.. |
KXNetwork
|
BGE build probs with CMake: directory "source/gameengine/SceneGraph"
|
2009-05-26 17:15:29 +00:00 |
BL_BlenderShader.cpp
|
BGE performance, 3rd round: culling and rasterizer.
|
2009-05-07 09:13:01 +00:00 |
BL_BlenderShader.h
|
BGE performance, 3rd round: culling and rasterizer.
|
2009-05-07 09:13:01 +00:00 |
BL_Material.cpp
|
BGE: speed up mesh conversion by avoiding allocation/deallocation of material object on each face. The speed up is minor on optimized builds but considerable on less optimized builds, good for debugging large scene.
|
2009-04-29 10:06:38 +00:00 |
BL_Material.h
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BGE: speed up mesh conversion by avoiding allocation/deallocation of material object on each face. The speed up is minor on optimized builds but considerable on less optimized builds, good for debugging large scene.
|
2009-04-29 10:06:38 +00:00 |
BL_Shader.cpp
|
ifdef's for future py3 support, after this adding py3 can mostly be done with defines or batch renaming funcs (with the exception of CListValue slicing)
|
2009-04-29 16:54:45 +00:00 |
BL_Shader.h
|
BGE Python API
|
2009-04-20 23:17:52 +00:00 |
BL_Texture.cpp
|
BGE Python API
|
2009-02-19 13:42:07 +00:00 |
BL_Texture.h
|
Preparation to VideoTexture: everything but the VideoTexture module itself.
|
2008-10-31 21:06:48 +00:00 |
CMakeLists.txt
|
added Geometry as a BGE module, removed its dependency on gen_utils.c
|
2009-04-30 12:45:13 +00:00 |
KX_BlenderMaterial.cpp
|
BGE: fix refcount bug causing crash with Object texture coordinates.
|
2009-05-31 14:54:31 +00:00 |
KX_BlenderMaterial.h
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BGE: fix memleaks.
|
2009-05-23 14:46:43 +00:00 |
KX_BulletPhysicsController.cpp
|
BGE bug fix: dynamically added sensor objects didn't have their physic shape synchronized with movement.
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2009-06-01 09:44:41 +00:00 |
KX_BulletPhysicsController.h
|
BGE: new sensor object to generalize Near and Radar sensor, static-static collision capbility.
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2009-05-17 12:51:51 +00:00 |
KX_Camera.cpp
|
use contains for ListValue and KX_GameObject types (has_key is deprecated by python)
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2009-06-12 12:56:12 +00:00 |
KX_Camera.h
|
BGE: fix memleaks.
|
2009-05-23 14:46:43 +00:00 |
KX_CameraActuator.cpp
|
BGE Py API
|
2009-05-19 07:16:40 +00:00 |
KX_CameraActuator.h
|
BGE Python API
|
2009-04-20 23:17:52 +00:00 |
KX_CameraIpoSGController.cpp
|
Patch from GSR that a) fixes a whole bunch of GPL/BL license
|
2008-04-16 22:40:48 +00:00 |
KX_CameraIpoSGController.h
|
Patch from GSR that a) fixes a whole bunch of GPL/BL license
|
2008-04-16 22:40:48 +00:00 |
KX_CDActuator.cpp
|
BGE Py API
|
2009-05-19 07:16:40 +00:00 |
KX_CDActuator.h
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BGE Python API
|
2009-04-20 23:17:52 +00:00 |
KX_ClientObjectInfo.h
|
BGE: sensor object will now have Actor filter optional: new button 'Detect Actor' in physics settings indicate if you want the sensor to detect only Actor object or all objects. This way you don't need to set the scenery to Actor to detect ground for example.
|
2009-05-29 16:55:22 +00:00 |
KX_ConstraintActuator.cpp
|
Name attributes added since 2.48a more consistently.
