.. |
RAS_OpenGLFilters
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[#17600] char* -> const char*
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2008-09-20 11:08:35 +00:00 |
RAS_OpenGLRasterizer
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BGE modifier: generate correct physic shape, share static derived mesh, share display list.
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2009-05-14 13:47:08 +00:00 |
CMakeLists.txt
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BGE performance, 3rd round: culling and rasterizer.
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2009-05-07 09:13:01 +00:00 |
Makefile
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BGE performance, 3rd round: culling and rasterizer.
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2009-05-07 09:13:01 +00:00 |
RAS_2DFilterManager.cpp
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[#18690] mesh ripping allowed on multires
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2009-05-06 01:41:04 +00:00 |
RAS_2DFilterManager.h
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17973Patch by dfelinto, and also fixed a bug in 2d-filters
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2008-11-15 12:10:16 +00:00 |
RAS_BucketManager.cpp
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BGE performance, 4th round: logic
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2009-05-10 20:53:58 +00:00 |
RAS_BucketManager.h
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BGE performance, 3rd round: culling and rasterizer.
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2009-05-07 09:13:01 +00:00 |
RAS_CameraData.h
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BGE: Fix Orthographic mode and viewport scaling
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2009-04-26 12:23:30 +00:00 |
RAS_Deformer.h
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BGE bug #18762 fixed: softbody. An incompatibility between the soft body deformer and other types of deformer was causing the soft body to disappear in the game. This was the case when the soft body had an armature or simply vertex groups.
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2009-05-19 06:48:36 +00:00 |
RAS_FramingManager.cpp
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BGE: Fix Orthographic mode and viewport scaling
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2009-04-26 12:23:30 +00:00 |
RAS_FramingManager.h
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BGE: Fix Orthographic mode and viewport scaling
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2009-04-26 12:23:30 +00:00 |
RAS_ICanvas.h
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BGE Bug Fix:#17349, fixes some problems about 2d-filters
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2008-07-20 23:03:01 +00:00 |
RAS_IPolygonMaterial.cpp
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BGE performance, 3rd round: culling and rasterizer.
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2009-05-07 09:13:01 +00:00 |
RAS_IPolygonMaterial.h
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BGE performance, 3rd round: culling and rasterizer.
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2009-05-07 09:13:01 +00:00 |
RAS_IRasterizer.h
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BGE: Fix Orthographic mode and viewport scaling
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2009-04-26 12:23:30 +00:00 |
RAS_IRenderTools.cpp
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Merge of first part of changes from the apricot branch, especially
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2008-09-04 20:51:28 +00:00 |
RAS_IRenderTools.h
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Fix for bug #18423: BGE lights in overlay scene also affected
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2009-03-24 15:45:08 +00:00 |
RAS_LightObject.h
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Fix for bug #18423: BGE lights in overlay scene also affected
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2009-03-24 15:45:08 +00:00 |
RAS_MaterialBucket.cpp
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BGE bug #18762 fixed: softbody. An incompatibility between the soft body deformer and other types of deformer was causing the soft body to disappear in the game. This was the case when the soft body had an armature or simply vertex groups.
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2009-05-19 06:48:36 +00:00 |
RAS_MaterialBucket.h
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BGE performance, 3rd round: culling and rasterizer.
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2009-05-07 09:13:01 +00:00 |
RAS_MeshObject.cpp
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BGE performance, 4th round: logic
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2009-05-10 20:53:58 +00:00 |
RAS_MeshObject.h
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BGE performance, 4th round: logic
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2009-05-10 20:53:58 +00:00 |
RAS_ObjectColor.h
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Patch from GSR that a) fixes a whole bunch of GPL/BL license
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2008-04-16 22:40:48 +00:00 |
RAS_Polygon.cpp
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BGE: Occlusion culling and other performance improvements.
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2009-04-13 20:08:33 +00:00 |
RAS_Polygon.h
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BGE: Occlusion culling and other performance improvements.
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2009-04-13 20:08:33 +00:00 |
RAS_Rect.h
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Patch from GSR that a) fixes a whole bunch of GPL/BL license
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2008-04-16 22:40:48 +00:00 |
RAS_texmatrix.cpp
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Patch from GSR that a) fixes a whole bunch of GPL/BL license
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2008-04-16 22:40:48 +00:00 |
RAS_TexMatrix.h
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Patch from GSR that a) fixes a whole bunch of GPL/BL license
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2008-04-16 22:40:48 +00:00 |
RAS_TexVert.cpp
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TexVert sharing was disabled for flat faces, this is silly since a building or any other model with flat faces will often be able to share texverts.
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2009-04-27 17:53:41 +00:00 |
RAS_TexVert.h
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Minor speedups for the BGE
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2009-02-25 06:43:03 +00:00 |
SConscript
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BGE performance, 3rd round: culling and rasterizer.
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2009-05-07 09:13:01 +00:00 |