target:")
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col.template_any_ID(ksp, "id", "id_type")
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col.template_path_builder(ksp, "data_path", ksp.id)
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row = layout.row()
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col = row.column()
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col.label(text="Array Target:")
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col.prop(ksp, "entire_array")
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if ksp.entire_array is False:
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col.prop(ksp, "array_index")
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if wide_ui:
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col = row.column()
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col.label(text="F-Curve Grouping:")
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col.prop(ksp, "grouping")
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if ksp.grouping == 'NAMED':
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col.prop(ksp, "group")
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class SCENE_PT_physics(SceneButtonsPanel):
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bl_label = "Gravity"
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COMPAT_ENGINES = {'BLENDER_RENDER'}
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def draw_header(self, context):
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self.layout.prop(context.scene, "use_gravity", text="")
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def draw(self, context):
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layout = self.layout
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scene = context.scene
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wide_ui = context.region.width > narrowui
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layout.active = scene.use_gravity
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if wide_ui:
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layout.prop(scene, "gravity", text="")
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else:
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layout.column().prop(scene, "gravity", text="")
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class SCENE_PT_simplify(SceneButtonsPanel):
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bl_label = "Simplify"
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COMPAT_ENGINES = {'BLENDER_RENDER'}
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def draw_header(self, context):
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scene = context.scene
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rd = scene.render_data
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self.layout.prop(rd, "use_simplify", text="")
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def draw(self, context):
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layout = self.layout
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scene = context.scene
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rd = scene.render_data
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wide_ui = context.region.width > narrowui
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layout.active = rd.use_simplify
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split = layout.split()
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col = split.column()
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col.prop(rd, "simplify_subdivision", text="Subdivision")
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col.prop(rd, "simplify_child_particles", text="Child Particles")
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if wide_ui:
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col = split.column()
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col.prop(rd, "simplify_shadow_samples", text="Shadow Samples")
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col.prop(rd, "simplify_ao_sss", text="AO and SSS")
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bpy.types.register(SCENE_PT_scene)
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bpy.types.register(SCENE_PT_unit)
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bpy.types.register(SCENE_PT_keying_sets)
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bpy.types.register(SCENE_PT_keying_set_paths)
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bpy.types.register(SCENE_PT_physics)
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bpy.types.register(SCENE_PT_simplify)
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bpy.types.register(SCENE_PT_custom_props)
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################################
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from bpy.props import *
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class ANIM_OT_keying_set_export(bpy.types.Operator):
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"Export Keying Set to a python script."
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bl_idname = "anim.keying_set_export"
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bl_label = "Export Keying Set..."
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path = bpy.props.StringProperty(name="File Path", description="File path to write file to.")
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filename = bpy.props.StringProperty(name="File Name", description="Name of the file.")
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directory = bpy.props.StringProperty(name="Directory", description="Directory of the file.")
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filter_folder = bpy.props.BoolProperty(name="Filter folders", description="", default=True, hidden=True)
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filter_text = bpy.props.BoolProperty(name="Filter text", description="", default=True, hidden=True)
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filter_python = bpy.props.BoolProperty(name="Filter python", description="", default=True, hidden=True)
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def execute(self, context):
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if not self.properties.path:
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raise Exception("File path not set.")
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f = open(self.properties.path, "w")
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if not f:
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raise Exception("Could not open file.")
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scene = context.scene
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ks = scene.active_keying_set
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f.write("# Keying Set: %s\n" % ks.name)
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f.write("import bpy\n\n")
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f.write("scene= bpy.data.scenes[0]\n\n")
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# Add KeyingSet and set general settings
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f.write("# Keying Set Level declarations\n")
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f.write("ks= scene.add_keying_set(name=\"%s\")\n" % ks.name)
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if ks.absolute is False:
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f.write("ks.absolute = False\n")
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f.write("\n")
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f.write("ks.insertkey_needed = %s\n" % ks.insertkey_needed)
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f.write("ks.insertkey_visual = %s\n" % ks.insertkey_visual)
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f.write("ks.insertkey_xyz_to_rgb = %s\n" % ks.insertkey_xyz_to_rgb)
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f.write("\n")
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# generate and write set of lookups for id's used in paths
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id_to_paths_cache = {} # cache for syncing ID-blocks to bpy paths + shorthands
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for ksp in ks.paths:
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if ksp.id is None:
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continue;
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if ksp.id in id_to_paths_cache:
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continue;
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# - idtype_list is used to get the list of id-datablocks from bpy.data.*
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# since this info isn't available elsewhere
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# - id.bl_rna.name gives a name suitable for UI,
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# with a capitalised first letter, but we need
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# the plural form that's all lower case
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idtype_list = ksp.id.bl_rna.name.lower() + "s"
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id_bpy_path = "bpy.data.%s[\"%s\"]" % (idtype_list, ksp.id.name)
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# shorthand ID for the ID-block (as used in the script)
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short_id = "id_%d" % len(id_to_paths_cache)
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# store this in the cache now
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id_to_paths_cache[ksp.id] = [short_id, id_bpy_path]
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f.write("# ID's that are commonly used\n")
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for id_pair in id_to_paths_cache.values():
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f.write("%s = %s\n" % (id_pair[0], id_pair[1]))
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f.write("\n")
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# write paths
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f.write("# Path Definitions\n")
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for ksp in ks.paths:
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f.write("ksp = ks.add_destination(")
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# id-block + RNA-path
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if ksp.id:
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# find the relevant shorthand from the cache
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id_bpy_path = id_to_paths_cache[ksp.id][0]
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else:
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id_bpy_path = "None" # XXX...
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f.write("%s, '%s'" % (id_bpy_path, ksp.data_path))
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# array index settings (if applicable)
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if ksp.entire_array is False:
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f.write(", entire_array=False, array_index=%d" % ksp.array_index)
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# grouping settings (if applicable)
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# NOTE: the current default is KEYINGSET, but if this changes, change this code too
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if ksp.grouping == 'NAMED':
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f.write(", grouping_method='%s', group_name=\"%s\"" % (ksp.grouping, ksp.group))
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elif ksp.grouping != 'KEYINGSET':
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f.write(", grouping_method='%s'" % ksp.grouping)
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# finish off
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f.write(")\n")
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f.write("\n")
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f.close()
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return {'FINISHED'}
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def invoke(self, context, event):
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wm = context.manager
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wm.add_fileselect(self)
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return {'RUNNING_MODAL'}
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bpy.types.register(ANIM_OT_keying_set_export)
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