blender/intern/cycles/device
Brecht Van Lommel f99343d3b8 Cycles: Render Passes
Currently supported passes:
* Combined, Z, Normal, Object Index, Material Index, Emission, Environment,
  Diffuse/Glossy/Transmission x Direct/Indirect/Color

Not supported yet:
* UV, Vector, Mist

Only enabled for CPU devices at the moment, will do GPU tweaks tommorrow,
also for environment importance sampling.

Documentation:
http://wiki.blender.org/index.php/Doc:2.6/Manual/Render/Cycles/Passes
2012-01-25 17:23:52 +00:00
..
CMakeLists.txt add some missing headers to cmake, also add some files as comments since it seems they should be added but evidently work fine without. 2011-11-10 06:05:22 +00:00
device_cpu.cpp Cycles: Render Passes 2012-01-25 17:23:52 +00:00
device_cuda.cpp Cycles: multi GPU rendering support. 2012-01-09 16:58:01 +00:00
device_intern.h Cycles: device code refactoring, no functional changes. 2012-01-04 18:06:32 +00:00
device_memory.h Cycles: device code refactoring, no functional changes. 2012-01-04 18:06:32 +00:00
device_multi.cpp Cycles: multi GPU rendering support. 2012-01-09 16:58:01 +00:00
device_network.cpp Cycles: multi GPU rendering support. 2012-01-09 16:58:01 +00:00
device_network.h Cycles: some tweaks to silence msvc assertions in debug mode. 2011-10-03 15:31:45 +00:00
device_opencl.cpp Cycles: multi GPU rendering support. 2012-01-09 16:58:01 +00:00
device.cpp Fix: cycles CPU device not being used when it should be on some multi-GPU 2012-01-11 13:18:06 +00:00
device.h Cycles: multi GPU rendering support. 2012-01-09 16:58:01 +00:00