forked from bartvdbraak/blender
c1ca2ab5dc
* Added toolbar UI for setting "anchored" mode * Added a "persistent" mode for the layer brush; basically you can keep sculpting on the same layer between strokes when this is on. There's a button to reset the base so you can add another layer on top of that, and so on. This feature was suggested by Blenderer on BA, thanks! Note, I think these options could use better names in the UI, but I couldn't really think of anything very descriptive, suggestions welcome
630 lines
17 KiB
Python
630 lines
17 KiB
Python
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import bpy
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# ********** default tools for objectmode ****************
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class View3DPanel(bpy.types.Panel):
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__space_type__ = "VIEW_3D"
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__region_type__ = "TOOLS"
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__context__ = "objectmode"
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class VIEW3D_PT_tools_objectmode(View3DPanel):
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__label__ = "Object Tools"
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def draw(self, context):
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layout = self.layout
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layout.itemL(text="Transform:")
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col = layout.column(align=True)
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col.itemO("tfm.translate")
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col.itemO("tfm.rotate")
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col.itemO("tfm.resize", text="Scale")
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layout.itemL(text="Object:")
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col = layout.column(align=True)
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col.itemO("object.duplicate")
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col.itemO("object.delete")
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active_object= context.active_object
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if active_object and active_object.type == 'MESH':
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layout.itemL(text="Shading:")
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col = layout.column(align=True)
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col.itemO("object.shade_smooth", text="Smooth")
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col.itemO("object.shade_flat", text="Flat")
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layout.itemL(text="Keyframes:")
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col = layout.column(align=True)
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col.itemO("anim.insert_keyframe_menu", text="Insert")
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col.itemO("anim.delete_keyframe_v3d", text="Remove")
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# ********** default tools for editmode_mesh ****************
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class View3DPanel(bpy.types.Panel):
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__space_type__ = "VIEW_3D"
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__region_type__ = "TOOLS"
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__context__ = "editmode_mesh"
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class VIEW3D_PT_tools_editmode_mesh(View3DPanel):
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__label__ = "Mesh Tools"
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def draw(self, context):
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layout = self.layout
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layout.itemL(text="Transform:")
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col = layout.column(align=True)
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col.itemO("tfm.translate")
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col.itemO("tfm.rotate")
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col.itemO("tfm.resize", text="Scale")
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layout.itemL(text="Mesh:")
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col = layout.column(align=True)
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col.itemO("mesh.duplicate")
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col.itemO("mesh.delete")
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layout.itemL(text="Modeling:")
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col = layout.column(align=True)
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col.itemO("mesh.extrude")
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col.itemO("mesh.subdivide")
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col.itemO("mesh.spin")
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col.itemO("mesh.screw")
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layout.itemL(text="Shading:")
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col = layout.column(align=True)
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col.itemO("mesh.faces_shade_smooth", text="Smooth")
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col.itemO("mesh.faces_shade_flat", text="Flat")
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layout.itemL(text="UV Mapping:")
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col = layout.column(align=True)
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col.itemO("uv.mapping_menu", text="Unwrap")
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col.itemO("mesh.uvs_rotate")
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col.itemO("mesh.uvs_mirror")
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# ********** default tools for editmode_curve ****************
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class View3DPanel(bpy.types.Panel):
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__space_type__ = "VIEW_3D"
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__region_type__ = "TOOLS"
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__context__ = "editmode_curve"
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class VIEW3D_PT_tools_editmode_curve(View3DPanel):
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__label__ = "Curve Tools"
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def draw(self, context):
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layout = self.layout
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layout.itemL(text="Transform:")
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col = layout.column(align=True)
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col.itemO("tfm.translate")
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col.itemO("tfm.rotate")
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col.itemO("tfm.resize", text="Scale")
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layout.itemL(text="Curve:")
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col = layout.column(align=True)
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col.itemO("curve.duplicate")
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col.itemO("curve.delete")
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col.itemO("curve.cyclic_toggle")
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col.itemO("curve.switch_direction")
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layout.itemL(text="Modeling:")
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col = layout.column(align=True)
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col.itemO("curve.extrude")
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col.itemO("curve.subdivide")
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# ********** default tools for editmode_surface ****************
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class View3DPanel(bpy.types.Panel):
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__space_type__ = "VIEW_3D"
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__region_type__ = "TOOLS"
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__context__ = "editmode_surface"