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2009-05-15 03:26:53 +00:00 |
KX_ConstraintActuator.h
|
BGE C++ API
|
2009-04-22 14:42:00 +00:00 |
KX_ConstraintWrapper.cpp
|
#18872 bugfix for torque on dynamic objects
|
2009-06-06 00:12:49 +00:00 |
KX_ConstraintWrapper.h
|
#18872 bugfix for torque on dynamic objects
|
2009-06-06 00:12:49 +00:00 |
KX_ConvertPhysicsObject.h
|
Set default constraint solver mode more compatible to Blender 2.48 settings, this fixes rigid body stacking in this blend file:
|
2009-05-23 22:35:47 +00:00 |
KX_ConvertPhysicsObjects.cpp
|
BGE bug fix: dynamically added sensor objects didn't have their physic shape synchronized with movement.
|
2009-06-01 09:44:41 +00:00 |
KX_Dome.cpp
|
BGE Dome: removing of size option and adding tilt option.
|
2009-05-17 20:37:13 +00:00 |
KX_Dome.h
|
BGE Dome: removing of size option and adding tilt option.
|
2009-05-17 20:37:13 +00:00 |
KX_EmptyObject.cpp
|
Patch from GSR that a) fixes a whole bunch of GPL/BL license
|
2008-04-16 22:40:48 +00:00 |
KX_EmptyObject.h
|
Patch from GSR that a) fixes a whole bunch of GPL/BL license
|
2008-04-16 22:40:48 +00:00 |
KX_GameActuator.cpp
|
BGE: fix memleaks.
|
2009-05-23 14:46:43 +00:00 |
KX_GameActuator.h
|
BGE Python API
|
2009-04-20 23:17:52 +00:00 |
KX_GameObject.cpp
|
use contains for ListValue and KX_GameObject types (has_key is deprecated by python)
|
2009-06-12 12:56:12 +00:00 |
KX_GameObject.h
|
use contains for ListValue and KX_GameObject types (has_key is deprecated by python)
|
2009-06-12 12:56:12 +00:00 |
KX_IInterpolator.h
|
Patch from GSR that a) fixes a whole bunch of GPL/BL license
|
2008-04-16 22:40:48 +00:00 |
KX_IPhysicsController.cpp
|
BGE: new sensor object to generalize Near and Radar sensor, static-static collision capbility.
|
2009-05-17 12:51:51 +00:00 |
KX_IPhysicsController.h
|
BGE: new sensor object to generalize Near and Radar sensor, static-static collision capbility.
|
2009-05-17 12:51:51 +00:00 |
KX_IPO_SGController.cpp
|
BGE bug #18596: No ipo dynamics is 2.49rc1.
|
2009-05-11 23:05:13 +00:00 |
KX_IPO_SGController.h
|
BGE bug #17657 fixed: dRotY doesn't work properly after 90 degrees rotation.
|
2008-09-23 20:07:15 +00:00 |
KX_IpoActuator.cpp
|
Name attributes added since 2.48a more consistently.
|
2009-05-15 03:26:53 +00:00 |
KX_IpoActuator.h
|
BGE C++ API
|
2009-04-22 14:42:00 +00:00 |
KX_IPOTransform.h
|
Patch from GSR that a) fixes a whole bunch of GPL/BL license
|
2008-04-16 22:40:48 +00:00 |
KX_IScalarInterpolator.h
|
Patch from GSR that a) fixes a whole bunch of GPL/BL license
|
2008-04-16 22:40:48 +00:00 |
KX_ISceneConverter.h
|
Merge of first part of changes from the apricot branch, especially
|
2008-09-04 20:51:28 +00:00 |
KX_ISystem.h
|
Patch from GSR that a) fixes a whole bunch of GPL/BL license
|
2008-04-16 22:40:48 +00:00 |
KX_KetsjiEngine.cpp
|
fix for bug #18898: GE perspective 3D View not working properly (missing LENS)
|
2009-06-09 22:56:43 +00:00 |
KX_KetsjiEngine.h
|
fix for bug #18898: GE perspective 3D View not working properly (missing LENS)
|
2009-06-09 22:56:43 +00:00 |
KX_Light.cpp
|
use contains for ListValue and KX_GameObject types (has_key is deprecated by python)
|
2009-06-12 12:56:12 +00:00 |
KX_Light.h
|
Fix for bug #18900: game engine lights in non-glsl mode did move
|
2009-06-09 13:51:32 +00:00 |
KX_LightIpoSGController.cpp
|
Patch from GSR that a) fixes a whole bunch of GPL/BL license
|
2008-04-16 22:40:48 +00:00 |
KX_LightIpoSGController.h
|
Patch from GSR that a) fixes a whole bunch of GPL/BL license
|
2008-04-16 22:40:48 +00:00 |
KX_MaterialIpoController.cpp
|
Win64: please check my changes if you ran across them ;) But should be fine since no additional crashes were reported!
