forked from bartvdbraak/blender
edc56fae18
Tested with GameLogic.mouse.position and mouse over sensor. It should be working with other mouse sensor as well. If not, please help to test and report a bug. (couldn't test blenderplayer but it should be working there as well). (Benoit, this is the same patch that I sent you. I hope it's OOP enough. Looking forward to hear from you on that) I believe that this was the last "mouse" related bug we had reported. MouseLoook scripts should be working 100% in Blender/BGE 2.50 now \o/
569 lines
16 KiB
C++
569 lines
16 KiB
C++
/**
|
|
* $Id$
|
|
*
|
|
* ***** BEGIN GPL LICENSE BLOCK *****
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software Foundation,
|
|
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
*
|
|
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
|
|
* All rights reserved.
|
|
*
|
|
* The Original Code is: all of this file.
|
|
*
|
|
* Contributor(s): none yet.
|
|
*
|
|
* ***** END GPL LICENSE BLOCK *****
|
|
* Blender's Ketsji startpoint
|
|
*/
|
|
|
|
#include <signal.h>
|
|
#include <stdlib.h>
|
|
#include <stdio.h>
|
|
|
|
#ifdef WIN32
|
|
// don't show stl-warnings
|
|
#pragma warning (disable:4786)
|
|
#endif
|
|
|
|
#include "GL/glew.h"
|
|
|
|
#include "KX_BlenderGL.h"
|
|
#include "KX_BlenderCanvas.h"
|
|
#include "KX_BlenderKeyboardDevice.h"
|
|
#include "KX_BlenderMouseDevice.h"
|
|
#include "KX_BlenderRenderTools.h"
|
|
#include "KX_BlenderSystem.h"
|
|
#include "BL_Material.h"
|
|
|
|
#include "KX_KetsjiEngine.h"
|
|
#include "KX_BlenderSceneConverter.h"
|
|
#include "KX_PythonInit.h"
|
|
#include "KX_PyConstraintBinding.h"
|
|
|
|
#include "RAS_GLExtensionManager.h"
|
|
#include "RAS_OpenGLRasterizer.h"
|
|
#include "RAS_VAOpenGLRasterizer.h"
|
|
#include "RAS_ListRasterizer.h"
|
|
|
|
#include "NG_LoopBackNetworkDeviceInterface.h"
|
|
|
|
#include "SYS_System.h"
|
|
|
|
#include "GPU_extensions.h"
|
|
#include "Value.h"
|
|
|
|
|
|
|
|
#ifdef __cplusplus
|
|
extern "C" {
|
|
#endif
|
|
/***/
|
|
#include "DNA_view3d_types.h"
|
|
#include "DNA_screen_types.h"
|
|
#include "DNA_windowmanager_types.h"
|
|
#include "BKE_global.h"
|
|
#include "BKE_report.h"
|
|
|
|
#include "BKE_utildefines.h"
|
|
//XXX #include "BIF_screen.h"
|
|
//XXX #include "BIF_scrarea.h"
|
|
|
|
#include "BKE_main.h"
|
|
#include "BLI_blenlib.h"
|
|
#include "BLO_readfile.h"
|
|
#include "DNA_scene_types.h"
|
|
/***/
|
|
|
|
#include "AUD_C-API.h"
|
|
|
|
//XXX #include "BSE_headerbuttons.h"
|
|
#include "BKE_context.h"
|
|
#include "../../blender/windowmanager/WM_types.h"
|
|
#include "../../blender/windowmanager/wm_window.h"
|
|
#include "../../blender/windowmanager/wm_event_system.h"
|
|
#ifdef __cplusplus
|
|
}
|
|
#endif
|
|
|
|
|
|
static BlendFileData *load_game_data(char *filename)
|
|
{
|
|
ReportList reports;
|
|
