blender/source
Sergey Sharybin dae43b5487 Camera tracking: multiply all camera matrices by inverted first reconstructed camera matrix
This makes blender camera:
- Be located on exactly the same position at first frame after applying
  Camera Solver constraint
- Be looking in exactly the same direction it used to look before
  applying Camera Solver constraint

Before this patch in most of cases camera used to change direction
after applying solved data on it which can be confusing in some cases.

Currently solved files wouldn't be broken, but after solve scene should
be re-oriented. Not big deal because re-solving isn't so safe for scene
orientation anyway.
2011-11-18 14:42:18 +00:00
..
blender Camera tracking: multiply all camera matrices by inverted first reconstructed camera matrix 2011-11-18 14:42:18 +00:00
blenderplayer pydrivers: 'frame' is now in the driver namespace, 2011-11-17 07:08:09 +00:00
creator exclude addons_contrib/ for release builds. 2011-11-17 19:43:59 +00:00
darwin replace former applescript with an editable one 2011-10-19 19:15:35 +00:00
gameengine correct indentation and some whitespace edits (no functional changes) 2011-11-11 13:09:14 +00:00
icons set svn end of lines to native 2011-05-09 08:15:38 +00:00
tests Cycles: svn merge -r41225:41232 ^/trunk/blender 2011-10-24 22:32:00 +00:00
CMakeLists.txt remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n 2011-10-23 17:52:20 +00:00
SConscript Code cleanup: remove source/kernel module, this wasn't really the kernel of 2011-05-06 20:18:42 +00:00