|
2008-08-17 17:08:00 +00:00 |
KX_MaterialIpoController.h
|
BGE patch: approve patch #17312: Multiple material IPOs per mesh in BGE.
|
2008-07-25 13:45:57 +00:00 |
KX_MeshProxy.cpp
|
Misc warnings
|
2009-05-26 10:44:14 +00:00 |
KX_MeshProxy.h
|
BGE performance, 4th round: logic
|
2009-05-10 20:53:58 +00:00 |
KX_MotionState.cpp
|
BGE: new sensor object to generalize Near and Radar sensor, static-static collision capbility.
|
2009-05-17 12:51:51 +00:00 |
KX_MotionState.h
|
BGE: new sensor object to generalize Near and Radar sensor, static-static collision capbility.
|
2009-05-17 12:51:51 +00:00 |
KX_MouseFocusSensor.cpp
|
KX_MouseFocusSensor - bug reported by Micro27 on blenderartist
|
2009-06-03 20:06:40 +00:00 |
KX_MouseFocusSensor.h
|
BGE performance, 4th round: logic
|
2009-05-10 20:53:58 +00:00 |
KX_NearSensor.cpp
|
BGE: new sensor object to generalize Near and Radar sensor, static-static collision capbility.
|
2009-05-17 12:51:51 +00:00 |
KX_NearSensor.h
|
BGE: renamed sensor type enum to avoid conflict with mingw (NEAR was causing the problem).
|
2009-05-24 12:53:49 +00:00 |
KX_ObColorIpoSGController.cpp
|
Patch from GSR that a) fixes a whole bunch of GPL/BL license
|
2008-04-16 22:40:48 +00:00 |
KX_ObColorIpoSGController.h
|
Patch from GSR that a) fixes a whole bunch of GPL/BL license
|
2008-04-16 22:40:48 +00:00 |
KX_ObjectActuator.cpp
|
BGE #18665: Servo control and relative motion
|
2009-05-18 08:22:51 +00:00 |
KX_ObjectActuator.h
|
BGE #18665: Servo control and relative motion
|
2009-05-18 08:22:51 +00:00 |
KX_OdePhysicsController.cpp
|
BGE patch: dynamically update the coumpound parent shape when parenting to a compound object.
|
2009-01-13 22:59:18 +00:00 |
KX_OdePhysicsController.h
|
BGE: new sensor object to generalize Near and Radar sensor, static-static collision capbility.
|
2009-05-17 12:51:51 +00:00 |
KX_OrientationInterpolator.cpp
|
Patch from GSR that a) fixes a whole bunch of GPL/BL license
|
2008-04-16 22:40:48 +00:00 |
KX_OrientationInterpolator.h
|
Patch from GSR that a) fixes a whole bunch of GPL/BL license
|
2008-04-16 22:40:48 +00:00 |
KX_ParentActuator.cpp
|
BGE: user control to compound shape and setParent.
|
2009-05-21 13:32:15 +00:00 |
KX_ParentActuator.h
|
BGE: user control to compound shape and setParent.