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class VIEW3D_PT_tools_editmode_surface(View3DPanel):
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__label__ = "Surface Tools"
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def draw(self, context):
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layout = self.layout
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layout.itemL(text="Transform:")
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col = layout.column(align=True)
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col.itemO("tfm.translate")
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col.itemO("tfm.rotate")
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col.itemO("tfm.resize", text="Scale")
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layout.itemL(text="Curve:")
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col = layout.column(align=True)
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col.itemO("curve.duplicate")
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col.itemO("curve.delete")
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col.itemO("curve.cyclic_toggle")
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col.itemO("curve.switch_direction")
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layout.itemL(text="Modeling:")
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col = layout.column(align=True)
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col.itemO("curve.extrude")
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col.itemO("curve.subdivide")
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# ********** default tools for editmode_text ****************
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class View3DPanel(bpy.types.Panel):
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__space_type__ = "VIEW_3D"
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__region_type__ = "TOOLS"
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__context__ = "editmode_text"
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class VIEW3D_PT_tools_editmode_text(View3DPanel):
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__label__ = "Text Tools"
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def draw(self, context):
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layout = self.layout
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col = layout.column(align=True)
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col.itemO("font.text_copy", text="Copy")
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col.itemO("font.text_paste", text="Paste")
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col = layout.column()
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col.itemO("font.case_set")
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col.itemO("font.style_toggle")
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# ********** default tools for editmode_armature ****************
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class View3DPanel(bpy.types.Panel):
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__space_type__ = "VIEW_3D"
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__region_type__ = "TOOLS"
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__context__ = "editmode_armature"
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class VIEW3D_PT_tools_editmode_armature(View3DPanel):
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__label__ = "Armature Tools"
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def draw(self, context):
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layout = self.layout
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layout.itemL(text="Transform:")
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col = layout.column(align=True)
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col.itemO("tfm.translate")
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col.itemO("tfm.rotate")
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col.itemO("tfm.resize", text="Scale")
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layout.itemL(text="Bones:")
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col = layout.column(align=True)
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col.itemO("armature.bone_primitive_add", text="Add")
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col.itemO("armature.duplicate", text="Duplicate")
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col.itemO("armature.delete", text="Delete")
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layout.itemL(text="Modeling:")
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layout.itemO("armature.extrude")
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# ********** default tools for editmode_mball ****************
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class View3DPanel(bpy.types.Panel):
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__space_type__ = "VIEW_3D"
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__region_type__ = "TOOLS"
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__context__ = "editmode_mball"
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class VIEW3D_PT_tools_editmode_mball(View3DPanel):
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__label__ = "Meta Tools"
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def draw(self, context):
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layout = self.layout
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layout.itemL(text="Transform:")
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col = layout.column(align=True)
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col.itemO("tfm.translate")
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col.itemO("tfm.rotate")
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col.itemO("tfm.resize", text="Scale")
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# ********** default tools for editmode_lattice ****************
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class View3DPanel(bpy.types.Panel):
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__space_type__ = "VIEW_3D"
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__region_type__ = "TOOLS"
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__context__ = "editmode_lattice"
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class VIEW3D_PT_tools_editmode_lattice(View3DPanel):
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__label__ = "Lattice Tools"
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def draw(self, context):
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layout = self.layout
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layout.itemL(text="Transform:")
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col = layout.column(align=True)
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col.itemO("tfm.translate")
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col.itemO("tfm.rotate")
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col.itemO("tfm.resize", text="Scale")
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# ********** default tools for posemode ****************
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class View3DPanel(bpy.types.Panel):
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__space_type__ = "VIEW_3D"
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__region_type__ = "TOOLS"
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__context__ = "pose_mode"
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class VIEW3D_PT_tools_posemode(View3DPanel):
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__label__ = "Pose Tools"
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def draw(self, context):
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layout = self.layout
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layout.itemL(text="Transform:")
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col = layout.column(align=True)
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col.itemO("tfm.translate")
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col.itemO("tfm.rotate")
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col.itemO("tfm.resize", text="Scale")
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layout.itemL(text="Bones:")