BlendFileData *bfd;
|
|
|
|
BKE_reports_init(&reports, RPT_STORE);
|
|
bfd= BLO_read_from_file(filename, &reports);
|
|
|
|
if (!bfd) {
|
|
printf("Loading %s failed: ", filename);
|
|
BKE_reports_print(&reports, RPT_ERROR);
|
|
}
|
|
|
|
BKE_reports_clear(&reports);
|
|
|
|
return bfd;
|
|
}
|
|
|
|
extern "C" void StartKetsjiShell(struct bContext *C, struct ARegion *ar, rcti *cam_frame, int always_use_expand_framing)
|
|
{
|
|
/* context values */
|
|
struct wmWindow *win= CTX_wm_window(C);
|
|
struct Scene *scene= CTX_data_scene(C);
|
|
struct Main* maggie1= CTX_data_main(C);
|
|
|
|
|
|
RAS_Rect area_rect;
|
|
area_rect.SetLeft(cam_frame->xmin);
|
|
area_rect.SetBottom(cam_frame->ymin);
|
|
area_rect.SetRight(cam_frame->xmax);
|
|
area_rect.SetTop(cam_frame->ymax);
|
|
|
|
int exitrequested = KX_EXIT_REQUEST_NO_REQUEST;
|
|
Main* blenderdata = maggie1;
|
|
|
|
char* startscenename = scene->id.name+2;
|
|
char pathname[FILE_MAXDIR+FILE_MAXFILE], oldsce[FILE_MAXDIR+FILE_MAXFILE];
|
|
STR_String exitstring = "";
|
|
BlendFileData *bfd= NULL;
|
|
|
|
BLI_strncpy(pathname, blenderdata->name, sizeof(pathname));
|
|
BLI_strncpy(oldsce, G.sce, sizeof(oldsce));
|
|
#ifndef DISABLE_PYTHON
|
|
resetGamePythonPath(); // need this so running a second time wont use an old blendfiles path
|
|
setGamePythonPath(G.sce);
|
|
|
|
// Acquire Python's GIL (global interpreter lock)
|
|
// so we can safely run Python code and API calls
|
|
PyGILState_STATE gilstate = PyGILState_Ensure();
|
|
|
|
PyObject *pyGlobalDict = PyDict_New(); /* python utility storage, spans blend file loading */
|
|
#endif
|
|
|
|
bgl::InitExtensions(true);
|
|
|
|
do
|
|
{
|
|
View3D *v3d= CTX_wm_view3d(C);
|
|
RegionView3D *rv3d= CTX_wm_region_view3d(C);
|
|
|
|
// get some preferences
|
|
SYS_SystemHandle syshandle = SYS_GetSystem();
|
|
bool properties = (SYS_GetCommandLineInt(syshandle, "show_properties", 0) != 0);
|
|
bool usefixed = (SYS_GetCommandLineInt(syshandle, "fixedtime", 0) != 0);
|
|
bool profile = (SYS_GetCommandLineInt(syshandle, "show_profile", 0) != 0);
|
|
bool frameRate = (SYS_GetCommandLineInt(syshandle, "show_framerate", 0) != 0);
|
|
bool animation_record = (SYS_GetCommandLineInt(syshandle, "animation_record", 0) != 0);
|
|
bool displaylists = (SYS_GetCommandLineInt(syshandle, "displaylists", 0) != 0);
|
|
bool nodepwarnings = (SYS_GetCommandLineInt(syshandle, "ignore_deprecation_warnings", 0) != 0);
|
|
bool novertexarrays = (SYS_GetCommandLineInt(syshandle, "novertexarrays", 0) != 0);
|
|
if(animation_record) usefixed= true; /* override since you's always want fixed time for sim recording */
|
|
|
|
// create the canvas, rasterizer and rendertools
|
|
RAS_ICanvas* canvas = new KX_BlenderCanvas(win, area_rect, ar);
|
|
canvas->SetMouseState(RAS_ICanvas::MOUSE_INVISIBLE);
|
|
