blender/release/ui/space_view3d_toolbar.py
Nicholas Bishop c1ca2ab5dc Sculpt/2.5:
* Added toolbar UI for setting "anchored" mode
* Added a "persistent" mode for the layer brush; basically you can keep sculpting on the same layer between strokes when this is on. There's a button to reset the base so you can add another layer on top of that, and so on.
This feature was suggested by Blenderer on BA, thanks!

Note, I think these options could use better names in the UI, but I couldn't really think of anything very descriptive, suggestions welcome
2009-08-09 17:21:40 +00:00

630 lines
17 KiB
Python

import bpy
# ********** default tools for objectmode ****************
class View3DPanel(bpy.types.Panel):
__space_type__ = "VIEW_3D"
__region_type__ = "TOOLS"
__context__ = "objectmode"
class VIEW3D_PT_tools_objectmode(View3DPanel):
__label__ = "Object Tools"
def draw(self, context):
layout = self.layout
layout.itemL(text="Transform:")
col = layout.column(align=True)
col.itemO("tfm.translate")
col.itemO("tfm.rotate")
col.itemO("tfm.resize", text="Scale")
layout.itemL(text="Object:")
col = layout.column(align=True)
col.itemO("object.duplicate")
col.itemO("object.delete")
active_object= context.active_object
if active_object and active_object.type == 'MESH':
layout.itemL(text="Shading:")
col = layout.column(align=True)
col.itemO("object.shade_smooth", text="Smooth")
col.itemO("object.shade_flat", text="Flat")
layout.itemL(text="Keyframes:")
col = layout.column(align=True)
col.itemO("anim.insert_keyframe_menu", text="Insert")
col.itemO("anim.delete_keyframe_v3d", text="Remove")
# ********** default tools for editmode_mesh ****************
class View3DPanel(bpy.types.Panel):
__space_type__ = "VIEW_3D"
__region_type__ = "TOOLS"
__context__ = "editmode_mesh"
class VIEW3D_PT_tools_editmode_mesh(View3DPanel):
__label__ = "Mesh Tools"
def draw(self, context):
layout = self.layout
layout.itemL(text="Transform:")
col = layout.column(align=True)
col.itemO("tfm.translate")
col.itemO("tfm.rotate")
col.itemO("tfm.resize", text="Scale")
layout.itemL(text="Mesh:")
col = layout.column(align=True)
col.itemO("mesh.duplicate")
col.itemO("mesh.delete")
layout.itemL(text="Modeling:")
col = layout.column(align=True)
col.itemO("mesh.extrude")
col.itemO("mesh.subdivide")
col.itemO("mesh.spin")
col.itemO("mesh.screw")
layout.itemL(text="Shading:")
col = layout.column(align=True)
col.itemO("mesh.faces_shade_smooth", text="Smooth")
col.itemO("mesh.faces_shade_flat", text="Flat")
layout.itemL(text="UV Mapping:")
col = layout.column(align=True)
col.itemO("uv.mapping_menu", text="Unwrap")
col.itemO("mesh.uvs_rotate")
col.itemO("mesh.uvs_mirror")
# ********** default tools for editmode_curve ****************
class View3DPanel(bpy.types.Panel):
__space_type__ = "VIEW_3D"
__region_type__ = "TOOLS"
__context__ = "editmode_curve"
class VIEW3D_PT_tools_editmode_curve(View3DPanel):
__label__ = "Curve Tools"
def draw(self, context):
layout = self.layout
layout.itemL(text="Transform:")
col = layout.column(align=True)
col.itemO("tfm.translate")
col.itemO("tfm.rotate")
col.itemO("tfm.resize", text="Scale")
layout.itemL(text="Curve:")
col = layout.column(align=True)
col.itemO("curve.duplicate")
col.itemO("curve.delete")
col.itemO("curve.cyclic_toggle")
col.itemO("curve.switch_direction")
layout.itemL(text="Modeling:")
