blender/source/gameengine/Ketsji
Campbell Barton df8cf26404 Added m_zombie to the base python class (PyObjectPlus), when this is set all the subclasses will raise an error on access to their members.
Other small changes...
- KX_Camera and KX_Light didnt have get/setitem access in their PyType definition.
- CList.from_id() error checking for a long was checking for -1 against an unsigned value (own fault)
- CValue::SpecialRelease was incrementing an int for no reason.
- renamed m_attrlist to m_attr_dict since its a PyDict type.
- removed custom getattro/setattro functions for KX_Scene and KX_GameObject, use py_base_getattro, py_base_setattro for all subclasses of PyObjectPlus.
- lowercase windows.h in VideoBase.cpp for cross compiling.
2009-04-17 20:06:06 +00:00
..
KXNetwork Added function name to many of the PyArg_ParseTuple calls in gameengine 2009-04-10 16:45:19 +00:00
BL_BlenderShader.cpp Fix for bug #18423: BGE lights in overlay scene also affected 2009-03-24 15:45:08 +00:00
BL_BlenderShader.h Merge of first part of changes from the apricot branch, especially 2008-09-04 20:51:28 +00:00
BL_Material.cpp Sync with Apricot Game Engine 2008-07-10 12:47:20 +00:00
BL_Material.h Merge of first part of changes from the apricot branch, especially 2008-09-04 20:51:28 +00:00
BL_Shader.cpp Added function name to many of the PyArg_ParseTuple calls in gameengine 2009-04-10 16:45:19 +00:00
BL_Shader.h Python ref-counting fixes 2009-04-06 08:17:04 +00:00
BL_Texture.cpp BGE Python API 2009-02-19 13:42:07 +00:00
BL_Texture.h Preparation to VideoTexture: everything but the VideoTexture module itself. 2008-10-31 21:06:48 +00:00
CMakeLists.txt BGE Py API 2009-04-07 18:55:35 +00:00
KX_BlenderMaterial.cpp Added function name to many of the PyArg_ParseTuple calls in gameengine 2009-04-10 16:45:19 +00:00
KX_BlenderMaterial.h BGE Bugfixes (mostly in the py api) 2009-04-05 14:01:49 +00:00
KX_BulletPhysicsController.cpp BGE Physics 2009-04-14 12:34:39 +00:00
KX_BulletPhysicsController.h BGE Physics 2009-04-14 12:34:39 +00:00
KX_Camera.cpp Added m_zombie to the base python class (PyObjectPlus), when this is set all the subclasses will raise an error on access to their members. 2009-04-17 20:06:06 +00:00
KX_Camera.h BGE Scenegraph and View frustrum culling improvement. 2009-04-07 22:14:06 +00:00
KX_CameraActuator.cpp Fix for own recent reference count error. 2009-04-15 04:34:27 +00:00
KX_CameraActuator.h moved more attributes from getattr into PyAttributeDef's 2009-04-04 02:57:35 +00:00
KX_CameraIpoSGController.cpp Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
KX_CameraIpoSGController.h Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
KX_CDActuator.cpp Added function name to many of the PyArg_ParseTuple calls in gameengine 2009-04-10 16:45:19 +00:00
KX_CDActuator.h Python BGE API 2009-04-03 14:51:06 +00:00
KX_ClientObjectInfo.h Building the game engine with Solid/Sumo is now optional for scons using WITH_BF_SOLID. 2009-02-25 12:07:51 +00:00
KX_ConstraintActuator.cpp Added function name to many of the PyArg_ParseTuple calls in gameengine 2009-04-10 16:45:19 +00:00
KX_ConstraintActuator.h BGE API cleanup: ConstraintActuator. 2009-04-09 23:10:12 +00:00
KX_ConstraintWrapper.cpp BGE Python API 2009-04-12 09:56:30 +00:00
KX_ConstraintWrapper.h Python BGE API 2009-04-03 14:51:06 +00:00
KX_ConvertPhysicsObject.h Add support to lock individual axis during rigid body simulation, for translation and rotation. This makes it easier to do 1D or 2D physics (tetris, blockout) 2009-03-09 07:12:16 +00:00
KX_ConvertPhysicsObjects.cpp BGE Physics 2009-04-14 12:34:39 +00:00
KX_Dome.cpp Remove redundant include GL/glu.h in KX_Dome.cpp. 2009-04-09 10:29:07 +00:00
KX_Dome.h Patch #18462: Fisheye (Dome) and Spherical Panoramic mode in BGE. 2009-04-08 15:06:20 +00:00
