blender/release/scripts/ui/space_view3d_toolbar.py
Campbell Barton 95069f2909 pep8 changes
2010-01-31 14:46:28 +00:00

1015 lines
34 KiB
Python

# ##### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#
# ##### END GPL LICENSE BLOCK #####
# <pep8 compliant>
import bpy
class View3DPanel(bpy.types.Panel):
bl_space_type = 'VIEW_3D'
bl_region_type = 'TOOLS'
# ********** default tools for objectmode ****************
class VIEW3D_PT_tools_objectmode(View3DPanel):
bl_context = "objectmode"
bl_label = "Object Tools"
def draw(self, context):
layout = self.layout
col = layout.column(align=True)
col.label(text="Transform:")
col.operator("transform.translate")
col.operator("transform.rotate")
col.operator("transform.resize", text="Scale")
col = layout.column(align=True)
col.label(text="Object:")
col.operator("object.duplicate_move")
col.operator("object.delete")
col.operator("object.join")
active_object = context.active_object
if active_object and active_object.type == 'MESH':
col = layout.column(align=True)
col.label(text="Shading:")
col.operator("object.shade_smooth", text="Smooth")
col.operator("object.shade_flat", text="Flat")
col = layout.column(align=True)
col.label(text="Keyframes:")
col.operator("anim.keyframe_insert_menu", text="Insert")
col.operator("anim.keyframe_delete_v3d", text="Remove")
col = layout.column(align=True)
col.label(text="Repeat:")
col.operator("screen.repeat_last")
col.operator("screen.repeat_history", text="History...")
col = layout.column(align=True)
col.label(text="Grease Pencil:")
row = col.row()
row.operator("gpencil.draw", text="Draw").mode = 'DRAW'
row.operator("gpencil.draw", text="Line").mode = 'DRAW_STRAIGHT'
row.operator("gpencil.draw", text="Erase").mode = 'ERASER'
# ********** default tools for editmode_mesh ****************
class VIEW3D_PT_tools_meshedit(View3DPanel):
bl_context = "mesh_edit"
bl_label = "Mesh Tools"
def draw(self, context):
layout = self.layout
col = layout.column(align=True)
col.label(text="Transform:")
col.operator("transform.translate")
col.operator("transform.rotate")
col.operator("transform.resize", text="Scale")
col.operator("transform.shrink_fatten", text="Along Normal")
col = layout.column(align=True)
col.label(text="Deform:")
col.operator("transform.edge_slide")
col.operator("mesh.rip_move")
col.operator("mesh.vertices_smooth")
col = layout.column(align=True)
col.label(text="Add:")
col.operator("mesh.extrude_move")
col.operator("mesh.subdivide")
col.operator("mesh.loopcut_slide")
col.operator("mesh.duplicate_move", text="Duplicate")
col.operator("mesh.spin")
col.operator("mesh.screw")
col = layout.column(align=True)
col.label(text="Remove:")
col.operator("mesh.delete")
col.operator("mesh.merge")
col.operator("mesh.remove_doubles")
col = layout.column(align=True)
col.label(text="Normals:")
col.operator("mesh.normals_make_consistent", text="Recalculate")
col.operator("mesh.flip_normals", text="Flip Direction")
col = layout.column(align=True)
col.label(text="UV Mapping:")
col.operator("wm.call_menu", text="Unwrap").name = "VIEW3D_MT_uv_map"
col.operator("mesh.mark_seam")
col.operator("mesh.mark_seam", text="Clear Seam").clear = True
col = layout.column(align=True)
col.label(text="Shading:")
col.operator("mesh.faces_shade_smooth", text="Smooth")
col.operator("mesh.faces_shade_flat", text="Flat")
col = layout.column(align=True)
col.label(text="Repeat:")
col.operator("screen.repeat_last")
col.operator("screen.repeat_history", text="History...")
