blender/source/blender
Sergey Sharybin dae43b5487 Camera tracking: multiply all camera matrices by inverted first reconstructed camera matrix
This makes blender camera:
- Be located on exactly the same position at first frame after applying
  Camera Solver constraint
- Be looking in exactly the same direction it used to look before
  applying Camera Solver constraint

Before this patch in most of cases camera used to change direction
after applying solved data on it which can be confusing in some cases.

Currently solved files wouldn't be broken, but after solve scene should
be re-oriented. Not big deal because re-solving isn't so safe for scene
orientation anyway.
2011-11-18 14:42:18 +00:00
..
avi correct indentation and some whitespace edits (no functional changes) 2011-11-11 13:09:14 +00:00
blenfont Moving spanish code from es_ES to es for now (as the best spanish translation is es.po...). 2011-11-18 09:16:29 +00:00
blenkernel Camera tracking: multiply all camera matrices by inverted first reconstructed camera matrix 2011-11-18 14:42:18 +00:00
blenlib Fixed comment in BLI_dlrbTree_search_exact 2011-11-17 08:02:36 +00:00
blenloader Added methods new and remove to scene.render.layers, so now render layers 2011-11-18 07:11:54 +00:00
blenpluginapi pass image description to image loading functions for more useful error than 'Unknown fileformat'. 2011-10-27 04:24:34 +00:00
collada correct indentation and some whitespace edits (no functional changes) 2011-11-11 13:09:14 +00:00
editors Rename bgpic.add() to bgpic.new() to correspond others collections like 2011-11-18 14:28:45 +00:00
gpu Cycles: Oren-Nayar BSDF support. This is not a separate shader node, rather it 2011-11-14 17:31:47 +00:00
ikplugin Fix #29041: parenting problem with tree IK for iTaSC and iksolver, where it 2011-11-13 13:08:15 +00:00
imbuf merge mempool changes from bmesh (adds mempool iterator). 2011-11-16 19:31:42 +00:00
makesdna Dynamic Paint: 2011-11-16 18:32:28 +00:00
makesrna Rename bgpic.add() to bgpic.new() to correspond others collections like 2011-11-18 14:28:45 +00:00
modifiers Default cache file paths for ocean and fluidsim modifiers are now "<temp folder>/ocean_cache/" and "<temp_folder>/fluid_cache/" when the file is not saved yet at the time the modifiers are created. 2011-11-16 12:43:12 +00:00
nodes Fix #29160: material node "Texture" didn't use default texture coordinates 2011-11-16 14:13:43 +00:00
python pyapi feature from 2.4x 2011-11-17 08:47:34 +00:00
quicktime correct indentation and some whitespace edits (no functional changes) 2011-11-11 13:09:14 +00:00
render Fix #29093: world zenith up and down texture influence were not working 2011-11-16 15:47:25 +00:00
windowmanager patch [#28993] wm_window_match_do(): Fix crash on null pointer dereference 2011-11-15 16:38:48 +00:00
CMakeLists.txt Merge with trunk r41625 2011-11-07 16:36:49 +00:00
SConscript Add compiles support for Cycles. 2011-11-08 20:40:02 +00:00