RAS_IRenderTools* rendertools = new KX_BlenderRenderTools();
|
|
RAS_IRasterizer* rasterizer = NULL;
|
|
|
|
if(displaylists) {
|
|
if (GLEW_VERSION_1_1 && !novertexarrays)
|
|
rasterizer = new RAS_ListRasterizer(canvas, true, true);
|
|
else
|
|
rasterizer = new RAS_ListRasterizer(canvas);
|
|
}
|
|
else if (GLEW_VERSION_1_1 && !novertexarrays)
|
|
rasterizer = new RAS_VAOpenGLRasterizer(canvas, false);
|
|
else
|
|
rasterizer = new RAS_OpenGLRasterizer(canvas);
|
|
|
|
// create the inputdevices
|
|
KX_BlenderKeyboardDevice* keyboarddevice = new KX_BlenderKeyboardDevice();
|
|
KX_BlenderMouseDevice* mousedevice = new KX_BlenderMouseDevice();
|
|
|
|
// create a networkdevice
|
|
NG_NetworkDeviceInterface* networkdevice = new
|
|
NG_LoopBackNetworkDeviceInterface();
|
|
|
|
//
|
|
// create a ketsji/blendersystem (only needed for timing and stuff)
|
|
KX_BlenderSystem* kxsystem = new KX_BlenderSystem();
|
|
|
|
// create the ketsjiengine
|
|
KX_KetsjiEngine* ketsjiengine = new KX_KetsjiEngine(kxsystem);
|
|
|
|
// set the devices
|
|
ketsjiengine->SetKeyboardDevice(keyboarddevice);
|
|
ketsjiengine->SetMouseDevice(mousedevice);
|
|
ketsjiengine->SetNetworkDevice(networkdevice);
|
|
ketsjiengine->SetCanvas(canvas);
|
|
ketsjiengine->SetRenderTools(rendertools);
|
|
ketsjiengine->SetRasterizer(rasterizer);
|
|
ketsjiengine->SetNetworkDevice(networkdevice);
|
|
ketsjiengine->SetUseFixedTime(usefixed);
|
|
ketsjiengine->SetTimingDisplay(frameRate, profile, properties);
|
|
|
|
#ifndef DISABLE_PYTHON
|
|
CValue::SetDeprecationWarnings(nodepwarnings);
|
|
#endif
|
|
|
|
//lock frame and camera enabled - storing global values
|
|
int tmp_lay= scene->lay;
|
|
Object *tmp_camera = scene->camera;
|
|
|
|
if (v3d->scenelock==0){
|
|
scene->lay= v3d->lay;
|
|
scene->camera= v3d->camera;
|
|
}
|
|
|
|
// some blender stuff
|
|
MT_CmMatrix4x4 projmat;
|
|
MT_CmMatrix4x4 viewmat;
|
|
float camzoom;
|
|
int i;
|
|
|
|
for (i = 0; i < 16; i++)
|
|
{
|
|
float *viewmat_linear= (float*) rv3d->viewmat;
|
|
viewmat.setElem(i, viewmat_linear[i]);
|
|
}
|
|
for (i = 0; i < 16; i++)
|
|
{
|
|
float *projmat_linear= (float*) rv3d->winmat;
|
|
projmat.setElem(i, projmat_linear[i]);
|
|
}
|
|
|
|
if(rv3d->persp==RV3D_CAMOB) {
|
|
if(scene->gm.framing.type == SCE_GAMEFRAMING_BARS) { /* Letterbox */
|
|
camzoom = 1.0f;
|
|
}
|
|
else {
|
|
camzoom = (1.41421 + (rv3d->camzoom / 50.0));
|
|
camzoom *= camzoom;
|
|
camzoom = 4.0 / camzoom;
|
|
}
|
|
}
|
|
else {
|
|
camzoom = 2.0;
|
|
}
|
|
|
|
|
|
|
|
ketsjiengine->SetDrawType(v3d->drawtype);
|
|
ketsjiengine->SetCameraZoom(camzoom);
|
|
|
|
// if we got an exitcode 3 (KX_EXIT_REQUEST_START_OTHER_GAME) load a different file
|
|
if (exitrequested == KX_EXIT_REQUEST_START_OTHER_GAME || exitrequested == KX_EXIT_REQUEST_RESTART_GAME)
|
|
{
|
|
exitrequested = KX_EXIT_REQUEST_NO_REQUEST;