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col = layout.column(align=True)
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col.itemO("pose.hide", text="Hide")
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col.itemO("pose.reveal", text="Reveal")
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layout.itemL(text="Keyframes:")
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col = layout.column(align=True)
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col.itemO("anim.insert_keyframe_menu", text="Insert")
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col.itemO("anim.delete_keyframe_v3d", text="Remove")
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layout.itemL(text="Pose:")
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col = layout.column(align=True)
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col.itemO("pose.copy", text="Copy")
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col.itemO("pose.paste", text="Paste")
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layout.itemL(text="Library:")
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col = layout.column(align=True)
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col.itemO("poselib.pose_add", text="Add")
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col.itemO("poselib.pose_remove", text="Remove")
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# ********** default tools for paint modes ****************
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class PaintPanel(bpy.types.Panel):
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__space_type__ = "VIEW_3D"
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__region_type__ = "TOOLS"
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def paint_settings(self, context):
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ts = context.tool_settings
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if context.sculpt_object:
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return ts.sculpt
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elif context.vertex_paint_object:
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return ts.vertex_paint
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elif context.weight_paint_object:
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return ts.weight_paint
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elif context.texture_paint_object:
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return ts.image_paint
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elif context.particle_edit_object:
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return ts.particle_edit
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return False
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class VIEW3D_PT_tools_brush(PaintPanel):
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__label__ = "Brush"
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def poll(self, context):
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return self.paint_settings(context)
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def draw(self, context):
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layout = self.layout
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settings = self.paint_settings(context)
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brush = settings.brush
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if not context.particle_edit_object:
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layout.split().row().template_ID(settings, "brush")
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# Particle Mode #
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# XXX This needs a check if psys is editable.
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if context.particle_edit_object:
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# XXX Select Particle System
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layout.column().itemR(settings, "tool", expand=True)
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if settings.tool != 'NONE':
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col = layout.column(align=True)
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col.itemR(brush, "size", slider=True)
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col.itemR(brush, "strength", slider=True)
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if settings.tool == 'ADD':
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layout.itemR(settings, "add_interpolate")
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col = layout.column()
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col.itemR(brush, "steps", slider=True)
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col.itemR(settings, "add_keys", slider=True)
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elif settings.tool == 'LENGTH':
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layout.itemR(brush, "length_mode", expand=True)
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elif settings.tool == 'PUFF':
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layout.itemR(brush, "puff_mode", expand=True)
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# Sculpt Mode #
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elif context.sculpt_object:
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layout.column().itemR(brush, "sculpt_tool", expand=True)
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col = layout.column()
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row = col.row(align=True)
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row.itemR(brush, "size", slider=True)
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row.itemR(brush, "size_pressure", toggle=True, icon='ICON_BRUSH_DATA', text="")
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if brush.sculpt_tool != 'GRAB':
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row = col.row(align=True)
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row.itemR(brush, "strength", slider=True)
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row.itemR(brush, "strength_pressure", toggle=True, icon='ICON_BRUSH_DATA', text="")
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col = layout.column()
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col.itemR(brush, "airbrush")
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if brush.sculpt_tool != 'LAYER':
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col.itemR(brush, "anchored")
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if brush.sculpt_tool in ('DRAW', 'PINCH', 'INFLATE', 'LAYER', 'CLAY'):
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col.itemR(brush, "flip_direction")
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if brush.sculpt_tool == 'LAYER':
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col.itemR(brush, "persistent")
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col.itemO("sculpt.set_persistent_base")
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# Texture Paint Mode #
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elif context.texture_paint_object:
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col = layout.column(align=True)
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col.item_enumR(settings, "tool", 'DRAW')
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col.item_enumR(settings, "tool", 'SOFTEN')
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if settings.use_projection:
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col.item_enumR(settings, "tool", 'CLONE')
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else:
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col.item_enumR(settings, "tool", 'SMEAR')
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col = layout.column()
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col.itemR(brush, "color", text="")
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row = col.row(align=True)
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row.itemR(brush, "size", slider=True)
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row.itemR(brush, "size_pressure", toggle=True, icon='ICON_BRUSH_DATA', text="")
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row = col.row(align=True)
