forked from bartvdbraak/blender
caab05ec8c
note: this aims to follow pep8 however I chose to use 'prop/props' rather then 'property/properties' because it would make function names too long. itemR() --> prop() items_enumR() --> props_enum() item_menu_enumR() --> prop_menu_enum() item_pointerR() --> prop_pointer() itemO() --> operator() item_enumO() --> operator_enum() items_enumO() --> operator_enums() item_menu_enumO() --> operator_menu_enum() item_booleanO() --> operator_boolean() item_intO() --> operator_int() item_floatO() --> operator_float() item_stringO() --> operator_string() itemL() --> label() itemM() --> menu() itemS() --> separator() batch script used http://www.pasteall.org/9345
56 lines
1.6 KiB
Python
56 lines
1.6 KiB
Python
# ##### BEGIN GPL LICENSE BLOCK #####
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#
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# This program is free software; you can redistribute it and/or
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# modify it under the terms of the GNU General Public License
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# as published by the Free Software Foundation; either version 2
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# of the License, or (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program; if not, write to the Free Software Foundation,
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# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#
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# ##### END GPL LICENSE BLOCK #####
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# <pep8 compliant>
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import bpy
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class Buttons_HT_header(bpy.types.Header):
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bl_space_type = 'PROPERTIES'
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def draw(self, context):
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layout = self.layout
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so = context.space_data
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scene = context.scene
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row = layout.row(align=True)
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row.template_header()
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if context.area.show_menus:
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sub = row.row(align=True)
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sub.menu("Buttons_MT_view", text="View")
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row = layout.row()
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row.prop(so, "buttons_context", expand=True, text="")
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row.prop(scene, "current_frame")
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class Buttons_MT_view(bpy.types.Menu):
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bl_label = "View"
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def draw(self, context):
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layout = self.layout
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so = context.space_data
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col = layout.column()
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col.prop(so, "panel_alignment", expand=True)
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bpy.types.register(Buttons_HT_header)
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bpy.types.register(Buttons_MT_view)
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