THIS IS A TEST INSTANCE ONLY! REPOSITORIES CAN BE DELETED AT ANY TIME!
This website requires JavaScript.
Explore
Help
Sign In
kannonier8
/
blender
Watch
1
Star
0
Fork
0
You've already forked blender
forked from
bartvdbraak/blender
Code
Pull Requests
Activity
c646519776
blender
/
source
History
Nathan Letwory
c646519776
Export only objects on visible layers. This ensures we can hide for instance bone shapes.
2011-08-18 22:56:41 +00:00
..
blender
Export only objects on visible layers. This ensures we can hide for instance bone shapes.
2011-08-18 22:56:41 +00:00
blenderplayer
Adding ANIM_validate_keyingset to stubs.c so the Blenderplayer builds again.
2011-08-16 22:14:55 +00:00
creator
Updating CMake to install the correct ffmpeg libs.
2011-08-07 19:32:22 +00:00
darwin
set svn end of lines to native
2011-05-09 08:15:38 +00:00
gameengine
BGE Animations: Lamp and Camera IPOs are now handled like object IPOs, which means lamps and cameras are no longer stuck to just their active action. However, the Blender UI seems a little restrictive in this area.
2011-08-17 09:38:50 +00:00
icons
set svn end of lines to native
2011-05-09 08:15:38 +00:00
tests
use static sets rather then tuples, python optimizes this case.
2011-08-08 05:21:37 +00:00
CMakeLists.txt
Code cleanup: remove source/kernel module, this wasn't really the kernel of
2011-05-06 20:18:42 +00:00
SConscript
Code cleanup: remove source/kernel module, this wasn't really the kernel of
2011-05-06 20:18:42 +00:00