forked from bartvdbraak/blender
edc56fae18
Tested with GameLogic.mouse.position and mouse over sensor. It should be working with other mouse sensor as well. If not, please help to test and report a bug. (couldn't test blenderplayer but it should be working there as well). (Benoit, this is the same patch that I sent you. I hope it's OOP enough. Looking forward to hear from you on that) I believe that this was the last "mouse" related bug we had reported. MouseLoook scripts should be working 100% in Blender/BGE 2.50 now \o/ |
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.. | ||
BL_KetsjiEmbedStart.cpp | ||
CMakeLists.txt | ||
KX_BlenderCanvas.cpp | ||
KX_BlenderCanvas.h | ||
KX_BlenderGL.cpp | ||
KX_BlenderGL.h | ||
KX_BlenderInputDevice.cpp | ||
KX_BlenderInputDevice.h | ||
KX_BlenderKeyboardDevice.cpp | ||
KX_BlenderKeyboardDevice.h | ||
KX_BlenderMouseDevice.cpp | ||
KX_BlenderMouseDevice.h | ||
KX_BlenderRenderTools.cpp | ||
KX_BlenderRenderTools.h | ||
KX_BlenderSystem.cpp | ||
KX_BlenderSystem.h | ||
Makefile | ||
SConscript |