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row.itemR(brush, "strength", slider=True)
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row.itemR(brush, "strength_pressure", toggle=True, icon='ICON_BRUSH_DATA', text="")
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row = col.row(align=True)
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row.itemR(brush, "falloff", slider=True)
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row.itemR(brush, "falloff_pressure", toggle=True, icon='ICON_BRUSH_DATA', text="")
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row = col.row(align=True)
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row.itemR(brush, "space", text="")
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rowsub = row.row(align=True)
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rowsub.active = brush.space
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rowsub.itemR(brush, "spacing", text="Spacing", slider=True)
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rowsub.itemR(brush, "spacing_pressure", toggle=True, icon='ICON_BRUSH_DATA', text="")
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col = layout.column()
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col.itemR(brush, "airbrush")
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sub = col.column()
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sub.active = brush.airbrush
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sub.itemR(brush, "rate")
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# Weight Paint Mode #
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elif context.weight_paint_object:
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layout.itemR(context.tool_settings, "vertex_group_weight", text="Weight", slider=True)
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col = layout.column()
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row = col.row(align=True)
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row.itemR(brush, "size", slider=True)
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row.itemR(brush, "size_pressure", toggle=True, icon='ICON_BRUSH_DATA', text="")
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row = col.row(align=True)
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row.itemR(brush, "strength", slider=True)
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row.itemR(brush, "strength_pressure", toggle=True, icon='ICON_BRUSH_DATA', text="")
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# Vertex Paint Mode #
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elif context.vertex_paint_object:
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col = layout.column()
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col.itemR(brush, "color", text="")
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row = col.row(align=True)
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row.itemR(brush, "size", slider=True)
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row.itemR(brush, "size_pressure", toggle=True, icon='ICON_BRUSH_DATA', text="")
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row = col.row(align=True)
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row.itemR(brush, "strength", slider=True)
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row.itemR(brush, "strength_pressure", toggle=True, icon='ICON_BRUSH_DATA', text="")
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class VIEW3D_PT_tools_brush_curve(PaintPanel):
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__label__ = "Curve"
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__default_closed__ = True
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def poll(self, context):
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settings = self.paint_settings(context)
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return (settings and settings.brush and settings.brush.curve)
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def draw(self, context):
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settings = self.paint_settings(context)
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brush = settings.brush
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layout = self.layout
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layout.template_curve_mapping(brush.curve)
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class VIEW3D_PT_sculpt_options(PaintPanel):
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__label__ = "Options"
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def poll(self, context):
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return context.sculpt_object
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def draw(self, context):
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layout = self.layout
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sculpt = context.tool_settings.sculpt
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col = layout.column()
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col.itemR(sculpt, "partial_redraw", text="Partial Refresh")
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col.itemR(sculpt, "show_brush")
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split = self.layout.split()
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col = split.column()
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col.itemL(text="Symmetry:")
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col.itemR(sculpt, "symmetry_x", text="X")
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col.itemR(sculpt, "symmetry_y", text="Y")
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col.itemR(sculpt, "symmetry_z", text="Z")
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col = split.column()
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col.itemL(text="Lock:")
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col.itemR(sculpt, "lock_x", text="X")
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col.itemR(sculpt, "lock_y", text="Y")
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col.itemR(sculpt, "lock_z", text="Z")
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# ********** default tools for weightpaint ****************
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class View3DPanel(bpy.types.Panel):
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__space_type__ = "VIEW_3D"
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__region_type__ = "TOOLS"
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__context__ = "weight_paint"
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class VIEW3D_PT_weight_paint_options(View3DPanel):
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__label__ = "Options"
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def draw(self, context):
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layout = self.layout
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wpaint = context.tool_settings.weight_paint
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col = layout.column()
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col.itemL(text="Blend:")
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col.itemR(wpaint, "mode", text="")
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col.itemR(wpaint, "all_faces")
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col.itemR(wpaint, "normals")
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col.itemR(wpaint, "spray")
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col.itemR(wpaint, "vertex_dist", text="Distance")
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|
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# Commented out because the Apply button isn't an operator yet, making these settings useless
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# col.itemL(text="Gamma:")
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# col.itemR(wpaint, "gamma", text="")
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# col.itemL(text="Multiply:")
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# col.itemR(wpaint, "mul", text="")
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|
|
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# Also missing now:
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# Soft, Vgroup, X-Mirror and "Clear" Operator.