col = layout.column(align=True)
col.itemO("curve.extrude")
col.itemO("curve.subdivide")
# ********** default tools for editmode_surface ****************
class View3DPanel(bpy.types.Panel):
__space_type__ = "VIEW_3D"
__region_type__ = "TOOLS"
__context__ = "editmode_surface"
class VIEW3D_PT_tools_editmode_surface(View3DPanel):
__label__ = "Surface Tools"
def draw(self, context):
layout = self.layout
layout.itemL(text="Transform:")
col = layout.column(align=True)
col.itemO("tfm.translate")
col.itemO("tfm.rotate")
col.itemO("tfm.resize", text="Scale")
layout.itemL(text="Curve:")
col = layout.column(align=True)
col.itemO("curve.duplicate")
col.itemO("curve.delete")
col.itemO("curve.cyclic_toggle")
col.itemO("curve.switch_direction")
layout.itemL(text="Modeling:")
col = layout.column(align=True)
col.itemO("curve.extrude")
col.itemO("curve.subdivide")
# ********** default tools for editmode_text ****************
class View3DPanel(bpy.types.Panel):
__space_type__ = "VIEW_3D"
__region_type__ = "TOOLS"
__context__ = "editmode_text"
class VIEW3D_PT_tools_editmode_text(View3DPanel):
__label__ = "Text Tools"
def draw(self, context):
layout = self.layout
col = layout.column(align=True)
col.itemO("font.text_copy", text="Copy")
col.itemO("font.text_paste", text="Paste")
col = layout.column()
col.itemO("font.case_set")
col.itemO("font.style_toggle")
# ********** default tools for editmode_armature ****************
class View3DPanel(bpy.types.Panel):
__space_type__ = "VIEW_3D"
__region_type__ = "TOOLS"
__context__ = "editmode_armature"
class VIEW3D_PT_tools_editmode_armature(View3DPanel):
__label__ = "Armature Tools"
def draw(self, context):
layout = self.layout
layout.itemL(text="Transform:")
col = layout.column(align=True)
col.itemO("tfm.translate")
col.itemO("tfm.rotate")
col.itemO("tfm.resize", text="Scale")
layout.itemL(text="Bones:")
col = layout.column(align=True)
col.itemO("armature.bone_primitive_add", text="Add")
col.itemO("armature.duplicate", text="Duplicate")
col.itemO("armature.delete", text="Delete")
layout.itemL(text="Modeling:")
layout.itemO("armature.extrude")
# ********** default tools for editmode_mball ****************
class View3DPanel(bpy.types.Panel):
__space_type__ = "VIEW_3D"
__region_type__ = "TOOLS"
__context__ = "editmode_mball"
class VIEW3D_PT_tools_editmode_mball(View3DPanel):
__label__ = "Meta Tools"
def draw(self, context):
layout = self.layout
layout.itemL(text="Transform:")
col = layout.column(align=True)
col.itemO("tfm.translate")
col.itemO("tfm.rotate")
col.itemO("tfm.resize", text="Scale")
# ********** default tools for editmode_lattice ****************
class View3DPanel(bpy.types.Panel):
__space_type__ = "VIEW_3D"
__region_type__ = "TOOLS"
__context__ = "editmode_lattice"
class VIEW3D_PT_tools_editmode_lattice(View3DPanel):
__label__ = "Lattice Tools"
def draw(self, context):
layout = self.layout
layout.itemL(text="Transform:")
col = layout.column(align=True)
col.itemO("tfm.translate")
col.itemO("tfm.rotate")
col.itemO("tfm.resize", text="Scale")
# ********** default tools for posemode ****************
class View3DPanel(bpy.types.Panel):
__space_type__ = "VIEW_3D"
__region_type__ = "TOOLS"
__context__ = "pose_mode"
class VIEW3D_PT_tools_posemode(View3DPanel):
__label__ = "Pose Tools"
def draw(self, context):
layout = self.layout
