forked from bartvdbraak/blender
617b45256a
the original blendfile path wasn't reset when loading new blendfiles. blenderplayer was ok, but running the BGE from blender would set the blendfile original path and never reset it on loading other blend files.
73 lines
2.3 KiB
C++
73 lines
2.3 KiB
C++
/**
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* $Id$
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*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): none yet.
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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#ifndef __KX_PYTHON_INIT
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#define __KX_PYTHON_INIT
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#include "KX_Python.h"
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#include "STR_String.h"
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typedef enum {
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psl_Lowest = 0,
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psl_Highest
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} TPythonSecurityLevel;
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extern bool gUseVisibilityTemp;
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PyObject* initGameLogic(class KX_KetsjiEngine *engine, class KX_Scene* ketsjiscene);
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PyObject* initGameKeys();
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PyObject* initRasterizer(class RAS_IRasterizer* rasty,class RAS_ICanvas* canvas);
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PyObject* initGamePlayerPythonScripting(const STR_String& progname, TPythonSecurityLevel level, struct Main *maggie, int argc, char** argv);
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PyObject* initMathutils();
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PyObject* initGeometry();
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PyObject* initBGL();
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PyObject* initVideoTexture(void);
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void exitGamePlayerPythonScripting();
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PyObject* initGamePythonScripting(const STR_String& progname, TPythonSecurityLevel level, struct Main *maggie);
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void exitGamePythonScripting();
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void setGamePythonPath(char *path);
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void resetGamePythonPath();
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void pathGamePythonConfig( char *path );
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int saveGamePythonConfig( char **marshal_buffer);
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int loadGamePythonConfig(char *marshal_buffer, int marshal_length);
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class KX_KetsjiEngine;
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class KX_Scene;
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void KX_SetActiveScene(class KX_Scene* scene);
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class KX_Scene* KX_GetActiveScene();
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class KX_KetsjiEngine* KX_GetActiveEngine();
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#include "MT_Vector3.h"
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void KX_RasterizerDrawDebugLine(const MT_Vector3& from,const MT_Vector3& to,const MT_Vector3& color);
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#endif //__KX_PYTHON_INIT
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