col = layout.column(align=True)
col.label(text="Grease Pencil:")
row = col.row()
row.operator("gpencil.draw", text="Draw").mode = 'DRAW'
row.operator("gpencil.draw", text="Line").mode = 'DRAW_STRAIGHT'
row.operator("gpencil.draw", text="Erase").mode = 'ERASER'
class VIEW3D_PT_tools_meshedit_options(View3DPanel):
bl_context = "mesh_edit"
bl_label = "Mesh Options"
def draw(self, context):
layout = self.layout
ob = context.active_object
if ob:
mesh = context.active_object.data
col = layout.column(align=True)
col.prop(mesh, "use_mirror_x")
# ********** default tools for editmode_curve ****************
class VIEW3D_PT_tools_curveedit(View3DPanel):
bl_context = "curve_edit"
bl_label = "Curve Tools"
def draw(self, context):
layout = self.layout
col = layout.column(align=True)
col.label(text="Transform:")
col.operator("transform.translate")
col.operator("transform.rotate")
col.operator("transform.resize", text="Scale")
col = layout.column(align=True)
col.operator("transform.transform", text="Tilt").mode = 'TILT'
col.operator("transform.transform", text="Shrink/Fatten").mode = 'CURVE_SHRINKFATTEN'
col = layout.column(align=True)
col.label(text="Curve:")
col.operator("curve.duplicate")
col.operator("curve.delete")
col.operator("curve.cyclic_toggle")
col.operator("curve.switch_direction")
col.operator("curve.spline_type_set")
col = layout.column(align=True)
col.label(text="Handles:")
row = col.row()
row.operator("curve.handle_type_set", text="Auto").type = 'AUTOMATIC'
row.operator("curve.handle_type_set", text="Vector").type = 'VECTOR'
row = col.row()
row.operator("curve.handle_type_set", text="Align").type = 'ALIGN'
row.operator("curve.handle_type_set", text="Free").type = 'FREE_ALIGN'
col = layout.column(align=True)
col.label(text="Modeling:")
col.operator("curve.extrude")
col.operator("curve.subdivide")
col = layout.column(align=True)
col.label(text="Repeat:")
col.operator("screen.repeat_last")
col.operator("screen.repeat_history", text="History...")
col = layout.column(align=True)
col.label(text="Grease Pencil:")
row = col.row()
row.operator("gpencil.draw", text="Draw").mode = 'DRAW'
row.operator("gpencil.draw", text="Line").mode = 'DRAW_STRAIGHT'
row.operator("gpencil.draw", text="Erase").mode = 'ERASER'
# ********** default tools for editmode_surface ****************
class VIEW3D_PT_tools_surfaceedit(View3DPanel):
bl_context = "surface_edit"
bl_label = "Surface Tools"
def draw(self, context):
layout = self.layout
col = layout.column(align=True)
col.label(text="Transform:")
col.operator("transform.translate")
col.operator("transform.rotate")
col.operator("transform.resize", text="Scale")
col = layout.column(align=True)
col.label(text="Curve:")
col.operator("curve.duplicate")
col.operator("curve.delete")
col.operator("curve.cyclic_toggle")
col.operator("curve.switch_direction")
col = layout.column(align=True)
col.label(text="Modeling:")
col.operator("curve.extrude")
col.operator("curve.subdivide")
col = layout.column(align=True)
col.label(text="Repeat:")
col.operator("screen.repeat_last")
col.operator("screen.repeat_history", text="History...")