|
2009-05-21 13:32:15 +00:00 |
KX_PhysicsEngineEnums.h
|
Patch from GSR that a) fixes a whole bunch of GPL/BL license
|
2008-04-16 22:40:48 +00:00 |
KX_PhysicsObjectWrapper.cpp
|
ifdef's for future py3 support, after this adding py3 can mostly be done with defines or batch renaming funcs (with the exception of CListValue slicing)
|
2009-04-29 16:54:45 +00:00 |
KX_PhysicsObjectWrapper.h
|
BGE Python API
|
2009-04-20 23:17:52 +00:00 |
KX_PhysicsPropertiesobsolete.h
|
Patch from GSR that a) fixes a whole bunch of GPL/BL license
|
2008-04-16 22:40:48 +00:00 |
KX_PolygonMaterial.cpp
|
BGE: fix memleaks.
|
2009-05-23 14:46:43 +00:00 |
KX_PolygonMaterial.h
|
BGE: speed up mesh conversion by avoiding allocation/deallocation of material object on each face. The speed up is minor on optimized builds but considerable on less optimized builds, good for debugging large scene.
|
2009-04-29 10:06:38 +00:00 |
KX_PolyProxy.cpp
|
BGE performance, 4th round: logic
|
2009-05-10 20:53:58 +00:00 |
KX_PolyProxy.h
|
BGE performance, 4th round: logic
|
2009-05-10 20:53:58 +00:00 |
KX_PositionInterpolator.cpp
|
Patch from GSR that a) fixes a whole bunch of GPL/BL license
|
2008-04-16 22:40:48 +00:00 |
KX_PositionInterpolator.h
|
Patch from GSR that a) fixes a whole bunch of GPL/BL license
|
2008-04-16 22:40:48 +00:00 |
KX_PyConstraintBinding.cpp
|
PhysicsConstraints.createConstraint:
|
2009-05-24 01:55:24 +00:00 |
KX_PyConstraintBinding.h
|
Patch from GSR that a) fixes a whole bunch of GPL/BL license
|
2008-04-16 22:40:48 +00:00 |
KX_PyMath.cpp
|
[#18606] Writing to KX_GameObject.orientation causes crash
|
2009-04-25 07:17:36 +00:00 |
KX_PyMath.h
|
BGE PyAPI fixes
|
2009-06-03 04:12:59 +00:00 |
KX_PythonInit.cpp
|
BGE Blendfile path bug (use for loading and saving the GameLogic.globalDict)
|
2009-06-01 12:36:22 +00:00 |
KX_PythonInit.h
|
BGE Blendfile path bug (use for loading and saving the GameLogic.globalDict)
|
2009-06-01 12:36:22 +00:00 |
KX_PythonInitTypes.cpp
|
BGE Py API Bugfixes
|
2009-05-16 00:49:28 +00:00 |
KX_PythonInitTypes.h
|
SVN maintenance.
|
2009-04-13 19:33:22 +00:00 |
KX_PythonSeq.cpp
|
G.sipo was being passed in the BGE when it wasnt needed, just access G.sipo directly.
|
2009-06-13 13:02:01 +00:00 |
KX_PythonSeq.h
|
deprecate controller.getActuator(name) and controller.getSensor(name) for
|
2009-05-10 01:48:14 +00:00 |
KX_RadarSensor.cpp
|
BGE: new sensor object to generalize Near and Radar sensor, static-static collision capbility.
|
2009-05-17 12:51:51 +00:00 |
KX_RadarSensor.h
|
BGE: renamed sensor type enum to avoid conflict with mingw (NEAR was causing the problem).
|
2009-05-24 12:53:49 +00:00 |
KX_RayCast.cpp
|
BGE Bugfixes (mostly in the py api)
|
2009-04-05 14:01:49 +00:00 |
KX_RayCast.h
|
BGE patch: KX_GameObject::rayCast() improvements to have X-Ray option, return true face normal and hit polygon information.
|
2008-08-27 19:34:19 +00:00 |
KX_RayEventManager.cpp
|
BGE performance, 4th round: logic
|
2009-05-10 20:53:58 +00:00 |
KX_RayEventManager.h
|
BGE patch: logic optimization part 2: remove inactive sensors from logic manager.
