forked from bartvdbraak/blender
def33757e3
http://www.graphicall.org/ftp/ideasman42/game_euler.png - dont calculate handles for key added (it does them all at the end). - was doing twice the number of curve lookup's per frame as was needed. - test handles function that runs at the end was converting to ipo transformation values for no reason. - when adding new curves set them to linear interpolation. |
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.. | ||
blender | ||
creator | ||
darwin | ||
gameengine | ||
icons | ||
kernel | ||
CMakeLists.txt | ||
Makefile | ||
nan_compile.mk | ||
nan_definitions.mk | ||
nan_link.mk | ||
nan_subdirs.mk | ||
nan_warn.mk | ||
SConscript |