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|
|
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# ********** default tools for vertexpaint ****************
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|
|
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class View3DPanel(bpy.types.Panel):
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__space_type__ = "VIEW_3D"
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__region_type__ = "TOOLS"
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class VIEW3D_PT_vertex_paint_options(View3DPanel):
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__context__ = "vertex_paint"
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__label__ = "Options"
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|
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def draw(self, context):
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layout = self.layout
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vpaint = context.tool_settings.vertex_paint
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|
|
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col = layout.column()
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col.itemL(text="Blend:")
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col.itemR(vpaint, "mode", text="")
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col.itemR(vpaint, "all_faces")
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col.itemR(vpaint, "normals")
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col.itemR(vpaint, "spray")
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col.itemR(vpaint, "vertex_dist", text="Distance")
|
|
# Commented out because the Apply button isn't an operator yet, making these settings useless
|
|
# col.itemL(text="Gamma:")
|
|
# col.itemR(vpaint, "gamma", text="")
|
|
# col.itemL(text="Multiply:")
|
|
# col.itemR(vpaint, "mul", text="")
|
|
|
|
|
|
# ********** default tools for texturepaint ****************
|
|
|
|
class View3DPanel(bpy.types.Panel):
|
|
__space_type__ = "VIEW_3D"
|
|
__region_type__ = "TOOLS"
|
|
__context__ = "texture_paint"
|
|
|
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class VIEW3D_PT_tools_texture_paint(View3DPanel):
|
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__label__ = "Options"
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
|
|
ipaint = context.tool_settings.image_paint
|
|
settings = context.tool_settings.image_paint
|
|
|
|
col = layout.column()
|
|
col.itemR(ipaint, "use_projection")
|
|
sub = col.column()
|
|
sub.active = ipaint.use_projection
|
|
sub.itemR(ipaint, "use_occlude")
|
|
sub.itemR(ipaint, "use_backface_cull")
|
|
sub.itemR(ipaint, "use_normal_falloff")
|
|
sub.itemR(ipaint, "use_stencil_layer")
|
|
subsub = sub.column()
|
|
subsub.active = ipaint.use_stencil_layer
|
|
subsub.itemR(ipaint, "invert_stencil")
|
|
if settings.tool == 'CLONE':
|
|
sub.itemR(ipaint, "use_clone_layer")
|
|
|
|
sub.itemR(ipaint, "seam_bleed")
|
|
sub.itemR(ipaint, "normal_angle")
|
|
|
|
# ********** default tools for particle mode ****************
|
|
|
|
class View3DPanel(bpy.types.Panel):
|
|
__space_type__ = "VIEW_3D"
|
|
__region_type__ = "TOOLS"
|
|
__context__ = "particle_mode"
|
|
|
|
class VIEW3D_PT_tools_particle_edit(View3DPanel):
|
|
__label__ = "Options"
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
pe = context.tool_settings.particle_edit
|
|
|
|
col = layout.column(align=True)
|
|
col.itemR(pe, "emitter_deflect", text="Deflect")
|
|
sub = col.row()
|
|
sub.active = pe.emitter_deflect
|
|
sub.itemR(pe, "emitter_distance", text="Distance")
|
|
|
|
col = layout.column(align=True)
|
|
col.itemL(text="Keep:")
|
|
col.itemR(pe, "keep_lengths", text="Lenghts")
|
|
col.itemR(pe, "keep_root", text="Root")
|
|
|
|
col = layout.column(align=True)
|
|
col.itemL(text="Draw:")
|
|
col.itemR(pe, "show_time", text="Time")
|
|
col.itemR(pe, "show_children", text="Children")
|
|
|
|
bpy.types.register(VIEW3D_PT_tools_objectmode)
|
|
bpy.types.register(VIEW3D_PT_tools_editmode_mesh)
|
|
bpy.types.register(VIEW3D_PT_tools_editmode_curve)
|
|
bpy.types.register(VIEW3D_PT_tools_editmode_surface)
|
|
bpy.types.register(VIEW3D_PT_tools_editmode_text)
|
|
bpy.types.register(VIEW3D_PT_tools_editmode_armature)
|
|
bpy.types.register(VIEW3D_PT_tools_editmode_mball)
|
|
bpy.types.register(VIEW3D_PT_tools_editmode_lattice)
|
|
bpy.types.register(VIEW3D_PT_tools_posemode)
|
|
bpy.types.register(VIEW3D_PT_tools_brush)
|
|
bpy.types.register(VIEW3D_PT_tools_brush_curve)
|
|
bpy.types.register(VIEW3D_PT_sculpt_options)
|
|
bpy.types.register(VIEW3D_PT_vertex_paint_options)
|
|
bpy.types.register(VIEW3D_PT_weight_paint_options)
|
|
bpy.types.register(VIEW3D_PT_tools_texture_paint)
|
|
bpy.types.register(VIEW3D_PT_tools_particle_edit)
|