|
|
if (bfd) BLO_blendfiledata_free(bfd);
|
|
|
|
char basedpath[240];
|
|
// base the actuator filename with respect
|
|
// to the original file working directory
|
|
|
|
if (exitstring != "")
|
|
strcpy(basedpath, exitstring.Ptr());
|
|
|
|
// load relative to the last loaded file, this used to be relative
|
|
// to the first file but that makes no sense, relative paths in
|
|
// blend files should be relative to that file, not some other file
|
|
// that happened to be loaded first
|
|
BLI_path_abs(basedpath, pathname);
|
|
bfd = load_game_data(basedpath);
|
|
|
|
// if it wasn't loaded, try it forced relative
|
|
if (!bfd)
|
|
{
|
|
// just add "//" in front of it
|
|
char temppath[242];
|
|
strcpy(temppath, "//");
|
|
strcat(temppath, basedpath);
|
|
|
|
BLI_path_abs(temppath, pathname);
|
|
bfd = load_game_data(temppath);
|
|
}
|
|
|
|
// if we got a loaded blendfile, proceed
|
|
if (bfd)
|
|
{
|
|
blenderdata = bfd->main;
|
|
startscenename = bfd->curscene->id.name + 2;
|
|
|
|
if(blenderdata) {
|
|
BLI_strncpy(G.sce, blenderdata->name, sizeof(G.sce));
|
|
BLI_strncpy(pathname, blenderdata->name, sizeof(pathname));
|
|
#ifndef DISABLE_PYTHON
|
|
setGamePythonPath(G.sce);
|
|
#endif
|
|
}
|
|
}
|
|
// else forget it, we can't find it
|
|
else
|
|
{
|
|
exitrequested = KX_EXIT_REQUEST_QUIT_GAME;
|
|
}
|
|
}
|
|
|
|
Scene *blscene= bfd ? bfd->curscene : (Scene *)BLI_findstring(&blenderdata->scene, startscenename, offsetof(ID, name) + 2);
|
|
|
|
if (blscene)
|
|
{
|
|
int startFrame = blscene->r.cfra;
|
|
ketsjiengine->SetAnimRecordMode(animation_record, startFrame);
|
|
|
|
// Quad buffered needs a special window.
|
|
if(blscene->gm.stereoflag == STEREO_ENABLED){
|
|
if (blscene->gm.stereomode != RAS_IRasterizer::RAS_STEREO_QUADBUFFERED)
|
|
rasterizer->SetStereoMode((RAS_IRasterizer::StereoMode) blscene->gm.stereomode);
|
|
|
|
rasterizer->SetEyeSeparation(blscene->gm.eyeseparation);
|
|
}
|
|
|
|
rasterizer->SetBackColor(blscene->gm.framing.col[0], blscene->gm.framing.col[1], blscene->gm.framing.col[2], 0.0f);
|
|
}
|
|
|
|
if (exitrequested != KX_EXIT_REQUEST_QUIT_GAME)
|
|
{
|
|
if (rv3d->persp != RV3D_CAMOB)
|
|
{
|
|
ketsjiengine->EnableCameraOverride(startscenename);
|
|
ketsjiengine->SetCameraOverrideUseOrtho((rv3d->persp == RV3D_ORTHO));
|
|
ketsjiengine->SetCameraOverrideProjectionMatrix(projmat);
|
|
ketsjiengine->SetCameraOverrideViewMatrix(viewmat);
|
|
ketsjiengine->SetCameraOverrideClipping(v3d->near, v3d->far);
|
|
ketsjiengine->SetCameraOverrideLens(v3d->lens);
|
|
}
|
|
|
|
// create a scene converter, create and convert the startingscene
|
|
KX_ISceneConverter* sceneconverter = new KX_BlenderSceneConverter(blenderdata, ketsjiengine);
|
|
ketsjiengine->SetSceneConverter(sceneconverter);
|
|
sceneconverter->addInitFromFrame=false;
|
|
if (always_use_expand_framing)
