blender/source/gameengine
Dalai Felinto 77f55d9cb3 BGE API DOC: a guide on how to build epydoc for windows
We have already a .sh file to build epydocs from Linux, so why not to have it in Windows as well ;) I think that this guide can help people interested in help with the API documentation to test their work.

I'm actually already in touch with at least one volunteer helping with PhysicsConstraints module. VideoTexture may not be a one man job though, for I hope this document can also help.
2010-03-30 06:37:44 +00:00
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BlenderRoutines rename some functions to use easier to understand names. 2010-03-09 17:36:23 +00:00
Converter BGE: repair armature animation. Was broken since commit 27766. 2010-03-28 20:08:16 +00:00
Expressions correct fsf address 2010-02-12 13:34:04 +00:00
GameLogic BGE: fix for [#21180] - missing min and max values in the API + mode fix (interval wasn't working) 2010-03-26 07:21:48 +00:00
GamePlayer rename some functions to use easier to understand names. 2010-03-09 17:36:23 +00:00
Ketsji BGE patch [#21019]: Python function for Scene suspend/resume. 2010-03-28 20:50:20 +00:00
Network correct fsf address 2010-02-12 13:34:04 +00:00
Physics correct fsf address 2010-02-12 13:34:04 +00:00
PyDoc BGE API DOC: a guide on how to build epydoc for windows 2010-03-30 06:37:44 +00:00
Rasterizer Fix compilation error in MinGW with my last commit. 2010-03-25 08:48:31 +00:00
SceneGraph BGE: [#19836] Recursive Parenting in game crashes Blender. Added parenting loop detection. 2010-03-25 21:43:36 +00:00
VideoTexture VideoTexture: clean previous commit. 2010-03-28 20:12:28 +00:00
CMakeLists.txt correct fsf address 2010-02-12 13:34:04 +00:00
Makefile 2.5 2009-08-11 18:14:49 +00:00
SConscript option to build the BGE without python, uses existing python check (cmake and scons) 2009-09-29 21:42:40 +00:00