|
2008-07-30 17:41:47 +00:00 |
KX_RaySensor.cpp
|
Name attributes added since 2.48a more consistently.
|
2009-05-15 03:26:53 +00:00 |
KX_RaySensor.h
|
BGE performance, 4th round: logic
|
2009-05-10 20:53:58 +00:00 |
KX_SCA_AddObjectActuator.cpp
|
BGE Py API
|
2009-05-19 07:16:40 +00:00 |
KX_SCA_AddObjectActuator.h
|
BGE Python API
|
2009-04-20 23:17:52 +00:00 |
KX_SCA_DynamicActuator.cpp
|
Name attributes added since 2.48a more consistently.
|
2009-05-15 03:26:53 +00:00 |
KX_SCA_DynamicActuator.h
|
BGE Python API
|
2009-04-20 23:17:52 +00:00 |
KX_SCA_EndObjectActuator.cpp
|
ifdef's for future py3 support, after this adding py3 can mostly be done with defines or batch renaming funcs (with the exception of CListValue slicing)
|
2009-04-29 16:54:45 +00:00 |
KX_SCA_EndObjectActuator.h
|
BGE Python API
|
2009-04-20 23:17:52 +00:00 |
KX_SCA_ReplaceMeshActuator.cpp
|
BGE Py API
|
2009-05-19 07:16:40 +00:00 |
KX_SCA_ReplaceMeshActuator.h
|
BGE Python API
|
2009-04-20 23:17:52 +00:00 |
KX_ScalarInterpolator.cpp
|
Patch from GSR that a) fixes a whole bunch of GPL/BL license
|
2008-04-16 22:40:48 +00:00 |
KX_ScalarInterpolator.h
|
Patch from GSR that a) fixes a whole bunch of GPL/BL license
|
2008-04-16 22:40:48 +00:00 |
KX_ScalingInterpolator.cpp
|
Patch from GSR that a) fixes a whole bunch of GPL/BL license
|
2008-04-16 22:40:48 +00:00 |
KX_ScalingInterpolator.h
|
Patch from GSR that a) fixes a whole bunch of GPL/BL license
|
2008-04-16 22:40:48 +00:00 |
KX_Scene.cpp
|
bpy.config.sequenceMemCacheLimit is the only way to set the memcache in background mode and it didnt work.
|
2009-06-05 19:22:23 +00:00 |
KX_Scene.h
|
bpy.config.sequenceMemCacheLimit is the only way to set the memcache in background mode and it didnt work.
|
2009-06-05 19:22:23 +00:00 |
KX_SceneActuator.cpp
|
BGE Py API
|
2009-05-14 07:59:44 +00:00 |
KX_SceneActuator.h
|
BGE Py API
|
2009-05-14 07:59:44 +00:00 |
KX_SG_BoneParentNodeRelationship.cpp
|
BGE performance: second round of scenegraph improvement.
|
2009-05-03 22:29:00 +00:00 |
KX_SG_BoneParentNodeRelationship.h
|
BGE Scenegraph and View frustrum culling improvement.
|
2009-04-07 22:14:06 +00:00 |
KX_SG_NodeRelationships.cpp
|
BGE performance: second round of scenegraph improvement.
|
2009-05-03 22:29:00 +00:00 |
KX_SG_NodeRelationships.h
|
BGE Scenegraph and View frustrum culling improvement.
|
2009-04-07 22:14:06 +00:00 |
KX_SoundActuator.cpp
|
Sound actuator bug reported by zapman on blenderartist.
|
2009-06-11 10:26:53 +00:00 |
KX_SoundActuator.h
|
BGE performance, 4th round: logic
|
2009-05-10 20:53:58 +00:00 |
KX_StateActuator.cpp
|
BGE logic patch: fix another incompatibility with YF.
|
2009-05-20 08:45:42 +00:00 |
KX_StateActuator.h
|
BGE: bookmark option on controller to make them run before all other controllers.