col = layout.column(align=True)
col.label(text="Grease Pencil:")
row = col.row()
row.operator("gpencil.draw", text="Draw").mode = 'DRAW'
row.operator("gpencil.draw", text="Line").mode = 'DRAW_STRAIGHT'
row.operator("gpencil.draw", text="Erase").mode = 'ERASER'
# ********** default tools for editmode_text ****************
class VIEW3D_PT_tools_textedit(View3DPanel):
bl_context = "text_edit"
bl_label = "Text Tools"
def draw(self, context):
layout = self.layout
col = layout.column(align=True)
col.label(text="Text Edit:")
col.operator("font.text_copy", text="Copy")
col.operator("font.text_cut", text="Cut")
col.operator("font.text_paste", text="Paste")
col = layout.column(align=True)
col.label(text="Set Case:")
col.operator("font.case_set", text="To Upper").case = 'UPPER'
col.operator("font.case_set", text="To Lower").case = 'LOWER'
col = layout.column(align=True)
col.label(text="Style:")
col.operator("font.style_toggle", text="Bold").style = 'BOLD'
col.operator("font.style_toggle", text="Italic").style = 'ITALIC'
col.operator("font.style_toggle", text="Underline").style = 'UNDERLINE'
col = layout.column(align=True)
col.label(text="Repeat:")
col.operator("screen.repeat_last")
col.operator("screen.repeat_history", text="History...")
# ********** default tools for editmode_armature ****************
class VIEW3D_PT_tools_armatureedit(View3DPanel):
bl_context = "armature_edit"
bl_label = "Armature Tools"
def draw(self, context):
layout = self.layout
col = layout.column(align=True)
col.label(text="Transform:")
col.operator("transform.translate")
col.operator("transform.rotate")
col.operator("transform.resize", text="Scale")
col = layout.column(align=True)
col.label(text="Bones:")
col.operator("armature.bone_primitive_add", text="Add")
col.operator("armature.duplicate_move", text="Duplicate")
col.operator("armature.delete", text="Delete")
col = layout.column(align=True)
col.label(text="Modeling:")
col.operator("armature.extrude_move")
col.operator("armature.subdivide_multi", text="Subdivide")
col = layout.column(align=True)
col.label(text="Repeat:")
col.operator("screen.repeat_last")
col.operator("screen.repeat_history", text="History...")
col = layout.column(align=True)
col.label(text="Grease Pencil:")
row = col.row()
row.operator("gpencil.draw", text="Draw").mode = 'DRAW'
row.operator("gpencil.draw", text="Line").mode = 'DRAW_STRAIGHT'
row.operator("gpencil.draw", text="Erase").mode = 'ERASER'
class VIEW3D_PT_tools_armatureedit_options(View3DPanel):
bl_context = "armature_edit"
bl_label = "Armature Options"
def draw(self, context):
layout = self.layout
arm = context.active_object.data
col = layout.column(align=True)
col.prop(arm, "x_axis_mirror")
# ********** default tools for editmode_mball ****************
class VIEW3D_PT_tools_mballedit(View3DPanel):
bl_context = "mball_edit"
bl_label = "Meta Tools"
def draw(self, context):
layout = self.layout
col = layout.column(align=True)
col.label(text="Transform:")
col.operator("transform.translate")
col.operator("transform.rotate")
col.operator("transform.resize", text="Scale")
col = layout.column(align=True)
col.label(text="Repeat:")
col.operator("screen.repeat_last")
col.operator("screen.repeat_history", text="History...")
col = layout.column(align=True)
col.label(text="Grease Pencil:")
row = col.row()
row.operator("gpencil.draw", text="Draw").mode = 'DRAW'
row.operator("gpencil.draw", text="Line").mode = 'DRAW_STRAIGHT'
row.operator("gpencil.draw", text="Erase").mode = 'ERASER'
# ********** default tools for editmode_lattice ****************
class VIEW3D_PT_tools_latticeedit(View3DPanel):
bl_context = "lattice_edit"
bl_label = "Lattice Tools"
def draw(self, context):
layout = self.layout
col = layout.column(align=True)
col.label(text="Transform:")
col.operator("transform.translate")
col.operator("transform.rotate")
col.operator("transform.resize", text="Scale")
col = layout.column(align=True)
col.operator("lattice.make_regular")
col = layout.column(align=True)
col.label(text="Repeat:")
col.operator("screen.repeat_last")
col.operator("screen.repeat_history", text="History...")