KX_EmptyObject.cpp Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
KX_EmptyObject.h Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
KX_GameActuator.cpp Added function name to many of the PyArg_ParseTuple calls in gameengine 2009-04-10 16:45:19 +00:00
KX_GameActuator.h Python BGE API 2009-04-03 14:51:06 +00:00
KX_GameObject.cpp Added m_zombie to the base python class (PyObjectPlus), when this is set all the subclasses will raise an error on access to their members. 2009-04-17 20:06:06 +00:00
KX_GameObject.h Added m_zombie to the base python class (PyObjectPlus), when this is set all the subclasses will raise an error on access to their members. 2009-04-17 20:06:06 +00:00
KX_IInterpolator.h Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
KX_IPhysicsController.cpp BGE patch: dynamically update the coumpound parent shape when parenting to a compound object. 2009-01-13 22:59:18 +00:00
KX_IPhysicsController.h BGE Physics 2009-04-14 12:34:39 +00:00
KX_IPO_SGController.cpp remove warnings for the BGE 2009-02-25 03:26:02 +00:00
KX_IPO_SGController.h BGE bug #17657 fixed: dRotY doesn't work properly after 90 degrees rotation. 2008-09-23 20:07:15 +00:00
KX_IpoActuator.cpp Added function name to many of the PyArg_ParseTuple calls in gameengine 2009-04-10 16:45:19 +00:00
KX_IpoActuator.h Python BGE API 2009-04-03 14:51:06 +00:00
KX_IPOTransform.h Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
KX_IScalarInterpolator.h Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
KX_ISceneConverter.h Merge of first part of changes from the apricot branch, especially 2008-09-04 20:51:28 +00:00
KX_ISystem.h Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
KX_KetsjiEngine.cpp BGE: Occlusion culling and other performance improvements. 2009-04-13 20:08:33 +00:00
KX_KetsjiEngine.h Patch #18462: Fisheye (Dome) and Spherical Panoramic mode in BGE. 2009-04-08 15:06:20 +00:00
KX_Light.cpp Added m_zombie to the base python class (PyObjectPlus), when this is set all the subclasses will raise an error on access to their members. 2009-04-17 20:06:06 +00:00
KX_Light.h Python BGE API 2009-04-03 14:51:06 +00:00
KX_LightIpoSGController.cpp Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
KX_LightIpoSGController.h Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
KX_MaterialIpoController.cpp Win64: please check my changes if you ran across them ;) But should be fine since no additional crashes were reported! 2008-08-17 17:08:00 +00:00
KX_MaterialIpoController.h BGE patch: approve patch #17312: Multiple material IPOs per mesh in BGE. 2008-07-25 13:45:57 +00:00
KX_MeshProxy.cpp mesh proxy attributes from andrecastelo 2009-04-13 03:43:16 +00:00
KX_MeshProxy.h mesh proxy attributes from andrecastelo 2009-04-13 03:43:16 +00:00
KX_MotionState.cpp gcc wouldn't compile using a reference 2009-04-07 23:21:30 +00:00
KX_MotionState.h BGE Scenegraph and View frustrum culling improvement. 2009-04-07 22:14:06 +00:00
KX_MouseFocusSensor.cpp BGE MouseFocusSensor 2009-04-15 13:50:56 +00:00
KX_MouseFocusSensor.h BGE MouseFocusSensor 2009-04-15 13:50:56 +00:00
KX_NearSensor.cpp BGE Scenegraph and View frustrum culling improvement. 2009-04-07 22:14:06 +00:00
KX_NearSensor.h Python BGE API 2009-04-03 14:51:06 +00:00
KX_ObColorIpoSGController.cpp Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
KX_ObColorIpoSGController.h Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
KX_ObjectActuator.cpp Added function name to many of the PyArg_ParseTuple calls in gameengine 2009-04-10 16:45:19 +00:00
KX_ObjectActuator.h Python BGE API 2009-04-03 14:51:06 +00:00
KX_OdePhysicsController.cpp BGE patch: dynamically update the coumpound parent shape when parenting to a compound object. 2009-01-13 22:59:18 +00:00
