forked from bartvdbraak/blender
Brecht Van Lommel
b85d36d811
This was needed when we accessed OSL closure memory after shader evaluation, which could get overwritten by another shader evaluation. But all closures are immediatley converted to ShaderClosure now, so no longer needed.
99 lines
2.1 KiB
C++
99 lines
2.1 KiB
C++
/*
|
|
* Copyright 2011-2013 Blender Foundation
|
|
*
|
|
* Licensed under the Apache License, Version 2.0 (the "License");
|
|
* you may not use this file except in compliance with the License.
|
|
* You may obtain a copy of the License at
|
|
*
|
|
* http://www.apache.org/licenses/LICENSE-2.0
|
|
*
|
|
* Unless required by applicable law or agreed to in writing, software
|
|
* distributed under the License is distributed on an "AS IS" BASIS,
|
|
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
* See the License for the specific language governing permissions and
|
|
* limitations under the License.
|
|
*/
|
|
|
|
#ifndef __OSL_GLOBALS_H__
|
|
#define __OSL_GLOBALS_H__
|
|
|
|
#ifdef WITH_OSL
|
|
|
|
#include <OSL/oslexec.h>
|
|
|
|
#include "util/util_map.h"
|
|
#include "util/util_param.h"
|
|
#include "util/util_thread.h"
|
|
#include "util/util_vector.h"
|
|
|
|
#ifndef WIN32
|
|
using std::isfinite;
|
|
#endif
|
|
|
|
CCL_NAMESPACE_BEGIN
|
|
|
|
class OSLRenderServices;
|
|
|
|
struct OSLGlobals {
|
|
OSLGlobals()
|
|
{
|
|
ss = NULL;
|
|
ts = NULL;
|
|
services = NULL;
|
|
use = false;
|
|
}
|
|
|
|
bool use;
|
|
|
|
/* shading system */
|
|
OSL::ShadingSystem *ss;
|
|
OSL::TextureSystem *ts;
|
|
OSLRenderServices *services;
|
|
|
|
/* shader states */
|
|
vector<OSL::ShaderGroupRef> surface_state;
|
|
vector<OSL::ShaderGroupRef> volume_state;
|
|
vector<OSL::ShaderGroupRef> displacement_state;
|
|
vector<OSL::ShaderGroupRef> bump_state;
|
|
OSL::ShaderGroupRef background_state;
|
|
|
|
/* attributes */
|
|
struct Attribute {
|
|
TypeDesc type;
|
|
AttributeDescriptor desc;
|
|
ParamValue value;
|
|
};
|
|
|
|
typedef unordered_map<ustring, Attribute, ustringHash> AttributeMap;
|
|
typedef unordered_map<ustring, int, ustringHash> ObjectNameMap;
|
|
|
|
vector<AttributeMap> attribute_map;
|
|
ObjectNameMap object_name_map;
|
|
vector<ustring> object_names;
|
|
};
|
|
|
|
/* trace() call result */
|
|
struct OSLTraceData {
|
|
Ray ray;
|
|
Intersection isect;
|
|
ShaderData sd;
|
|
bool setup;
|
|
bool init;
|
|
};
|
|
|
|
/* thread key for thread specific data lookup */
|
|
struct OSLThreadData {
|
|
OSL::ShaderGlobals globals;
|
|
OSL::PerThreadInfo *osl_thread_info;
|
|
OSLTraceData tracedata;
|
|
OSL::ShadingContext *context;
|
|
OIIO::TextureSystem::Perthread *oiio_thread_info;
|
|
};
|
|
|
|
CCL_NAMESPACE_END
|
|
|
|
#endif
|
|
|
|
#endif /* __OSL_GLOBALS_H__ */
|
|
|