col = layout.column(align=True)
col.label(text="Grease Pencil:")
row = col.row()
row.operator("gpencil.draw", text="Draw").mode = 'DRAW'
row.operator("gpencil.draw", text="Line").mode = 'DRAW_STRAIGHT'
row.operator("gpencil.draw", text="Erase").mode = 'ERASER'
# ********** default tools for posemode ****************
class VIEW3D_PT_tools_posemode(View3DPanel):
bl_context = "posemode"
bl_label = "Pose Tools"
def draw(self, context):
layout = self.layout
col = layout.column(align=True)
col.label(text="Transform:")
col.operator("transform.translate")
col.operator("transform.rotate")
col.operator("transform.resize", text="Scale")
col = layout.column(align=True)
col.label(text="In-Between:")
row = col.row()
row.operator("pose.push", text="Push")
row.operator("pose.relax", text="Relax")
col.operator("pose.breakdown", text="Breakdowner")
col = layout.column(align=True)
col.label(text="Pose:")
row = col.row()
row.operator("pose.copy", text="Copy")
row.operator("pose.paste", text="Paste")
col = layout.column(align=True)
col.operator("poselib.pose_add", text="Add To Library")
col = layout.column(align=True)
col.label(text="Keyframes:")
col.operator("anim.keyframe_insert_menu", text="Insert")
col.operator("anim.keyframe_delete_v3d", text="Remove")
col = layout.column(align=True)
col.label(text="Repeat:")
col.operator("screen.repeat_last")
col.operator("screen.repeat_history", text="History...")
col = layout.column(align=True)
col.label(text="Grease Pencil:")
row = col.row()
row.operator("gpencil.draw", text="Draw").mode = 'DRAW'
row.operator("gpencil.draw", text="Line").mode = 'DRAW_STRAIGHT'
row.operator("gpencil.draw", text="Erase").mode = 'ERASER'
class VIEW3D_PT_tools_posemode_options(View3DPanel):
bl_context = "posemode"
bl_label = "Pose Options"
def draw(self, context):
layout = self.layout
arm = context.active_object.data
col = layout.column(align=True)
col.prop(arm, "x_axis_mirror")
col.prop(arm, "auto_ik")
# ********** default tools for paint modes ****************
class PaintPanel(bpy.types.Panel):
bl_space_type = 'VIEW_3D'
bl_region_type = 'TOOLS'
def paint_settings(self, context):
ts = context.tool_settings
if context.sculpt_object:
return ts.sculpt
elif context.vertex_paint_object:
return ts.vertex_paint
elif context.weight_paint_object:
return ts.weight_paint
elif context.texture_paint_object:
return ts.image_paint
elif context.particle_edit_object:
return ts.particle_edit
return False
class VIEW3D_PT_tools_brush(PaintPanel):
bl_label = "Brush"
def poll(self, context):
return self.paint_settings(context)
def draw(self, context):
layout = self.layout
settings = self.paint_settings(context)
brush = settings.brush
if not context.particle_edit_object:
col = layout.split().column()
row = col.row()
if context.sculpt_object and brush:
defaultbrushes = 8
elif context.texture_paint_object and brush:
defaultbrushes = 4
else:
defaultbrushes = 7
row.template_list(settings, "brushes", settings, "active_brush_index", rows=2, maxrows=defaultbrushes)
col.template_ID(settings, "brush", new="brush.add")
