blender/intern/cycles/kernel/osl
2017-11-20 23:24:24 +01:00
..
background.cpp Code refactor: remove emission and background closures, sum directly. 2017-11-05 18:13:44 +01:00
bsdf_diffuse_ramp.cpp Cycles: Make all #include statements relative to cycles source directory 2017-03-29 13:41:11 +02:00
bsdf_phong_ramp.cpp Cycles: Make all #include statements relative to cycles source directory 2017-03-29 13:41:11 +02:00
CMakeLists.txt Cycles: Make all #include statements relative to cycles source directory 2017-03-29 13:41:11 +02:00
emissive.cpp Code refactor: remove emission and background closures, sum directly. 2017-11-05 18:13:44 +01:00
osl_bssrdf.cpp Improve backscatter color of subsurface scattering in Principled BSDF 2017-05-31 07:29:17 +02:00
osl_closures.cpp Fix build with OSL 1.9.x, automatically aligns to 16 bytes now. 2017-11-20 23:24:24 +01:00
osl_closures.h Code refactor: sum transparent and absorption weights outside closures. 2017-11-05 18:13:44 +01:00
osl_globals.h Code cleanup: remove shader context. 2017-08-24 03:43:02 +02:00
osl_services.cpp Cycles: add bevel shader, for raytrace based rounded edges. 2017-11-07 22:35:12 +01:00
osl_services.h Cycles: add bevel shader, for raytrace based rounded edges. 2017-11-07 22:35:12 +01:00
osl_shader.cpp Code refactor: split displace/background into separate kernels, remove luma. 2017-10-05 17:57:58 +02:00
osl_shader.h Code refactor: split displace/background into separate kernels, remove luma. 2017-10-05 17:57:58 +02:00