|
|
sceneconverter->SetAlwaysUseExpandFraming(true);
|
|
|
|
bool usemat = false, useglslmat = false;
|
|
|
|
if(GLEW_ARB_multitexture && GLEW_VERSION_1_1)
|
|
usemat = true;
|
|
|
|
if(GPU_glsl_support())
|
|
useglslmat = true;
|
|
else if(blscene->gm.matmode == GAME_MAT_GLSL)
|
|
usemat = false;
|
|
|
|
if(usemat && (blscene->gm.matmode != GAME_MAT_TEXFACE))
|
|
sceneconverter->SetMaterials(true);
|
|
if(useglslmat && (blscene->gm.matmode == GAME_MAT_GLSL))
|
|
sceneconverter->SetGLSLMaterials(true);
|
|
|
|
KX_Scene* startscene = new KX_Scene(keyboarddevice,
|
|
mousedevice,
|
|
networkdevice,
|
|
startscenename,
|
|
blscene,
|
|
canvas);
|
|
|
|
#ifndef DISABLE_PYTHON
|
|
// some python things
|
|
PyObject *gameLogic, *gameLogic_keys;
|
|
setupGamePython(ketsjiengine, startscene, blenderdata, pyGlobalDict, &gameLogic, &gameLogic_keys, 0, NULL);
|
|
#endif // DISABLE_PYTHON
|
|
|
|
//initialize Dome Settings
|
|
if(blscene->gm.stereoflag == STEREO_DOME)
|
|
ketsjiengine->InitDome(blscene->gm.dome.res, blscene->gm.dome.mode, blscene->gm.dome.angle, blscene->gm.dome.resbuf, blscene->gm.dome.tilt, blscene->gm.dome.warptext);
|
|
|
|
// initialize 3D Audio Settings
|
|
AUD_set3DSetting(AUD_3DS_SPEED_OF_SOUND, blscene->audio.speed_of_sound);
|
|
AUD_set3DSetting(AUD_3DS_DOPPLER_FACTOR, blscene->audio.doppler_factor);
|
|
AUD_set3DSetting(AUD_3DS_DISTANCE_MODEL, blscene->audio.distance_model);
|
|
|
|
if (sceneconverter)
|
|
{
|
|
// convert and add scene
|
|
sceneconverter->ConvertScene(
|
|
startscene,
|
|
rendertools,
|
|
canvas);
|
|
ketsjiengine->AddScene(startscene);
|
|
|
|
// init the rasterizer
|
|
rasterizer->Init();
|
|
|
|
// start the engine
|
|
ketsjiengine->StartEngine(true);
|
|
|
|
|
|
// Set the animation playback rate for ipo's and actions
|
|
// the framerate below should patch with FPS macro defined in blendef.h
|
|
// Could be in StartEngine set the framerate, we need the scene to do this
|
|
ketsjiengine->SetAnimFrameRate(FPS);
|
|
|
|
// the mainloop
|
|
printf("\nBlender Game Engine Started\n\n");
|
|
while (!exitrequested)
|
|
{
|
|
// first check if we want to exit
|
|
exitrequested = ketsjiengine->GetExitCode();
|
|
|
|
// kick the engine
|
|
bool render = ketsjiengine->NextFrame(); // XXX 2.5 Bug, This is never true! FIXME- Campbell
|
|
|
|
if (render)
|
|
{
|
|
// render the frame
|
|
ketsjiengine->Render();
|
|
}
|
|
|
|
wm_window_process_events_nosleep(C);
|
|
|
|
// test for the ESC key
|
|
//XXX while (qtest())
|
|
while(wmEvent *event= (wmEvent *)win->queue.first)
|
|
{
|
|
short val = 0;
|
|
//unsigned short event = 0; //XXX extern_qread(&val);
|
|
|
|
if (keyboarddevice->ConvertBlenderEvent(event->type,event->val))
|
|
exitrequested = KX_EXIT_REQUEST_BLENDER_ESC;
|
|
|
|
/* Coordinate conversion... where
|
|
* should this really be?
