blender/intern/cycles/kernel
2017-11-26 15:53:00 +01:00
..
bvh Code refactor: rename subsurface to local traversal, for reuse. 2017-11-07 22:35:12 +01:00
closure Cycles: Fix wrong behavior of sharpness in Cubic SSS 2017-11-20 11:40:55 +01:00
filter Code refactor: use split variance calculation for mega kernels too. 2017-10-04 21:11:14 +02:00
geom Cycles: Make per-object random value output also work for Lamps 2017-11-14 04:17:54 +01:00
kernels Cycles: Fixed compilation of CUDA kernels. Follow-up fix for my last commit. 2017-11-21 10:43:40 +01:00
osl Fix build with OSL 1.9.x, automatically aligns to 16 bytes now. 2017-11-20 23:24:24 +01:00
shaders Cycles: Fix OSL brick node after recent fix 2017-11-21 04:30:12 -05:00
split Cycles: Fix crash with split branched path tracing 2017-11-16 04:59:31 -05:00
svm Fix T53348: Cycles difference between gradient texture on CPU and GPU. 2017-11-23 17:14:04 +01:00
CMakeLists.txt Cycles: add bevel shader, for raytrace based rounded edges. 2017-11-07 22:35:12 +01:00
kernel_accumulate.h Cycles: Add Volume Direct and Volume Indirect passes for volume-scattered light 2017-11-17 16:39:45 +01:00
kernel_bake.h Cycles: Replace __MAX_CLOSURE__ build option with runtime integrator variable 2017-11-09 01:04:06 -05:00
kernel_camera.h Cycles: Remove ccl_fetch and SOA 2017-03-08 00:52:41 -05:00
kernel_compat_cpu.h Code refactor: make texture code more consistent between devices. 2017-10-07 14:53:14 +02:00
kernel_compat_cuda.h Code refactor: make texture code more consistent between devices. 2017-10-07 14:53:14 +02:00
kernel_compat_opencl.h Code refactor: make texture code more consistent between devices. 2017-10-07 14:53:14 +02:00
kernel_differential.h Cycles: OpenCL kernel split 2015-05-09 19:52:40 +05:00
kernel_emission.h Cycles: reduce closure memory usage for emission/shadow shader data. 2017-11-05 20:48:33 +01:00
kernel_film.h Cycles: Use native saturate function for CUDA 2015-04-28 00:38:32 +05:00
kernel_globals.h Code refactor: make texture code more consistent between devices. 2017-10-07 14:53:14 +02:00
kernel_jitter.h Cycles: Use more stable version of integer square root function 2017-05-09 17:07:17 +02:00
kernel_light.h Fix incorrect MIS weights in Cycles with multiple lights. 2017-11-07 22:35:12 +01:00
kernel_math.h Cycles: Make all #include statements relative to cycles source directory 2017-03-29 13:41:11 +02:00
kernel_montecarlo.h Cycles: Cleanup, indendation 2017-10-06 19:33:59 +05:00
kernel_passes.h Cycles: Add Volume Direct and Volume Indirect passes for volume-scattered light 2017-11-17 16:39:45 +01:00
kernel_path_branched.h Cycles: Replace __MAX_CLOSURE__ build option with runtime integrator variable 2017-11-09 01:04:06 -05:00
kernel_path_common.h Code refactor: remove rng_state buffer and compute hash on the fly. 2017-10-04 21:11:14 +02:00
kernel_path_state.h Code cleanup: remove hack to avoid seeing transparent objects in noise. 2017-09-20 19:38:08 +02:00
kernel_path_subsurface.h Code refactor: rename subsurface to local traversal, for reuse. 2017-11-07 22:35:12 +01:00
kernel_path_surface.h Cycles: reduce subsurface stack memory usage. 2017-09-28 15:18:43 +02:00
kernel_path_volume.h Cycles: reduce subsurface stack memory usage. 2017-09-28 15:18:43 +02:00
kernel_path.h Fix T53349: AO bounces not working correct with OpenCL. 2017-11-26 15:53:00 +01:00
kernel_projection.h Cycles: Implement denoising option for reducing noise in the rendered image 2017-05-07 14:40:58 +02:00
kernel_queues.h Cycles: Add function to dequeue a ray 2017-06-10 03:51:18 -04:00
kernel_random.h Cycles: restore SOBOL_SKIP hack, for some cases where it helps still. 2017-10-29 16:44:20 +01:00
kernel_shader.h Cycles: Make per-object random value output also work for Lamps 2017-11-14 04:17:54 +01:00
kernel_shadow.h Cycles: reduce closure memory usage for emission/shadow shader data. 2017-11-05 20:48:33 +01:00
kernel_subsurface.h Cycles: Replace __MAX_CLOSURE__ build option with runtime integrator variable 2017-11-09 01:04:06 -05:00
kernel_textures.h Code refactor: make texture code more consistent between devices. 2017-10-07 14:53:14 +02:00
kernel_types.h Cycles: Add per-tile render time debug pass 2017-11-17 16:40:24 +01:00
kernel_volume.h Cycles: better distance sampling for chromatic volume extinction. 2017-11-10 01:37:10 +01:00
kernel_work_stealing.h Code refactor: add WorkTile struct for passing work to kernel. 2017-10-04 21:11:14 +02:00
kernel.h Code refactor: device memory cleanups, preparing for mapped host memory. 2017-11-05 15:22:04 +01:00