forked from bartvdbraak/blender
fd2b115678
- Initialize python types with PyType_Ready, which adds methods to the type dictionary. - use Pythons get/setattro (uses a python string for the attribute rather then char*). Using basic C strings seems nice but internally python converts them to python strings and discards them for most functions that accept char arrays. - Method lookups use the PyTypes dictionary (should be faster then Py_FindMethod) - Renamed __getattr -> py_base_getattro, _getattr -> py_getattro, __repr -> py_base_repr, py_delattro, py_getattro_self etc. From here is possible to put all the parent classes methods into each python types dictionary to avoid nested lookups (api has 4 levels of lookups in some places), tested this but its not ready yet. Simple tests for getting a method within a loop show this to be between 0.5 and 3.2x faster then using Py_FindMethod()
92 lines
2.3 KiB
C++
92 lines
2.3 KiB
C++
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//
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// actuator for global game stuff
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//
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// $Id$
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//
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// ***** BEGIN GPL LICENSE BLOCK *****
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License
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// as published by the Free Software Foundation; either version 2
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// of the License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software Foundation,
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// Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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//
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// The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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// All rights reserved.
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//
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// The Original Code is: all of this file.
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//
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// Contributor(s): none yet.
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//
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// ***** END GPL LICENSE BLOCK *****
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//
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#ifndef __KX_GAMEACTUATOR
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#define __KX_GAMEACTUATOR
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#include "SCA_IActuator.h"
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class KX_GameActuator : public SCA_IActuator
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{
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Py_Header;
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protected:
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int m_mode;
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bool m_restart;
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STR_String m_filename;
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STR_String m_loadinganimationname;
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class KX_Scene* m_scene;
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class KX_KetsjiEngine* m_ketsjiengine;
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public:
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enum KX_GameActuatorMode
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{
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KX_GAME_NODEF = 0,
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KX_GAME_LOAD,
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KX_GAME_START,
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KX_GAME_RESTART,
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KX_GAME_QUIT,
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KX_GAME_SAVECFG,
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KX_GAME_LOADCFG,
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KX_GAME_MAX
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};
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KX_GameActuator(SCA_IObject* gameobj,
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int mode,
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const STR_String& filename,
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const STR_String& loadinganimationname,
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KX_Scene* scene,
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KX_KetsjiEngine* ketsjiEngine,
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PyTypeObject* T=&Type);
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virtual ~KX_GameActuator();
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virtual CValue* GetReplica();
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virtual bool Update();
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/* --------------------------------------------------------------------- */
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/* Python interface ---------------------------------------------------- */
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/* --------------------------------------------------------------------- */
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virtual PyObject* py_getattro(PyObject *attr);
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virtual int py_setattro(PyObject *attr, PyObject *value);
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// Deprecated functions ----->
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KX_PYMETHOD_DOC(KX_GameActuator,GetFile);
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KX_PYMETHOD_DOC(KX_GameActuator,SetFile);
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// <-----
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}; /* end of class KX_GameActuator */
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#endif
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