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Sergey Sharybin dae43b5487 Camera tracking: multiply all camera matrices by inverted first reconstructed camera matrix
This makes blender camera:
- Be located on exactly the same position at first frame after applying
  Camera Solver constraint
- Be looking in exactly the same direction it used to look before
  applying Camera Solver constraint

Before this patch in most of cases camera used to change direction
after applying solved data on it which can be confusing in some cases.

Currently solved files wouldn't be broken, but after solve scene should
be re-oriented. Not big deal because re-solving isn't so safe for scene
orientation anyway.
2011-11-18 14:42:18 +00:00
build_files exclude addons_contrib for release builds for scons/osx too 2011-11-18 05:14:13 +00:00
doc tab -> spaces 2011-11-18 04:55:43 +00:00
extern Camera tracking: forbid focal length=0 and small code cleanup 2011-11-16 10:00:02 +00:00
intern minor cleanup 2011-11-16 16:38:37 +00:00
release Rename bgpic.add() to bgpic.new() to correspond others collections like 2011-11-18 14:28:45 +00:00
source Camera tracking: multiply all camera matrices by inverted first reconstructed camera matrix 2011-11-18 14:42:18 +00:00
CMakeLists.txt rename cmake WITH_OCEANSIM --> WITH_MOD_OCEANSIM and tag CYCLES_CUDA_BINARIES_ARCH as advanced. 2011-11-13 14:16:43 +00:00
COPYING == docs == 2010-10-13 14:44:22 +00:00
GNUmakefile allow passing vars to cmake from our makefile 2011-11-13 14:29:17 +00:00
SConstruct exclude addons_contrib/ for release builds. 2011-11-17 19:43:59 +00:00