forked from bartvdbraak/blender
874c29cea8
Notes: * blenderbuttons and ICON_SNAP_PEEL_OBJECT were not merged.
59 lines
1.9 KiB
Python
59 lines
1.9 KiB
Python
# $Id$
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# Documentation for KX_RaySensor
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from SCA_ISensor import *
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class KX_RaySensor(SCA_ISensor):
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"""
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A ray sensor detects the first object in a given direction.
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@ivar property: The property the ray is looking for.
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@type property: string
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@ivar range: The distance of the ray.
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@type range: float
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@ivar useMaterial: Whether or not to look for a material (false = property)
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@type useMaterial: boolean
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@ivar useXRay: Whether or not to use XRay.
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@type useXRay: boolean
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@ivar hitObject: The game object that was hit by the ray. (Read-only)
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@type hitObject: KX_GameObject
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@ivar hitPosition: The position (in worldcoordinates) where the object was hit by the ray. (Read-only)
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@type hitPosition: list [x, y, z]
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@ivar hitNormal: The normal (in worldcoordinates) of the object at the location where the object was hit by the ray. (Read-only)
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@type hitNormal: list [x, y, z]
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@ivar rayDirection: The direction from the ray (in worldcoordinates). (Read-only)
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@type rayDirection: list [x, y, z]
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@ivar axis: The axis the ray is pointing on.
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@type axis: int from 0 to 5
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KX_RAY_AXIS_POS_X, KX_RAY_AXIS_POS_Y, KX_RAY_AXIS_POS_Z,
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KX_RAY_AXIS_NEG_X, KX_RAY_AXIS_NEG_Y, KX_RAY_AXIS_NEG_Z
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"""
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def getHitObject():
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"""
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DEPRECATED: Use the hitObject property instead.
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Returns the game object that was hit by this ray.
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@rtype: KX_GameObject
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"""
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def getHitPosition():
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"""
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DEPRECATED: Use the hitPosition property instead.
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Returns the position (in worldcoordinates) where the object was hit by this ray.
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@rtype: list [x, y, z]
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"""
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def getHitNormal():
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"""
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DEPRECATED: Use the hitNormal property instead.
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Returns the normal (in worldcoordinates) of the object at the location where the object was hit by this ray.
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@rtype: list [nx, ny, nz]
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"""
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def getRayDirection():
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"""
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DEPRECATED: Use the rayDirection property instead.
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Returns the direction from the ray (in worldcoordinates)
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@rtype: list [dx, dy, dz]
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"""
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