|
2009-05-17 21:50:31 +00:00 |
KX_SumoPhysicsController.cpp
|
BGE patch #18051: add localInertia attribute to GameObject.
|
2009-04-08 16:25:00 +00:00 |
KX_SumoPhysicsController.h
|
BGE: new sensor object to generalize Near and Radar sensor, static-static collision capbility.
|
2009-05-17 12:51:51 +00:00 |
KX_TimeCategoryLogger.cpp
|
Patch from GSR that a) fixes a whole bunch of GPL/BL license
|
2008-04-16 22:40:48 +00:00 |
KX_TimeCategoryLogger.h
|
Patch from GSR that a) fixes a whole bunch of GPL/BL license
|
2008-04-16 22:40:48 +00:00 |
KX_TimeLogger.cpp
|
Patch from GSR that a) fixes a whole bunch of GPL/BL license
|
2008-04-16 22:40:48 +00:00 |
KX_TimeLogger.h
|
Patch from GSR that a) fixes a whole bunch of GPL/BL license
|
2008-04-16 22:40:48 +00:00 |
KX_TouchEventManager.cpp
|
BGE: sensor object will now have Actor filter optional: new button 'Detect Actor' in physics settings indicate if you want the sensor to detect only Actor object or all objects. This way you don't need to set the scenery to Actor to detect ground for example.
|
2009-05-29 16:55:22 +00:00 |
KX_TouchEventManager.h
|
BGE patch: logic optimization part 2: remove inactive sensors from logic manager.
|
2008-07-30 17:41:47 +00:00 |
KX_TouchSensor.cpp
|
BGE: sensor object will now have Actor filter optional: new button 'Detect Actor' in physics settings indicate if you want the sensor to detect only Actor object or all objects. This way you don't need to set the scenery to Actor to detect ground for example.
|
2009-05-29 16:55:22 +00:00 |
KX_TouchSensor.h
|
BGE: renamed sensor type enum to avoid conflict with mingw (NEAR was causing the problem).
|
2009-05-24 12:53:49 +00:00 |
KX_TrackToActuator.cpp
|
BGE Py API
|
2009-05-19 07:16:40 +00:00 |
KX_TrackToActuator.h
|
BGE C++ API
|
2009-04-22 14:42:00 +00:00 |
KX_VehicleWrapper.cpp
|
python3 compatibility for the BGE api, this only works with scons when WITH_BF_NOBLENDER is enabled.
|
2009-05-07 05:23:15 +00:00 |
KX_VehicleWrapper.h
|
BGE Python API
|
2009-04-20 23:17:52 +00:00 |
KX_VertexProxy.cpp
|
BGE performance, 4th round: logic
|
2009-05-10 20:53:58 +00:00 |
KX_VertexProxy.h
|
BGE performance, 4th round: logic
|
2009-05-10 20:53:58 +00:00 |
KX_VisibilityActuator.cpp
|
Name attributes added since 2.48a more consistently.
|
2009-05-15 03:26:53 +00:00 |
KX_VisibilityActuator.h
|
BGE Python API
|
2009-04-20 23:17:52 +00:00 |
KX_WorldInfo.cpp
|
Patch from GSR that a) fixes a whole bunch of GPL/BL license
|
2008-04-16 22:40:48 +00:00 |
KX_WorldInfo.h
|
Patch from GSR that a) fixes a whole bunch of GPL/BL license
|
2008-04-16 22:40:48 +00:00 |
KX_WorldIpoController.cpp
|
Patch from GSR that a) fixes a whole bunch of GPL/BL license
|
2008-04-16 22:40:48 +00:00 |
KX_WorldIpoController.h
|
Patch from GSR that a) fixes a whole bunch of GPL/BL license
|
2008-04-16 22:40:48 +00:00 |
Makefile
|
Merge of first part of changes from the apricot branch, especially
|
2008-09-04 20:51:28 +00:00 |
SConscript
|
python3 compatibility for the BGE api, this only works with scons when WITH_BF_NOBLENDER is enabled.
|
2009-05-07 05:23:15 +00:00 |