Go to file
Sergej Reich c586159438 game engine: Revert to using regular gimpact for mesh shapes
This reverts part of r53019.
While the compound shape trick works well in some cases, overall it's
much slower and even causes crashes under certain conditions.

We could make this and option and fix the crashes, but it's better to
implement convex decomposition anyway so just reverting for now.

Fixes [#34353] Ray cast on Triangle mesh bounded Rigid Body Object causes blender crash to desktop without error.
2013-02-22 14:47:11 +00:00
build_files Cycles GPU rendering: 2013-02-21 17:14:07 +00:00
doc bf-members.txt encoding changed from Mac Roman to UTF-8 so it displays properly 2013-02-21 18:07:59 +00:00
extern Remove extern_ssba workaround 2013-02-22 10:06:54 +00:00
intern Fixing typos 2013-02-22 09:31:42 +00:00
release Toggle-Drag UI Feature 2013-02-22 05:56:20 +00:00
source game engine: Revert to using regular gimpact for mesh shapes 2013-02-22 14:47:11 +00:00
CMakeLists.txt Cycles GPU rendering: 2013-02-21 17:14:07 +00:00
COPYING == docs == 2010-10-13 14:44:22 +00:00
GNUmakefile code cleanup: comment unused members of bmesh operator slots and some osl style edits. 2012-11-20 14:31:58 +00:00
SConstruct SCons: install blender thumbnailer next to blender binary. 2013-02-13 08:55:03 +00:00