layout.itemL(text="Transform:")
col = layout.column(align=True)
col.itemO("tfm.translate")
col.itemO("tfm.rotate")
col.itemO("tfm.resize", text="Scale")
layout.itemL(text="Bones:")
col = layout.column(align=True)
col.itemO("pose.hide", text="Hide")
col.itemO("pose.reveal", text="Reveal")
layout.itemL(text="Keyframes:")
col = layout.column(align=True)
col.itemO("anim.insert_keyframe_menu", text="Insert")
col.itemO("anim.delete_keyframe_v3d", text="Remove")
layout.itemL(text="Pose:")
col = layout.column(align=True)
col.itemO("pose.copy", text="Copy")
col.itemO("pose.paste", text="Paste")
layout.itemL(text="Library:")
col = layout.column(align=True)
col.itemO("poselib.pose_add", text="Add")
col.itemO("poselib.pose_remove", text="Remove")
# ********** default tools for paint modes ****************
class PaintPanel(bpy.types.Panel):
__space_type__ = "VIEW_3D"
__region_type__ = "TOOLS"
def paint_settings(self, context):
ts = context.tool_settings
if context.sculpt_object:
return ts.sculpt
elif context.vertex_paint_object:
return ts.vertex_paint
elif context.weight_paint_object:
return ts.weight_paint
elif context.texture_paint_object:
return ts.image_paint
elif context.particle_edit_object:
return ts.particle_edit
return False
class VIEW3D_PT_tools_brush(PaintPanel):
__label__ = "Brush"
def poll(self, context):
return self.paint_settings(context)
def draw(self, context):
layout = self.layout
settings = self.paint_settings(context)
brush = settings.brush
if not context.particle_edit_object:
layout.split().row().template_ID(settings, "brush")
# Particle Mode #
# XXX This needs a check if psys is editable.
if context.particle_edit_object:
# XXX Select Particle System
layout.column().itemR(settings, "tool", expand=True)
if settings.tool != 'NONE':
col = layout.column(align=True)
col.itemR(brush, "size", slider=True)
col.itemR(brush, "strength", slider=True)
if settings.tool == 'ADD':
layout.itemR(settings, "add_interpolate")
col = layout.column()
col.itemR(brush, "steps", slider=True)
col.itemR(settings, "add_keys", slider=True)
elif settings.tool == 'LENGTH':
layout.itemR(brush, "length_mode", expand=True)
elif settings.tool == 'PUFF':
layout.itemR(brush, "puff_mode", expand=True)
# Sculpt Mode #
elif context.sculpt_object:
layout.column().itemR(brush, "sculpt_tool", expand=True)
col = layout.column()
row = col.row(align=True)
row.itemR(brush, "size", slider=True)
row.itemR(brush, "size_pressure", toggle=True, icon='ICON_BRUSH_DATA', text="")
if brush.sculpt_tool != 'GRAB':
row = col.row(align=True)
row.itemR(brush, "strength", slider=True)
row.itemR(brush, "strength_pressure", toggle=True, icon='ICON_BRUSH_DATA', text="")
col = layout.column()
col.itemR(brush, "airbrush")
if brush.sculpt_tool != 'LAYER':
col.itemR(brush, "anchored")
if brush.sculpt_tool in ('DRAW', 'PINCH', 'INFLATE', 'LAYER', 'CLAY'):
col.itemR(brush, "flip_direction")
if brush.sculpt_tool == 'LAYER':
col.itemR(brush, "persistent")
col.itemO("sculpt.set_persistent_base")
# Texture Paint Mode #
elif context.texture_paint_object:
col = layout.column(align=True)
col.item_enumR(settings, "tool", 'DRAW')
col.item_enumR(settings, "tool", 'SOFTEN')
if settings.use_projection:
col.item_enumR(settings, "tool", 'CLONE')
else:
col.item_enumR(settings, "tool", 'SMEAR')
col = layout.column()
col.itemR(brush, "color", text="")