# Particle Mode #
# XXX This needs a check if psys is editable.
if context.particle_edit_object:
# XXX Select Particle System
layout.column().prop(settings, "tool", expand=True)
if settings.tool != 'NONE':
col = layout.column()
col.prop(brush, "size", slider=True)
col.prop(brush, "strength", slider=True)
if settings.tool == 'ADD':
col = layout.column()
col.prop(settings, "add_interpolate")
sub = col.column(align=True)
sub.active = settings.add_interpolate
sub.prop(brush, "steps", slider=True)
sub.prop(settings, "add_keys", slider=True)
elif settings.tool == 'LENGTH':
layout.prop(brush, "length_mode", expand=True)
elif settings.tool == 'PUFF':
layout.prop(brush, "puff_mode", expand=True)
layout.prop(brush, "use_puff_volume")
# Sculpt Mode #
elif context.sculpt_object and brush:
col = layout.column()
col.separator()
row = col.row(align=True)
row.prop(brush, "size", slider=True)
if brush.sculpt_tool != 'GRAB':
row.prop(brush, "use_size_pressure", toggle=True, text="")
row = col.row(align=True)
row.prop(brush, "strength", slider=True)
row.prop(brush, "use_strength_pressure", text="")
# XXX - TODO
#row = col.row(align=True)
#row.prop(brush, "jitter", slider=True)
#row.prop(brush, "use_jitter_pressure", toggle=True, text="")
col = layout.column()
if brush.sculpt_tool in ('DRAW', 'PINCH', 'INFLATE', 'LAYER', 'CLAY'):
col.row().prop(brush, "direction", expand=True)
if brush.sculpt_tool in ('DRAW', 'INFLATE', 'LAYER'):
col.prop(brush, "use_accumulate")
if brush.sculpt_tool == 'LAYER':
col.prop(brush, "use_persistent")
col.operator("sculpt.set_persistent_base")
# Texture Paint Mode #
elif context.texture_paint_object and brush:
col = layout.column()
col.template_color_wheel(brush, "color", value_slider=True)
col.prop(brush, "color", text="")
row = col.row(align=True)
row.prop(brush, "size", slider=True)
row.prop(brush, "use_size_pressure", toggle=True, text="")
row = col.row(align=True)
row.prop(brush, "strength", slider=True)
row.prop(brush, "use_strength_pressure", toggle=True, text="")
row = col.row(align=True)
row.prop(brush, "jitter", slider=True)
row.prop(brush, "use_jitter_pressure", toggle=True, text="")
col.prop(brush, "blend", text="Blend")
# Weight Paint Mode #
elif context.weight_paint_object and brush:
layout.prop(context.tool_settings, "vertex_group_weight", text="Weight", slider=True)
layout.prop(context.tool_settings, "auto_normalize", text="Auto Normalize")
col = layout.column()
row = col.row(align=True)
row.prop(brush, "size", slider=True)
row.prop(brush, "use_size_pressure", toggle=True, text="")
row = col.row(align=True)
row.prop(brush, "strength", slider=True)
row.prop(brush, "use_strength_pressure", toggle=True, text="")
row = col.row(align=True)
row.prop(brush, "jitter", slider=True)
row.prop(brush, "use_jitter_pressure", toggle=True, text="")
# Vertex Paint Mode #
elif context.vertex_paint_object and brush:
col = layout.column()
col.template_color_wheel(brush, "color", value_slider=True)
col.prop(brush, "color", text="")
row = col.row(align=True)
row.prop(brush, "size", slider=True)
row.prop(brush, "use_size_pressure", toggle=True, text="")
row = col.row(align=True)
row.prop(brush, "strength", slider=True)
row.prop(brush, "use_strength_pressure", toggle=True, text="")
# XXX - TODO
#row = col.row(align=True)
#row.prop(brush, "jitter", slider=True)
#row.prop(brush, "use_jitter_pressure", toggle=True, text="")
class VIEW3D_PT_tools_brush_texture(PaintPanel):
bl_label = "Texture"
bl_default_closed = True
def poll(self, context):
settings = self.paint_settings(context)
return (settings and settings.brush and (context.sculpt_object or
context.texture_paint_object))
def draw(self, context):
layout = self.layout
settings = self.paint_settings(context)
brush = settings.brush
tex_slot = brush.texture_slot
col = layout.column()
col.template_ID_preview(brush, "texture", new="texture.new", rows=2, cols=4)
col.row().prop(tex_slot, "map_mode", expand=True)
class VIEW3D_PT_tools_brush_tool(PaintPanel):
bl_label = "Tool"
bl_default_closed = True
def poll(self, context):
settings = self.paint_settings(context)
