forked from bartvdbraak/blender
71446eea57
* Some cases of struct name being set where it shouldnt have been. * Spelling: wich --> which * Copy and initialize uv modifier scale, remove unneeded enum. * Ability to pin any object into the context. * Update uv window while transforming (useful when used with UVProject modifier) * Patch by Wahooney, so new template's are internal text and dont get saved over by mistake. * Fix for https://bugzilla.redhat.com/show_bug.cgi?id=572186 Bug 572186 - [abrt] crash in blender-2.49b-5.fc12: Process /usr/bin/blender.bin was killed by signal 6 (SIGABRT). Original fix submitted by Jochen Schmitt. * [#21816] bpy.data.add_image has stopped working on Windows. moved to bpy.data.images.load(), missed this call. (commits 27726,27825,27828,27831,27832,27833,27834,27836,27837,27838,27839,27858 by Campbell from render25 branch)
341 lines
10 KiB
Python
341 lines
10 KiB
Python
# ##### BEGIN GPL LICENSE BLOCK #####
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#
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# This program is free software; you can redistribute it and/or
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# modify it under the terms of the GNU General Public License
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# as published by the Free Software Foundation; either version 2
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# of the License, or (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program; if not, write to the Free Software Foundation,
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# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#
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# ##### END GPL LICENSE BLOCK #####
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# <pep8 compliant>
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import bpy
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from rna_prop_ui import PropertyPanel
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narrowui = 180
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class ObjectButtonsPanel(bpy.types.Panel):
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bl_space_type = 'PROPERTIES'
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bl_region_type = 'WINDOW'
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bl_context = "object"
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class OBJECT_PT_context_object(ObjectButtonsPanel):
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bl_label = ""
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bl_show_header = False
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def draw(self, context):
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layout = self.layout
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space = context.space_data
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ob = context.object
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row = layout.row()
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row.label(text="", icon='OBJECT_DATA')
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if space.use_pin_id:
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row.template_ID(space, "pin_id")
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else:
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row.prop(ob, "name", text="")
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class OBJECT_PT_custom_props(ObjectButtonsPanel, PropertyPanel):
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_context_path = "object"
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class OBJECT_PT_transform(ObjectButtonsPanel):
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bl_label = "Transform"
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def draw(self, context):
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layout = self.layout
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ob = context.object
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wide_ui = context.region.width > narrowui
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if wide_ui:
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row = layout.row()
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row.column().prop(ob, "location")
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if ob.rotation_mode == 'QUATERNION':
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row.column().prop(ob, "rotation_quaternion", text="Rotation")
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elif ob.rotation_mode == 'AXIS_ANGLE':
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#row.column().label(text="Rotation")
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#row.column().prop(pchan, "rotation_angle", text="Angle")
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#row.column().prop(pchan, "rotation_axis", text="Axis")
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row.column().prop(ob, "rotation_axis_angle", text="Rotation")
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else:
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row.column().prop(ob, "rotation_euler", text="Rotation")
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row.column().prop(ob, "scale")
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layout.prop(ob, "rotation_mode")
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else:
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col = layout.column()
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col.prop(ob, "location")
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col.label(text="Rotation:")
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col.prop(ob, "rotation_mode", text="")
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if ob.rotation_mode == 'QUATERNION':
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col.prop(ob, "rotation_quaternion", text="")
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elif ob.rotation_mode == 'AXIS_ANGLE':
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col.prop(ob, "rotation_axis_angle", text="")
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else:
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col.prop(ob, "rotation_euler", text="")
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col.prop(ob, "scale")
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class OBJECT_PT_transform_locks(ObjectButtonsPanel):
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bl_label = "Transform Locks"
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bl_default_closed = True
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def draw(self, context):
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layout = self.layout
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ob = context.object
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# wide_ui = context.region.width > narrowui
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row = layout.row()
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col = row.column()
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col.prop(ob, "lock_location", text="Location")
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col = row.column()
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if ob.rotation_mode in ('QUATERNION', 'AXIS_ANGLE'):
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col.prop(ob, "lock_rotations_4d", text="Rotation")
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if ob.lock_rotations_4d:
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col.prop(ob, "lock_rotation_w", text="W")
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col.prop(ob, "lock_rotation", text="")
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else:
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col.prop(ob, "lock_rotation", text="Rotation")
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row.column().prop(ob, "lock_scale", text="Scale")
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class OBJECT_PT_relations(ObjectButtonsPanel):
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bl_label = "Relations"
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def draw(self, context):
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layout = self.layout
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ob = context.object
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wide_ui = context.region.width > narrowui
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split = layout.split()
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col = split.column()
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col.prop(ob, "layers")
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col.separator()
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col.prop(ob, "pass_index")
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if wide_ui:
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col = split.column()
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col.label(text="Parent:")
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col.prop(ob, "parent", text="")
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sub = col.column()
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sub.prop(ob, "parent_type", text="")
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parent = ob.parent
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if parent and ob.parent_type == 'BONE' and parent.type == 'ARMATURE':
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sub.prop_object(ob, "parent_bone", parent.data, "bones", text="")
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sub.active = (parent is not None)
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class OBJECT_PT_groups(ObjectButtonsPanel):
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bl_label = "Groups"
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def draw(self, context):
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layout = self.layout
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ob = context.object
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wide_ui = context.region.width > narrowui
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if wide_ui:
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split = layout.split()
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split.operator_menu_enum("object.group_add", "group")
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split.label()
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else:
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layout.operator_menu_enum("object.group_add", "group")
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index = 0
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value = str(tuple(context.scene.cursor_location))