|
|
*/
|
|
if (event->type==MOUSEMOVE) {
|
|
/* Note, not nice! XXX 2.5 event hack */
|
|
val = event->x - ar->winrct.xmin;
|
|
mousedevice->ConvertBlenderEvent(MOUSEX, val);
|
|
|
|
val = ar->winy - (event->y - ar->winrct.ymin) - 1;
|
|
mousedevice->ConvertBlenderEvent(MOUSEY, val);
|
|
}
|
|
else {
|
|
mousedevice->ConvertBlenderEvent(event->type,event->val);
|
|
}
|
|
|
|
BLI_remlink(&win->queue, event);
|
|
wm_event_free(event);
|
|
}
|
|
|
|
}
|
|
printf("\nBlender Game Engine Finished\n\n");
|
|
exitstring = ketsjiengine->GetExitString();
|
|
|
|
|
|
// when exiting the mainloop
|
|
#ifndef DISABLE_PYTHON
|
|
// Clears the dictionary by hand:
|
|
// This prevents, extra references to global variables
|
|
// inside the GameLogic dictionary when the python interpreter is finalized.
|
|
// which allows the scene to safely delete them :)
|
|
// see: (space.c)->start_game
|
|
|
|
//PyDict_Clear(PyModule_GetDict(gameLogic));
|
|
|
|
// Keep original items, means python plugins will autocomplete members
|
|
int listIndex;
|
|
PyObject *gameLogic_keys_new = PyDict_Keys(PyModule_GetDict(gameLogic));
|
|
for (listIndex=0; listIndex < PyList_Size(gameLogic_keys_new); listIndex++) {
|
|
PyObject* item = PyList_GET_ITEM(gameLogic_keys_new, listIndex);
|
|
if (!PySequence_Contains(gameLogic_keys, item)) {
|
|
PyDict_DelItem( PyModule_GetDict(gameLogic), item);
|
|
}
|
|
}
|
|
Py_DECREF(gameLogic_keys_new);
|
|
gameLogic_keys_new = NULL;
|
|
#endif
|
|
ketsjiengine->StopEngine();
|
|
#ifndef DISABLE_PYTHON
|
|
exitGamePythonScripting();
|
|
#endif
|
|
networkdevice->Disconnect();
|
|
}
|
|
if (sceneconverter)
|
|
{
|
|
delete sceneconverter;
|
|
sceneconverter = NULL;
|
|
}
|
|
|
|
#ifndef DISABLE_PYTHON
|
|
Py_DECREF(gameLogic_keys);
|
|
gameLogic_keys = NULL;
|
|
#endif
|
|
}
|
|
//lock frame and camera enabled - restoring global values
|
|
if (v3d->scenelock==0){
|
|
scene->lay= tmp_lay;
|
|
scene->camera= tmp_camera;
|
|
}
|
|
|
|
// set the cursor back to normal
|
|
canvas->SetMouseState(RAS_ICanvas::MOUSE_NORMAL);
|
|
|
|
// clean up some stuff
|
|
if (ketsjiengine)
|
|
{
|
|
delete ketsjiengine;
|
|
ketsjiengine = NULL;
|
|
}
|
|
if (kxsystem)
|
|
{
|
|
delete kxsystem;
|
|
kxsystem = NULL;
|
|
}
|
|
if (networkdevice)
|
|
{
|
|
delete networkdevice;
|
|
networkdevice = NULL;
|
|
}
|
|
if (keyboarddevice)
|
|
{
|
|
delete keyboarddevice;
|
|
keyboarddevice = NULL;
|
|
}
|
|
if (mousedevice)
|
|
{
|
|
delete mousedevice;
|
|
mousedevice = NULL;
|
|
}
|
|
if (rasterizer)
|
|
{
|
|
delete rasterizer;
|
|
rasterizer = NULL;
|
|
}
|
|
if (rendertools)
|
|
{
|
|
delete rendertools;
|
|
rendertools = NULL;
|
|
}
|
|
if (canvas)
|
|
{
|
|
delete canvas;
|
|
canvas = NULL;
|
|
}
|
|
|
|
} while (exitrequested == KX_EXIT_REQUEST_RESTART_GAME || exitrequested == KX_EXIT_REQUEST_START_OTHER_GAME);
|
|
|
|
if (bfd) BLO_blendfiledata_free(bfd);
|
|
|
|
BLI_strncpy(G.sce, oldsce, sizeof(G.sce));
|
|
|
|
#ifndef DISABLE_PYTHON
|
|
Py_DECREF(pyGlobalDict);
|
|
|
|
// Release Python's GIL
|
|
PyGILState_Release(gilstate);
|
|
#endif
|
|
|
|
}
|