return (settings and settings.brush and
(context.sculpt_object or context.texture_paint_object or
context.vertex_paint_object or context.weight_paint_object))
def draw(self, context):
layout = self.layout
settings = self.paint_settings(context)
brush = settings.brush
texture_paint = context.texture_paint_object
sculpt = context.sculpt_object
col = layout.column(align=True)
if context.sculpt_object:
col.prop(brush, "sculpt_tool", expand=True)
elif context.texture_paint_object:
col.prop(brush, "imagepaint_tool", expand=True)
#col.prop_enum(settings, "tool", 'DRAW')
#col.prop_enum(settings, "tool", 'SOFTEN')
#col.prop_enum(settings, "tool", 'CLONE')
#col.prop_enum(settings, "tool", 'SMEAR')
elif context.vertex_paint_object or context.weight_paint_object:
col.prop(brush, "vertexpaint_tool", expand=True)
class VIEW3D_PT_tools_brush_stroke(PaintPanel):
bl_label = "Stroke"
bl_default_closed = True
def poll(self, context):
settings = self.paint_settings(context)
return (settings and settings.brush and (context.sculpt_object or
context.vertex_paint_object or
context.weight_paint_object or
context.texture_paint_object))
def draw(self, context):
layout = self.layout
settings = self.paint_settings(context)
brush = settings.brush
texture_paint = context.texture_paint_object
if context.sculpt_object:
if brush.sculpt_tool != 'LAYER':
layout.prop(brush, "use_anchor")
layout.prop(brush, "use_rake")
layout.prop(brush, "use_airbrush")
col = layout.column()
col.active = brush.use_airbrush
col.prop(brush, "rate", slider=True)
if not texture_paint:
layout.prop(brush, "use_smooth_stroke")
col = layout.column()
col.active = brush.use_smooth_stroke
col.prop(brush, "smooth_stroke_radius", text="Radius", slider=True)
col.prop(brush, "smooth_stroke_factor", text="Factor", slider=True)
layout.prop(brush, "use_space")
row = layout.row(align=True)
row.active = brush.use_space
row.prop(brush, "spacing", text="Distance", slider=True)
if texture_paint:
row.prop(brush, "use_spacing_pressure", toggle=True, text="")
class VIEW3D_PT_tools_brush_curve(PaintPanel):
bl_label = "Curve"
bl_default_closed = True
def poll(self, context):
settings = self.paint_settings(context)
return (settings and settings.brush and settings.brush.curve)
def draw(self, context):
layout = self.layout
settings = self.paint_settings(context)
brush = settings.brush
layout.template_curve_mapping(brush, "curve", brush=True)
layout.operator_menu_enum("brush.curve_preset", property="shape")
class VIEW3D_PT_sculpt_options(PaintPanel):
bl_label = "Options"
def poll(self, context):
return (context.sculpt_object and context.tool_settings.sculpt)
def draw(self, context):
layout = self.layout
sculpt = context.tool_settings.sculpt
col = layout.column()
col.prop(sculpt, "show_brush")
col.prop(sculpt, "fast_navigate")
split = self.layout.split()
col = split.column()
col.label(text="Symmetry:")
col.prop(sculpt, "symmetry_x", text="X")
col.prop(sculpt, "symmetry_y", text="Y")
col.prop(sculpt, "symmetry_z", text="Z")
col = split.column()
col.label(text="Lock:")
col.prop(sculpt, "lock_x", text="X")
col.prop(sculpt, "lock_y", text="Y")
col.prop(sculpt, "lock_z", text="Z")
# ********** default tools for weightpaint ****************
class VIEW3D_PT_tools_weightpaint(View3DPanel):
bl_context = "weightpaint"
bl_label = "Weight Tools"
def draw(self, context):
layout = self.layout
col = layout.column()
col.operator("object.vertex_group_normalize_all", text="Normalize All")
col.operator("object.vertex_group_normalize", text="Normalize")
col.operator("object.vertex_group_invert", text="Invert")
col.operator("object.vertex_group_clean", text="Clean")
col.operator("object.vertex_group_levels", text="Levels")
class VIEW3D_PT_tools_weightpaint_options(View3DPanel):
bl_context = "weightpaint"
bl_label = "Options"
def draw(self, context):
layout = self.layout
wpaint = context.tool_settings.weight_paint
col = layout.column()
col.prop(wpaint, "all_faces")
col.prop(wpaint, "normals")
col.prop(wpaint, "spray")
obj = context.weight_paint_object
if obj.type == 'MESH':
col.prop(obj.data, "use_mirror_x")