row = col.row(align=True)
row.itemR(brush, "size", slider=True)
row.itemR(brush, "size_pressure", toggle=True, icon='ICON_BRUSH_DATA', text="")
row = col.row(align=True)
row.itemR(brush, "strength", slider=True)
row.itemR(brush, "strength_pressure", toggle=True, icon='ICON_BRUSH_DATA', text="")
row = col.row(align=True)
row.itemR(brush, "falloff", slider=True)
row.itemR(brush, "falloff_pressure", toggle=True, icon='ICON_BRUSH_DATA', text="")
row = col.row(align=True)
row.itemR(brush, "space", text="")
rowsub = row.row(align=True)
rowsub.active = brush.space
rowsub.itemR(brush, "spacing", text="Spacing", slider=True)
rowsub.itemR(brush, "spacing_pressure", toggle=True, icon='ICON_BRUSH_DATA', text="")
col = layout.column()
col.itemR(brush, "airbrush")
sub = col.column()
sub.active = brush.airbrush
sub.itemR(brush, "rate")
# Weight Paint Mode #
elif context.weight_paint_object:
layout.itemR(context.tool_settings, "vertex_group_weight", text="Weight", slider=True)
col = layout.column()
row = col.row(align=True)
row.itemR(brush, "size", slider=True)
row.itemR(brush, "size_pressure", toggle=True, icon='ICON_BRUSH_DATA', text="")
row = col.row(align=True)
row.itemR(brush, "strength", slider=True)
row.itemR(brush, "strength_pressure", toggle=True, icon='ICON_BRUSH_DATA', text="")
# Vertex Paint Mode #
elif context.vertex_paint_object:
col = layout.column()
col.itemR(brush, "color", text="")
row = col.row(align=True)
row.itemR(brush, "size", slider=True)
row.itemR(brush, "size_pressure", toggle=True, icon='ICON_BRUSH_DATA', text="")
row = col.row(align=True)
row.itemR(brush, "strength", slider=True)
row.itemR(brush, "strength_pressure", toggle=True, icon='ICON_BRUSH_DATA', text="")
class VIEW3D_PT_tools_brush_curve(PaintPanel):
__label__ = "Curve"
__default_closed__ = True
def poll(self, context):
settings = self.paint_settings(context)
return (settings and settings.brush and settings.brush.curve)
def draw(self, context):
settings = self.paint_settings(context)
brush = settings.brush
layout = self.layout
layout.template_curve_mapping(brush.curve)
class VIEW3D_PT_sculpt_options(PaintPanel):
__label__ = "Options"
def poll(self, context):
return context.sculpt_object
def draw(self, context):
layout = self.layout
sculpt = context.tool_settings.sculpt
col = layout.column()
col.itemR(sculpt, "partial_redraw", text="Partial Refresh")
col.itemR(sculpt, "show_brush")
split = self.layout.split()
col = split.column()
col.itemL(text="Symmetry:")
col.itemR(sculpt, "symmetry_x", text="X")
col.itemR(sculpt, "symmetry_y", text="Y")
col.itemR(sculpt, "symmetry_z", text="Z")
col = split.column()
col.itemL(text="Lock:")
col.itemR(sculpt, "lock_x", text="X")
col.itemR(sculpt, "lock_y", text="Y")
col.itemR(sculpt, "lock_z", text="Z")
# ********** default tools for weightpaint ****************
class View3DPanel(bpy.types.Panel):
__space_type__ = "VIEW_3D"
__region_type__ = "TOOLS"
__context__ = "weight_paint"
class VIEW3D_PT_weight_paint_options(View3DPanel):
__label__ = "Options"
def draw(self, context):
layout = self.layout
wpaint = context.tool_settings.weight_paint
col = layout.column()
col.itemL(text="Blend:")
col.itemR(wpaint, "mode", text="")
col.itemR(wpaint, "all_faces")
col.itemR(wpaint, "normals")
col.itemR(wpaint, "spray")
col.itemR(wpaint, "vertex_dist", text="Distance")
