blender/intern/audaspace/AUD_C-API.h
Guillermo S. Romero 43ecb741e1 Remove hardcoded path in include.
IMPORTANT: use compiler include paths to point to the file.
2009-08-10 18:01:19 +00:00

331 lines
8.8 KiB
C

/*
* $Id$
*
* ***** BEGIN LGPL LICENSE BLOCK *****
*
* Copyright 2009 Jörg Hermann Müller
*
* This file is part of AudaSpace.
*
* AudaSpace is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* AudaSpace is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with AudaSpace. If not, see <http://www.gnu.org/licenses/>.
*
* ***** END LGPL LICENSE BLOCK *****
*/
#ifndef AUD_CAPI
#define AUD_CAPI
#ifdef __cplusplus
extern "C" {
#endif
#include "AUD_Space.h"
typedef enum
{
AUD_NULL_DEVICE = 0,
AUD_SDL_DEVICE,
AUD_OPENAL_DEVICE
} AUD_DeviceType;
typedef struct
{
AUD_Specs specs;
float length;
} AUD_SoundInfo;
#ifndef AUD_CAPI_IMPLEMENTATION
typedef void AUD_Sound;
typedef void AUD_Handle;
typedef void AUD_Device;
#endif
/**
* Initializes an audio device.
* \param device The device type that should be used.
* \param specs The audio specification to be used.
* \param buffersize The buffersize for the device.
* \return Whether the device has been initialized.
*/
extern int AUD_init(AUD_DeviceType device, AUD_Specs specs, int buffersize);
/**
* Returns a integer list with available sound devices. The last one is always
* AUD_NULL_DEVICE.
*/
extern int* AUD_enumDevices();
/**
* Unitinitializes an audio device.
*/
extern void AUD_exit();
/**
* Locks the playback device.
*/
extern void AUD_lock();
/**
* Unlocks the device.
*/
extern void AUD_unlock();
/**
* Returns information about a sound.
* \param sound The sound to get the info about.
* \return The AUD_SoundInfo structure with filled in data.
*/
extern AUD_SoundInfo AUD_getInfo(AUD_Sound* sound);
/**
* Loads a sound file.
* \param filename The filename of the sound file.
* \return A handle of the sound file.
*/
extern AUD_Sound* AUD_load(const char* filename);
/**
* Loads a sound file.
* \param buffer The buffer which contains the sound file.
* \param size The size of the buffer.
* \return A handle of the sound file.
*/
extern AUD_Sound* AUD_loadBuffer(unsigned char* buffer, int size);
/**
* Buffers a sound.
* \param sound The sound to buffer.
* \return A handle of the sound buffer.
*/
extern AUD_Sound* AUD_bufferSound(AUD_Sound* sound);
/**
* Delays a sound.
* \param sound The sound to dealy.
* \param delay The delay in seconds.
* \return A handle of the delayed sound.
*/
extern AUD_Sound* AUD_delaySound(AUD_Sound* sound, float delay);
/**
* Limits a sound.
* \param sound The sound to limit.
* \param start The start time in seconds.
* \param end The stop time in seconds.
* \return A handle of the limited sound.
*/
extern AUD_Sound* AUD_limitSound(AUD_Sound* sound, float start, float end);
/**
* Ping pongs a sound.
* \param sound The sound to ping pong.
* \return A handle of the ping pong sound.
*/
extern AUD_Sound* AUD_pingpongSound(AUD_Sound* sound);
/**
* Loops a sound.
* \param sound The sound to loop.
* \return A handle of the looped sound.
*/
extern AUD_Sound* AUD_loopSound(AUD_Sound* sound);
/**
* Stops a looping sound when the current playback finishes.
* \param handle The playback handle.
* \return Whether the handle is valid.
*/
extern int AUD_stopLoop(AUD_Handle* handle);
/**
* Unloads a sound of any type.
* \param sound The handle of the sound.
*/
extern void AUD_unload(AUD_Sound* sound);
/**
* Plays back a sound file.
* \param sound The handle of the sound file.
* \param keep When keep is true the sound source will not be deleted but set to
* paused when its end has been reached.
* \return A handle to the played back sound.
*/
extern AUD_Handle* AUD_play(AUD_Sound* sound, int keep);
/**
* Pauses a played back sound.
* \param handle The handle to the sound.
* \return Whether the handle has been playing or not.
*/
extern int AUD_pause(AUD_Handle* handle);
/**
* Resumes a paused sound.
* \param handle The handle to the sound.