# Commented out because the Apply button isn't an operator yet, making these settings useless
# col.label(text="Gamma:")
# col.prop(wpaint, "gamma", text="")
# col.label(text="Multiply:")
# col.prop(wpaint, "mul", text="")
# Also missing now:
# Soft, Vgroup, X-Mirror and "Clear" Operator.
# ********** default tools for vertexpaint ****************
class VIEW3D_PT_tools_vertexpaint(View3DPanel):
bl_context = "vertexpaint"
bl_label = "Options"
def draw(self, context):
layout = self.layout
vpaint = context.tool_settings.vertex_paint
col = layout.column()
#col.prop(vpaint, "mode", text="")
col.prop(vpaint, "all_faces")
col.prop(vpaint, "normals")
col.prop(vpaint, "spray")
# Commented out because the Apply button isn't an operator yet, making these settings useless
# col.label(text="Gamma:")
# col.prop(vpaint, "gamma", text="")
# col.label(text="Multiply:")
# col.prop(vpaint, "mul", text="")
# ********** default tools for texturepaint ****************
class VIEW3D_PT_tools_projectpaint(View3DPanel):
bl_context = "texturepaint"
bl_label = "Project Paint"
def poll(self, context):
return context.tool_settings.image_paint.brush.imagepaint_tool != 'SMEAR'
def draw_header(self, context):
ipaint = context.tool_settings.image_paint
self.layout.prop(ipaint, "use_projection", text="")
def draw(self, context):
layout = self.layout
ipaint = context.tool_settings.image_paint
settings = context.tool_settings.image_paint
use_projection = ipaint.use_projection
col = layout.column()
sub = col.column()
sub.active = use_projection
sub.prop(ipaint, "use_occlude")
sub.prop(ipaint, "use_backface_cull")
split = layout.split()
col = split.column()
col.active = (use_projection)
col.prop(ipaint, "use_normal_falloff")
col = split.column()
col.active = (ipaint.use_normal_falloff and use_projection)
col.prop(ipaint, "normal_angle", text="")
col = layout.column(align=False)
row = col.row()
row.active = (use_projection)
row.prop(ipaint, "use_stencil_layer", text="Stencil")
row2 = row.row(align=False)
row2.active = (use_projection and ipaint.use_stencil_layer)
row2.menu("VIEW3D_MT_tools_projectpaint_stencil", text=context.active_object.data.uv_texture_stencil.name)
row2.prop(ipaint, "invert_stencil", text="", icon='IMAGE_ALPHA')
col = layout.column()
sub = col.column()
row = sub.row()
row.active = (settings.brush.imagepaint_tool == 'CLONE')
row.prop(ipaint, "use_clone_layer", text="Clone")
row.menu("VIEW3D_MT_tools_projectpaint_clone", text=context.active_object.data.uv_texture_clone.name)
sub = col.column()
sub.prop(ipaint, "seam_bleed")
class VIEW3D_MT_tools_projectpaint_clone(bpy.types.Menu):
bl_label = "Clone Layer"
def draw(self, context):
layout = self.layout
for i, tex in enumerate(context.active_object.data.uv_textures):
prop = layout.operator("wm.context_set_int", text=tex.name)
prop.path = "active_object.data.uv_texture_clone_index"
prop.value = i
class VIEW3D_MT_tools_projectpaint_stencil(bpy.types.Menu):
bl_label = "Mask Layer"
def draw(self, context):
layout = self.layout
for i, tex in enumerate(context.active_object.data.uv_textures):