# Commented out because the Apply button isn't an operator yet, making these settings useless
# col.itemL(text="Gamma:")
# col.itemR(wpaint, "gamma", text="")
# col.itemL(text="Multiply:")
# col.itemR(wpaint, "mul", text="")
# Also missing now:
# Soft, Vgroup, X-Mirror and "Clear" Operator.
# ********** default tools for vertexpaint ****************
class View3DPanel(bpy.types.Panel):
__space_type__ = "VIEW_3D"
__region_type__ = "TOOLS"
class VIEW3D_PT_vertex_paint_options(View3DPanel):
__context__ = "vertex_paint"
__label__ = "Options"
def draw(self, context):
layout = self.layout
vpaint = context.tool_settings.vertex_paint
col = layout.column()
col.itemL(text="Blend:")
col.itemR(vpaint, "mode", text="")
col.itemR(vpaint, "all_faces")
col.itemR(vpaint, "normals")
col.itemR(vpaint, "spray")
col.itemR(vpaint, "vertex_dist", text="Distance")
# Commented out because the Apply button isn't an operator yet, making these settings useless
# col.itemL(text="Gamma:")
# col.itemR(vpaint, "gamma", text="")
# col.itemL(text="Multiply:")
# col.itemR(vpaint, "mul", text="")
# ********** default tools for texturepaint ****************
class View3DPanel(bpy.types.Panel):
__space_type__ = "VIEW_3D"
__region_type__ = "TOOLS"
__context__ = "texture_paint"
class VIEW3D_PT_tools_texture_paint(View3DPanel):
__label__ = "Options"
def draw(self, context):
layout = self.layout
ipaint = context.tool_settings.image_paint
settings = context.tool_settings.image_paint
col = layout.column()
col.itemR(ipaint, "use_projection")
sub = col.column()
sub.active = ipaint.use_projection
sub.itemR(ipaint, "use_occlude")
sub.itemR(ipaint, "use_backface_cull")
sub.itemR(ipaint, "use_normal_falloff")
sub.itemR(ipaint, "use_stencil_layer")
subsub = sub.column()
subsub.active = ipaint.use_stencil_layer
subsub.itemR(ipaint, "invert_stencil")
if settings.tool == 'CLONE':
sub.itemR(ipaint, "use_clone_layer")
sub.itemR(ipaint, "seam_bleed")
sub.itemR(ipaint, "normal_angle")
# ********** default tools for particle mode ****************
class View3DPanel(bpy.types.Panel):
__space_type__ = "VIEW_3D"
__region_type__ = "TOOLS"
__context__ = "particle_mode"
class VIEW3D_PT_tools_particle_edit(View3DPanel):
__label__ = "Options"
def draw(self, context):
layout = self.layout
pe = context.tool_settings.particle_edit
col = layout.column(align=True)
col.itemR(pe, "emitter_deflect", text="Deflect")
sub = col.row()
sub.active = pe.emitter_deflect
sub.itemR(pe, "emitter_distance", text="Distance")
col = layout.column(align=True)
col.itemL(text="Keep:")
col.itemR(pe, "keep_lengths", text="Lenghts")
col.itemR(pe, "keep_root", text="Root")
col = layout.column(align=True)
col.itemL(text="Draw:")
col.itemR(pe, "show_time", text="Time")
col.itemR(pe, "show_children", text="Children")
bpy.types.register(VIEW3D_PT_tools_objectmode)
bpy.types.register(VIEW3D_PT_tools_editmode_mesh)
bpy.types.register(VIEW3D_PT_tools_editmode_curve)
bpy.types.register(VIEW3D_PT_tools_editmode_surface)
bpy.types.register(VIEW3D_PT_tools_editmode_text)
bpy.types.register(VIEW3D_PT_tools_editmode_armature)
bpy.types.register(VIEW3D_PT_tools_editmode_mball)
bpy.types.register(VIEW3D_PT_tools_editmode_lattice)
bpy.types.register(VIEW3D_PT_tools_posemode)
bpy.types.register(VIEW3D_PT_tools_brush)
bpy.types.register(VIEW3D_PT_tools_brush_curve)
bpy.types.register(VIEW3D_PT_sculpt_options)
bpy.types.register(VIEW3D_PT_vertex_paint_options)
bpy.types.register(VIEW3D_PT_weight_paint_options)
bpy.types.register(VIEW3D_PT_tools_texture_paint)
bpy.types.register(VIEW3D_PT_tools_particle_edit)