blender/source
Sergej Reich c586159438 game engine: Revert to using regular gimpact for mesh shapes
This reverts part of r53019.
While the compound shape trick works well in some cases, overall it's
much slower and even causes crashes under certain conditions.

We could make this and option and fix the crashes, but it's better to
implement convex decomposition anyway so just reverting for now.

Fixes [#34353] Ray cast on Triangle mesh bounded Rigid Body Object causes blender crash to desktop without error.
2013-02-22 14:47:11 +00:00
..
blender patch [#34103] - listbase.patch, insertlinkbefore.patch 2013-02-22 14:12:55 +00:00
blenderplayer Remove extern_ssba workaround 2013-02-22 10:06:54 +00:00
creator Remove extern_ssba workaround 2013-02-22 10:06:54 +00:00
gameengine game engine: Revert to using regular gimpact for mesh shapes 2013-02-22 14:47:11 +00:00
icons Added GPL header to sconscripts! 2012-12-17 08:01:43 +00:00
tests update to operator running test, add option to randomize order, not reset blender for each operator and set data attributes. 2013-02-14 05:10:12 +00:00
CMakeLists.txt remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n 2011-10-23 17:52:20 +00:00
SConscript Added GPL header to sconscripts! 2012-12-17 08:01:43 +00:00