* \return Whether the handle has been paused or not.
*/
extern int AUD_resume(AUD_Handle* handle);
/**
* Stops a playing or paused sound.
* \param handle The handle to the sound.
* \return Whether the handle has been valid or not.
*/
extern int AUD_stop(AUD_Handle* handle);
/**
* Sets the end behaviour of a playing or paused sound.
* \param handle The handle to the sound.
* \param keep When keep is true the sound source will not be deleted but set to
* paused when its end has been reached.
* \return Whether the handle has been valid or not.
*/
extern int AUD_setKeep(AUD_Handle* handle, int keep);
/**
* Seeks a playing or paused sound.
* \param handle The handle to the sound.
* \param seekTo From where the sound file should be played back in seconds.
* \return Whether the handle has been valid or not.
*/
extern int AUD_seek(AUD_Handle* handle, float seekTo);
/**
* Retrieves the playback position of a handle.
* \return The current playback position in seconds or 0.0 if the handle is
* invalid.
*/
extern float AUD_getPosition(AUD_Handle* handle);
/**
* Returns the status of a playing, paused or stopped sound.
* \param handle The handle to the sound.
* \return The status of the sound behind the handle.
*/
extern AUD_Status AUD_getStatus(AUD_Handle* handle);
/**
* Plays a 3D sound.
* \param sound The handle of the sound file.
* \param keep When keep is true the sound source will not be deleted but set to
* paused when its end has been reached.
* \return A handle to the played back sound.
* \note The factory must provide a mono (single channel) source and the device
* must support 3D audio, otherwise the sound is played back normally.
*/
extern AUD_Handle* AUD_play3D(AUD_Sound* sound, int keep);
/**
* Updates the listener 3D data.
* \param data The 3D data.
* \return Whether the action succeeded.
*/
extern int AUD_updateListener(AUD_3DData* data);
/**
* Sets a 3D device setting.
* \param setting The setting type.
* \param value The new setting value.
* \return Whether the action succeeded.
*/
extern int AUD_set3DSetting(AUD_3DSetting setting, float value);
/**
* Retrieves a 3D device setting.
* \param setting The setting type.
* \return The setting value.
*/
extern float AUD_get3DSetting(AUD_3DSetting setting);
/**
* Updates a listeners 3D data.
* \param handle The source handle.
* \param data The 3D data.
* \return Whether the action succeeded.
*/
extern int AUD_update3DSource(AUD_Handle* handle, AUD_3DData* data);
/**
* Sets a 3D source setting.
* \param handle The source handle.
* \param setting The setting type.
* \param value The new setting value.
* \return Whether the action succeeded.
*/
extern int AUD_set3DSourceSetting(AUD_Handle* handle,
AUD_3DSourceSetting setting, float value);
/**
* Retrieves a 3D source setting.
* \param handle The source handle.
* \param setting The setting type.
* \return The setting value.
*/
extern float AUD_get3DSourceSetting(AUD_Handle* handle,
AUD_3DSourceSetting setting);
/**
* Sets the volume of a played back sound.
* \param handle The handle to the sound.
* \param volume The new volume, must be between 0.0 and 1.0.
* \return Whether the action succeeded.
*/
extern int AUD_setSoundVolume(AUD_Handle* handle, float volume);
/**
* Sets the pitch of a played back sound.
* \param handle The handle to the sound.
* \param pitch The new pitch.
* \return Whether the action succeeded.
*/
extern int AUD_setSoundPitch(AUD_Handle* handle, float pitch);
/**
* Opens a read device, with which audio data can be read.
* \param specs The specification of the audio data.
* \return A device handle.
*/
extern AUD_Device* AUD_openReadDevice(AUD_Specs specs);
/**
* Plays back a sound file through a read device.
* \param device The read device.
* \param sound The handle of the sound file.
* \return Whether the sound could be played back.
*/
extern int AUD_playDevice(AUD_Device* device, AUD_Sound* sound);
/**
* Reads the next samples into the supplied buffer.
* \param device The read device.
* \param buffer The target buffer.
* \param length The length in samples to be filled.
* \return True if the reading succeeded, false if there are no sounds
* played back currently, in that case the buffer is filled with
* silence.
*/
extern int AUD_readDevice(AUD_Device* device, sample_t* buffer, int length);
/**
* Closes a read device.
* \param device The read device.
*/
extern void AUD_closeReadDevice(AUD_Device* device);
#ifdef __cplusplus
}
#endif
#endif //AUD_CAPI