..
RAS_OpenGLFilters
[ #17600 ] char* -> const char*
2008-09-20 11:08:35 +00:00
RAS_OpenGLRasterizer
Fix for bug #17620 : the motion blur actuator did not work correct
2008-09-15 00:57:11 +00:00
CMakeLists.txt
improvement of 2d-filter custom shader,
2008-07-12 10:21:37 +00:00
Makefile
Merge of first part of changes from the apricot branch, especially
2008-09-04 20:51:28 +00:00
RAS_2DFilterManager.cpp
[ #17600 ] char* -> const char*
2008-09-20 11:08:35 +00:00
RAS_2DFilterManager.h
[ #17600 ] char* -> const char*
2008-09-20 11:08:35 +00:00
RAS_BucketManager.cpp
Various game engine fixes:
2008-09-14 00:32:18 +00:00
RAS_BucketManager.h
Merge of first part of changes from the apricot branch, especially
2008-09-04 20:51:28 +00:00
RAS_CameraData.h
Am teaching a GE course this week, and am finding some small issues that I'm hoping to patch.
2008-07-29 20:28:11 +00:00
RAS_Deformer.h
Allow Bullet soft bodies to be created using a AddObject actuator. Added a fake world coordinate system to game soft bodies, although the vertices are already in world space.
2008-09-26 02:27:59 +00:00
RAS_FramingManager.cpp
Patch from GSR that a) fixes a whole bunch of GPL/BL license
2008-04-16 22:40:48 +00:00
RAS_FramingManager.h
Various game engine fixes:
2008-09-14 00:32:18 +00:00
RAS_ICanvas.h
BGE Bug Fix:#17349, fixes some problems about 2d-filters
2008-07-20 23:03:01 +00:00
RAS_IPolygonMaterial.cpp
Merge of first part of changes from the apricot branch, especially
2008-09-04 20:51:28 +00:00
RAS_IPolygonMaterial.h
Merge of first part of changes from the apricot branch, especially
2008-09-04 20:51:28 +00:00
RAS_IRasterizer.h
Various game engine fixes:
2008-09-14 00:32:18 +00:00
RAS_IRenderTools.cpp
Merge of first part of changes from the apricot branch, especially
2008-09-04 20:51:28 +00:00
RAS_IRenderTools.h
Merge of first part of changes from the apricot branch, especially
2008-09-04 20:51:28 +00:00
RAS_LightObject.h
Patch from GSR that a) fixes a whole bunch of GPL/BL license
2008-04-16 22:40:48 +00:00
RAS_MaterialBucket.cpp
don't apply vertex transformation for deformable game soft bodies.
2008-09-25 21:04:41 +00:00
RAS_MaterialBucket.h
Merge of first part of changes from the apricot branch, especially
2008-09-04 20:51:28 +00:00
RAS_MeshObject.cpp
Merge of first part of changes from the apricot branch, especially
2008-09-04 20:51:28 +00:00
RAS_MeshObject.h
Merge of first part of changes from the apricot branch, especially
2008-09-04 20:51:28 +00:00
RAS_ObjectColor.h
Patch from GSR that a) fixes a whole bunch of GPL/BL license
2008-04-16 22:40:48 +00:00
RAS_Polygon.cpp
Merge of first part of changes from the apricot branch, especially
2008-09-04 20:51:28 +00:00
RAS_Polygon.h
Merge of first part of changes from the apricot branch, especially
2008-09-04 20:51:28 +00:00
RAS_Rect.h
Patch from GSR that a) fixes a whole bunch of GPL/BL license
2008-04-16 22:40:48 +00:00
RAS_texmatrix.cpp
Patch from GSR that a) fixes a whole bunch of GPL/BL license
2008-04-16 22:40:48 +00:00
RAS_TexMatrix.h
Patch from GSR that a) fixes a whole bunch of GPL/BL license
2008-04-16 22:40:48 +00:00
RAS_TexVert.cpp
Allow Bullet soft bodies to be created using a AddObject actuator. Added a fake world coordinate system to game soft bodies, although the vertices are already in world space.
2008-09-26 02:27:59 +00:00
RAS_TexVert.h
improved game soft bodies, works for objects that are using 'set smooth'
2008-09-25 03:02:30 +00:00
SConscript
Merge of first part of changes from the apricot branch, especially
2008-09-04 20:51:28 +00:00