blender/source/gameengine
2008-06-17 10:06:38 +00:00
..
BlenderRoutines Use the scenes framerate for ipo and action framerate in the game engine, was hard coded to 25. 2008-06-17 10:06:38 +00:00
Converter Use the scenes framerate for ipo and action framerate in the game engine, was hard coded to 25. 2008-06-17 10:06:38 +00:00
Expressions Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
GameLogic Partially revert BGE bug fix #8863: don't send keyboard sensor positive pulse on level, this would badly interfere with keyboard sensors controlling set scene/restart scene actuators. Only send negative pulse on level to stop actuators after scene suspend 2008-05-02 15:47:08 +00:00
GamePlayer error in variable name, not sure how this even compiled 2008-06-09 22:54:56 +00:00
Ketsji Use the scenes framerate for ipo and action framerate in the game engine, was hard coded to 25. 2008-06-17 10:06:38 +00:00
Network Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
Physics Fix BGE bug: dynamic-but-not-rigid objects are added as rigid body during the game. 2008-05-01 16:00:59 +00:00
PyDoc Added access for adjusting timeOffset value at runtime, used for apricot (Franky climbing walls) 2008-06-14 17:12:49 +00:00
Rasterizer fix 2dfilter problem on AMD64, Patches item #13626 2008-06-06 01:28:51 +00:00
SceneGraph Added access for adjusting timeOffset value at runtime, used for apricot (Franky climbing walls) 2008-06-14 17:12:49 +00:00
CMakeLists.txt Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
Makefile Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
SConscript == SCons == 2006-02-04 14:15:10 +00:00