KX_OdePhysicsController.h BGE: Keep Sumo and ODE in sync with Bullet at API level, fix a compilation problem in MSVC. 2009-04-14 17:22:14 +00:00
KX_OrientationInterpolator.cpp Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
KX_OrientationInterpolator.h Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
KX_ParentActuator.cpp Added function name to many of the PyArg_ParseTuple calls in gameengine 2009-04-10 16:45:19 +00:00
KX_ParentActuator.h Python BGE API 2009-04-03 14:51:06 +00:00
KX_PhysicsEngineEnums.h Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
KX_PhysicsObjectWrapper.cpp Added function name to many of the PyArg_ParseTuple calls in gameengine 2009-04-10 16:45:19 +00:00
KX_PhysicsObjectWrapper.h Python BGE API 2009-04-03 14:51:06 +00:00
KX_PhysicsPropertiesobsolete.h Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
KX_PolygonMaterial.cpp Fix for own recent reference count error. 2009-04-15 04:34:27 +00:00
KX_PolygonMaterial.h BGE Bugfixes (mostly in the py api) 2009-04-05 14:01:49 +00:00
KX_PolyProxy.cpp use long long rather then int for storing game logic properties. 2009-04-12 06:41:01 +00:00
KX_PolyProxy.h use long long rather then int for storing game logic properties. 2009-04-12 06:41:01 +00:00
KX_PositionInterpolator.cpp Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
KX_PositionInterpolator.h Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
KX_PyConstraintBinding.cpp Python ref-counting fixes 2009-04-06 08:17:04 +00:00
KX_PyConstraintBinding.h Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
KX_PyMath.cpp BGE Python API 2009-04-05 06:08:41 +00:00
KX_PyMath.h BGE Python API 2009-02-23 06:41:10 +00:00
KX_PythonInit.cpp bpy_internal_import.c should build with py2.3 now, also gave bpy_internal_import functions better names. 2009-04-16 06:24:47 +00:00
KX_PythonInit.h BGE Py API 2009-04-07 18:55:35 +00:00
KX_PythonInitTypes.cpp SVN maintenance. 2009-04-13 19:33:22 +00:00
KX_PythonInitTypes.h SVN maintenance. 2009-04-13 19:33:22 +00:00
KX_RadarSensor.cpp BGE Scenegraph and View frustrum culling improvement. 2009-04-07 22:14:06 +00:00
KX_RadarSensor.h Python BGE API 2009-04-03 14:51:06 +00:00
KX_RayCast.cpp BGE Bugfixes (mostly in the py api) 2009-04-05 14:01:49 +00:00
KX_RayCast.h BGE patch: KX_GameObject::rayCast() improvements to have X-Ray option, return true face normal and hit polygon information. 2008-08-27 19:34:19 +00:00
KX_RayEventManager.cpp BGE patch: logic optimization part 2: remove inactive sensors from logic manager. 2008-07-30 17:41:47 +00:00
KX_RayEventManager.h BGE patch: logic optimization part 2: remove inactive sensors from logic manager. 2008-07-30 17:41:47 +00:00
KX_RaySensor.cpp BGE Python API 2009-04-07 11:06:35 +00:00
KX_RaySensor.h Python BGE API 2009-04-03 14:51:06 +00:00
KX_SCA_AddObjectActuator.cpp Added function name to many of the PyArg_ParseTuple calls in gameengine 2009-04-10 16:45:19 +00:00
KX_SCA_AddObjectActuator.h Python BGE API 2009-04-03 14:51:06 +00:00
KX_SCA_DynamicActuator.cpp Added function name to many of the PyArg_ParseTuple calls in gameengine 2009-04-10 16:45:19 +00:00
KX_SCA_DynamicActuator.h Python BGE API 2009-04-03 14:51:06 +00:00
KX_SCA_EndObjectActuator.cpp Python BGE API 2009-04-03 14:51:06 +00:00
KX_SCA_EndObjectActuator.h Python BGE API 2009-04-03 14:51:06 +00:00
KX_SCA_ReplaceMeshActuator.cpp BGE Python API 2009-04-07 11:06:35 +00:00
KX_SCA_ReplaceMeshActuator.h Python BGE API 2009-04-03 14:51:06 +00:00
KX_ScalarInterpolator.cpp Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
KX_ScalarInterpolator.h Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
KX_ScalingInterpolator.cpp Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
KX_ScalingInterpolator.h Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
