forked from bartvdbraak/blender
dc6ae673b1
The modules were moved in order to access the camera internal matrixes. It will make then compatible with multiple viewports in a near future. So far the problem I found was: 1) KX_Camera doesn't store the canvas viewport 2) RAS_ICanvas methods: GetDisplayArea and GetWindowArea are affected by multiple viewports (and they shouldn't). Test file is here: http://www.pasteall.org/blend/68 |
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.. | ||
BlenderRoutines | ||
Converter | ||
Expressions | ||
GameLogic | ||
GamePlayer | ||
Ketsji | ||
Network | ||
Physics | ||
PyDoc | ||
Rasterizer | ||
SceneGraph | ||
VideoTexture | ||
CMakeLists.txt | ||
Makefile | ||
SConscript |