..
RAS_OpenGLFilters
[ #17600 ] char* -> const char*
2008-09-20 11:08:35 +00:00
RAS_OpenGLRasterizer
Fix for bug #18419 : game engine debug drawing interfered with alpha blending.
2009-03-17 22:03:21 +00:00
CMakeLists.txt
improvement of 2d-filter custom shader,
2008-07-12 10:21:37 +00:00
Makefile
Merge of first part of changes from the apricot branch, especially
2008-09-04 20:51:28 +00:00
RAS_2DFilterManager.cpp
Fix compilation on OS X
2008-11-17 00:54:45 +00:00
RAS_2DFilterManager.h
17973Patch by dfelinto, and also fixed a bug in 2d-filters
2008-11-15 12:10:16 +00:00
RAS_BucketManager.cpp
Various game engine fixes:
2008-09-14 00:32:18 +00:00
RAS_BucketManager.h
Merge of first part of changes from the apricot branch, especially
2008-09-04 20:51:28 +00:00
RAS_CameraData.h
Am teaching a GE course this week, and am finding some small issues that I'm hoping to patch.
2008-07-29 20:28:11 +00:00
RAS_Deformer.h
Allow Bullet soft bodies to be created using a AddObject actuator. Added a fake world coordinate system to game soft bodies, although the vertices are already in world space.
2008-09-26 02:27:59 +00:00
RAS_FramingManager.cpp
Patch from GSR that a) fixes a whole bunch of GPL/BL license
2008-04-16 22:40:48 +00:00
RAS_FramingManager.h
BGE update: helper functions for VideoTexture render to texture feature.
2008-11-26 17:38:54 +00:00
RAS_ICanvas.h
BGE Bug Fix:#17349, fixes some problems about 2d-filters
2008-07-20 23:03:01 +00:00
RAS_IPolygonMaterial.cpp
remove warnings for the BGE
2009-02-25 03:26:02 +00:00
RAS_IPolygonMaterial.h
remove warnings for the BGE
2009-02-25 03:26:02 +00:00
RAS_IRasterizer.h
Fix: The debug lines of Physics Debug Visualization were drawn incorrectly when using overlay scenes (it was using the wrong camera)
2009-03-09 05:01:16 +00:00
RAS_IRenderTools.cpp
Merge of first part of changes from the apricot branch, especially
2008-09-04 20:51:28 +00:00
RAS_IRenderTools.h
Fix for bug #18423 : BGE lights in overlay scene also affected
2009-03-24 15:45:08 +00:00
RAS_LightObject.h
Fix for bug #18423 : BGE lights in overlay scene also affected
2009-03-24 15:45:08 +00:00
RAS_MaterialBucket.cpp
Fix for bug #18423 : BGE lights in overlay scene also affected
2009-03-24 15:45:08 +00:00
RAS_MaterialBucket.h
Merge of first part of changes from the apricot branch, especially
2008-09-04 20:51:28 +00:00
RAS_MeshObject.cpp
Merge of first part of changes from the apricot branch, especially
2008-09-04 20:51:28 +00:00
RAS_MeshObject.h
Speedup for bullet physics mesh conversion
2009-03-23 06:00:21 +00:00
RAS_ObjectColor.h
Patch from GSR that a) fixes a whole bunch of GPL/BL license
2008-04-16 22:40:48 +00:00
RAS_Polygon.cpp
removed edgecode from the game engines RAS_Polygon class since its not used
2009-03-22 17:03:55 +00:00
RAS_Polygon.h
removed edgecode from the game engines RAS_Polygon class since its not used
2009-03-22 17:03:55 +00:00
RAS_Rect.h
Patch from GSR that a) fixes a whole bunch of GPL/BL license
2008-04-16 22:40:48 +00:00
RAS_texmatrix.cpp
Patch from GSR that a) fixes a whole bunch of GPL/BL license
2008-04-16 22:40:48 +00:00
RAS_TexMatrix.h
Patch from GSR that a) fixes a whole bunch of GPL/BL license
2008-04-16 22:40:48 +00:00
RAS_TexVert.cpp
Minor speedups for the BGE
2009-02-25 06:43:03 +00:00
RAS_TexVert.h
Minor speedups for the BGE
2009-02-25 06:43:03 +00:00
SConscript
SCons:
2009-02-15 23:26:00 +00:00