forked from bartvdbraak/blender
a1bef84ea8
Added Bullet/Gimpact concave collision detection to Blender. If your build system isn't updated yet, please add extern/bullet2/src/BulletCollision/Gimpact/* This allows moving/dynamic concave triangle meshes (decomposing meshes into compound convex shapes, and using 'compound' shapes is still preferred)
58 lines
1.5 KiB
C++
58 lines
1.5 KiB
C++
/**
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* $Id$
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*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): none yet.
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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#ifndef RAS_DEFORMER
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#define RAS_DEFORMER
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#ifdef WIN32
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#pragma warning (disable:4786) // get rid of stupid stl-visual compiler debug warning
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#endif //WIN32
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#include "GEN_Map.h"
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class RAS_Deformer
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{
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public:
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RAS_Deformer(){};
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virtual ~RAS_Deformer(){};
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virtual void Relink(GEN_Map<class GEN_HashedPtr, void*>*map)=0;
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virtual bool Apply(class RAS_IPolyMaterial *polymat)=0;
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virtual bool Update(void)=0;
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virtual RAS_Deformer *GetReplica(class KX_GameObject* replica)=0;
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virtual bool SkipVertexTransform()
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{
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return false;
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}
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protected:
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class RAS_MeshObject *m_pMesh;
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};
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#endif
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