KX_Scene.cpp Added m_zombie to the base python class (PyObjectPlus), when this is set all the subclasses will raise an error on access to their members. 2009-04-17 20:06:06 +00:00
KX_Scene.h Added m_zombie to the base python class (PyObjectPlus), when this is set all the subclasses will raise an error on access to their members. 2009-04-17 20:06:06 +00:00
KX_SceneActuator.cpp Added function name to many of the PyArg_ParseTuple calls in gameengine 2009-04-10 16:45:19 +00:00
KX_SceneActuator.h Python BGE API 2009-04-03 14:51:06 +00:00
KX_SG_BoneParentNodeRelationship.cpp BGE Scenegraph and View frustrum culling improvement. 2009-04-07 22:14:06 +00:00
KX_SG_BoneParentNodeRelationship.h BGE Scenegraph and View frustrum culling improvement. 2009-04-07 22:14:06 +00:00
KX_SG_NodeRelationships.cpp BGE: slow parent was causing scaling distortion, now use correct quaternion interpolation. 2009-04-16 20:13:13 +00:00
KX_SG_NodeRelationships.h BGE Scenegraph and View frustrum culling improvement. 2009-04-07 22:14:06 +00:00
KX_SoundActuator.cpp Added function name to many of the PyArg_ParseTuple calls in gameengine 2009-04-10 16:45:19 +00:00
KX_SoundActuator.h BGE API cleanup: sound actuator. 2009-04-09 20:40:12 +00:00
KX_StateActuator.cpp Added function name to many of the PyArg_ParseTuple calls in gameengine 2009-04-10 16:45:19 +00:00
KX_StateActuator.h BGE API cleanup: StateActuator. 2009-04-09 21:15:44 +00:00
KX_SumoPhysicsController.cpp BGE patch #18051: add localInertia attribute to GameObject. 2009-04-08 16:25:00 +00:00
KX_SumoPhysicsController.h BGE: Keep Sumo and ODE in sync with Bullet at API level, fix a compilation problem in MSVC. 2009-04-14 17:22:14 +00:00
KX_TimeCategoryLogger.cpp Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
KX_TimeCategoryLogger.h Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
KX_TimeLogger.cpp Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
KX_TimeLogger.h Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
KX_TouchEventManager.cpp BGE fix bug #17430: BGE Collide/Touch Sensor interfearing with other unrelated sensor states. The bug was introduced in the recent logic optimization patch. It only affects collision and touch sensors. The bug is fixed by keeping track of registration count. 2008-08-05 16:23:33 +00:00
KX_TouchEventManager.h BGE patch: logic optimization part 2: remove inactive sensors from logic manager. 2008-07-30 17:41:47 +00:00
KX_TouchSensor.cpp BGE Python API 2009-04-07 11:06:35 +00:00
KX_TouchSensor.h moved more attributes from getattr into PyAttributeDef's 2009-04-04 02:57:35 +00:00
KX_TrackToActuator.cpp Added function name to many of the PyArg_ParseTuple calls in gameengine 2009-04-10 16:45:19 +00:00
KX_TrackToActuator.h Python BGE API 2009-04-03 14:51:06 +00:00
KX_VehicleWrapper.cpp BGE Python API 2009-04-12 09:56:30 +00:00
KX_VehicleWrapper.h Python BGE API 2009-04-03 14:51:06 +00:00
KX_VertexProxy.cpp BGE Python API 2009-04-12 09:56:30 +00:00
KX_VertexProxy.h use long long rather then int for storing game logic properties. 2009-04-12 06:41:01 +00:00
KX_VisibilityActuator.cpp BGE: Occlusion culling and other performance improvements. 2009-04-13 20:08:33 +00:00
KX_VisibilityActuator.h BGE: Occlusion culling and other performance improvements. 2009-04-13 20:08:33 +00:00
KX_WorldInfo.cpp Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
KX_WorldInfo.h Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
KX_WorldIpoController.cpp Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
KX_WorldIpoController.h Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
Makefile Merge of first part of changes from the apricot branch, especially 2008-09-04 20:51:28 +00:00
SConscript BGE Py API 2009-04-07 18:55:35 +00:00