prop = layout.operator("wm.context_set_int", text=tex.name)
prop.path = "active_object.data.uv_texture_stencil_index"
prop.value = i
bpy.types.register(VIEW3D_MT_tools_projectpaint_clone)
bpy.types.register(VIEW3D_MT_tools_projectpaint_stencil)
class VIEW3D_PT_tools_particlemode(View3DPanel):
'''default tools for particle mode'''
bl_context = "particlemode"
bl_label = "Options"
def draw(self, context):
layout = self.layout
pe = context.tool_settings.particle_edit
ob = pe.object
layout.prop(pe, "type", text="")
ptcache = None
if pe.type == 'PARTICLES':
if ob.particle_systems:
if len(ob.particle_systems) > 1:
layout.template_list(ob, "particle_systems", ob, "active_particle_system_index", type='ICONS')
ptcache = ob.particle_systems[ob.active_particle_system_index].point_cache
else:
for md in ob.modifiers:
if md.type == pe.type:
ptcache = md.point_cache
if ptcache and len(ptcache.point_cache_list) > 1:
layout.template_list(ptcache, "point_cache_list", ptcache, "active_point_cache_index", type='ICONS')
if not pe.editable:
layout.label(text="Point cache must be baked")
layout.label(text="to enable editing!")
col = layout.column(align=True)
if pe.hair:
col.active = pe.editable
col.prop(pe, "emitter_deflect", text="Deflect emitter")
sub = col.row()
sub.active = pe.emitter_deflect
sub.prop(pe, "emitter_distance", text="Distance")
col = layout.column(align=True)
col.active = pe.editable
col.label(text="Keep:")
col.prop(pe, "keep_lengths", text="Lenghts")
col.prop(pe, "keep_root", text="Root")
if not pe.hair:
col.label(text="Correct:")
col.prop(pe, "auto_velocity", text="Velocity")
col.prop(ob.data, "use_mirror_x")
col = layout.column(align=True)
col.active = pe.editable
col.label(text="Draw:")
col.prop(pe, "draw_step", text="Path Steps")
if pe.type == 'PARTICLES':
col.prop(pe, "draw_particles", text="Particles")
col.prop(pe, "fade_time")
sub = col.row()
sub.active = pe.fade_time
sub.prop(pe, "fade_frames", slider=True)
bpy.types.register(VIEW3D_PT_tools_weightpaint)
bpy.types.register(VIEW3D_PT_tools_objectmode)
bpy.types.register(VIEW3D_PT_tools_meshedit)
bpy.types.register(VIEW3D_PT_tools_meshedit_options)
bpy.types.register(VIEW3D_PT_tools_curveedit)
bpy.types.register(VIEW3D_PT_tools_surfaceedit)
bpy.types.register(VIEW3D_PT_tools_textedit)
bpy.types.register(VIEW3D_PT_tools_armatureedit)
bpy.types.register(VIEW3D_PT_tools_armatureedit_options)
bpy.types.register(VIEW3D_PT_tools_mballedit)
bpy.types.register(VIEW3D_PT_tools_latticeedit)
bpy.types.register(VIEW3D_PT_tools_posemode)
bpy.types.register(VIEW3D_PT_tools_posemode_options)
bpy.types.register(VIEW3D_PT_tools_brush)
bpy.types.register(VIEW3D_PT_tools_brush_texture)
bpy.types.register(VIEW3D_PT_tools_brush_tool)
bpy.types.register(VIEW3D_PT_tools_brush_stroke)
bpy.types.register(VIEW3D_PT_tools_brush_curve)
bpy.types.register(VIEW3D_PT_sculpt_options)
bpy.types.register(VIEW3D_PT_tools_vertexpaint)
bpy.types.register(VIEW3D_PT_tools_weightpaint_options)
bpy.types.register(VIEW3D_PT_tools_projectpaint)
bpy.types.register(VIEW3D_PT_tools_particlemode)