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for group in bpy.data.groups:
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if ob.name in group.objects:
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col = layout.column(align=True)
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col.set_context_pointer("group", group)
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row = col.box().row()
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row.prop(group, "name", text="")
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row.operator("object.group_remove", text="", icon='X')
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split = col.box().split()
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col = split.column()
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col.prop(group, "layer", text="Dupli")
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if wide_ui:
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col = split.column()
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col.prop(group, "dupli_offset", text="")
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prop = col.operator("wm.context_set_value", text="From Cursor")
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prop.path = "object.group_users[%d].dupli_offset" % index
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prop.value = value
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index += 1
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class OBJECT_PT_display(ObjectButtonsPanel):
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bl_label = "Display"
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def draw(self, context):
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layout = self.layout
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ob = context.object
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wide_ui = context.region.width > narrowui
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split = layout.split()
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col = split.column()
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col.prop(ob, "max_draw_type", text="Type")
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if wide_ui:
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col = split.column()
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row = col.row()
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row.prop(ob, "draw_bounds", text="Bounds")
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sub = row.row()
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sub.active = ob.draw_bounds
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sub.prop(ob, "draw_bounds_type", text="")
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split = layout.split()
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col = split.column()
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col.prop(ob, "draw_name", text="Name")
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col.prop(ob, "draw_axis", text="Axis")
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col.prop(ob, "draw_wire", text="Wire")
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if wide_ui:
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col = split.column()
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col.prop(ob, "draw_texture_space", text="Texture Space")
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col.prop(ob, "x_ray", text="X-Ray")
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col.prop(ob, "draw_transparent", text="Transparency")
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class OBJECT_PT_duplication(ObjectButtonsPanel):
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bl_label = "Duplication"
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def draw(self, context):
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layout = self.layout
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ob = context.object
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wide_ui = context.region.width > narrowui
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if wide_ui:
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layout.prop(ob, "dupli_type", expand=True)
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else:
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layout.prop(ob, "dupli_type", text="")
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if ob.dupli_type == 'FRAMES':
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split = layout.split()
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col = split.column(align=True)
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col.prop(ob, "dupli_frames_start", text="Start")
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col.prop(ob, "dupli_frames_end", text="End")
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if wide_ui:
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col = split.column(align=True)
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col.prop(ob, "dupli_frames_on", text="On")
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col.prop(ob, "dupli_frames_off", text="Off")
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layout.prop(ob, "use_dupli_frames_speed", text="Speed")
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elif ob.dupli_type == 'VERTS':
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layout.prop(ob, "use_dupli_verts_rotation", text="Rotation")
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elif ob.dupli_type == 'FACES':
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split = layout.split()
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col = split.column()
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col.prop(ob, "use_dupli_faces_scale", text="Scale")
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if wide_ui:
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col = split.column()
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col.prop(ob, "dupli_faces_scale", text="Inherit Scale")
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elif ob.dupli_type == 'GROUP':
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if wide_ui:
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layout.prop(ob, "dupli_group", text="Group")
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else:
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layout.prop(ob, "dupli_group", text="")
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# XXX: the following options are all quite buggy, ancient hacks that should be dropped
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class OBJECT_PT_animation(ObjectButtonsPanel):
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bl_label = "Animation Hacks"
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bl_default_closed = True
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def draw(self, context):
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layout = self.layout
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ob = context.object
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wide_ui = context.region.width > narrowui
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split = layout.split()
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col = split.column()
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col.label(text="Time Offset:")
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col.prop(ob, "time_offset_edit", text="Edit")
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row = col.row()
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row.prop(ob, "time_offset_particle", text="Particle")
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row.active = len(ob.particle_systems) != 0
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row = col.row()
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row.prop(ob, "time_offset_parent", text="Parent")
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row.active = (ob.parent is not None)
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row = col.row()
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row.prop(ob, "slow_parent")
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row.active = (ob.parent is not None)
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col.prop(ob, "time_offset", text="Offset")
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# XXX: these are still used for a few curve-related tracking features
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if wide_ui:
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col = split.column()
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col.label(text="Tracking Axes:")
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col.prop(ob, "track_axis", text="Axis")
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col.prop(ob, "up_axis", text="Up Axis")
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# import generic panels from other files
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from properties_animviz import OBJECT_PT_motion_paths, OBJECT_PT_onion_skinning
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classes = [
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OBJECT_PT_context_object,
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OBJECT_PT_transform,
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OBJECT_PT_transform_locks,
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OBJECT_PT_relations,
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OBJECT_PT_groups,
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OBJECT_PT_display,
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OBJECT_PT_duplication,
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OBJECT_PT_animation, # XXX: panel of old hacks pending to be removed...
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OBJECT_PT_motion_paths,
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#OBJECT_PT_onion_skinning,
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OBJECT_PT_custom_props]
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def register():
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register = bpy.types.register
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for cls in classes:
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register(cls)
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def unregister():
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unregister = bpy.types.unregister
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for cls in classes:
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unregister(cls)
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if __name__ == "__main__":
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register()
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