..
KXNetwork
Added function name to many of the PyArg_ParseTuple calls in gameengine
2009-04-10 16:45:19 +00:00
BL_BlenderShader.cpp
Fix for bug #18423 : BGE lights in overlay scene also affected
2009-03-24 15:45:08 +00:00
BL_BlenderShader.h
Merge of first part of changes from the apricot branch, especially
2008-09-04 20:51:28 +00:00
BL_Material.cpp
Sync with Apricot Game Engine
2008-07-10 12:47:20 +00:00
BL_Material.h
Merge of first part of changes from the apricot branch, especially
2008-09-04 20:51:28 +00:00
BL_Shader.cpp
Added function name to many of the PyArg_ParseTuple calls in gameengine
2009-04-10 16:45:19 +00:00
BL_Shader.h
Python ref-counting fixes
2009-04-06 08:17:04 +00:00
BL_Texture.cpp
BGE Python API
2009-02-19 13:42:07 +00:00
BL_Texture.h
Preparation to VideoTexture: everything but the VideoTexture module itself.
2008-10-31 21:06:48 +00:00
CMakeLists.txt
BGE Py API
2009-04-07 18:55:35 +00:00
KX_BlenderMaterial.cpp
Added function name to many of the PyArg_ParseTuple calls in gameengine
2009-04-10 16:45:19 +00:00
KX_BlenderMaterial.h
BGE Bugfixes (mostly in the py api)
2009-04-05 14:01:49 +00:00
KX_BulletPhysicsController.cpp
BGE Physics
2009-04-14 12:34:39 +00:00
KX_BulletPhysicsController.h
BGE Physics
2009-04-14 12:34:39 +00:00
KX_Camera.cpp
Added m_zombie to the base python class (PyObjectPlus), when this is set all the subclasses will raise an error on access to their members.
2009-04-17 20:06:06 +00:00
KX_Camera.h
BGE Scenegraph and View frustrum culling improvement.
2009-04-07 22:14:06 +00:00
KX_CameraActuator.cpp
Fix for own recent reference count error.
2009-04-15 04:34:27 +00:00
KX_CameraActuator.h
moved more attributes from getattr into PyAttributeDef's
2009-04-04 02:57:35 +00:00
KX_CameraIpoSGController.cpp
Patch from GSR that a) fixes a whole bunch of GPL/BL license
2008-04-16 22:40:48 +00:00
KX_CameraIpoSGController.h
Patch from GSR that a) fixes a whole bunch of GPL/BL license
2008-04-16 22:40:48 +00:00
KX_CDActuator.cpp
Added function name to many of the PyArg_ParseTuple calls in gameengine
2009-04-10 16:45:19 +00:00
KX_CDActuator.h
Python BGE API
2009-04-03 14:51:06 +00:00
KX_ClientObjectInfo.h
Building the game engine with Solid/Sumo is now optional for scons using WITH_BF_SOLID.
2009-02-25 12:07:51 +00:00
KX_ConstraintActuator.cpp
Added function name to many of the PyArg_ParseTuple calls in gameengine
2009-04-10 16:45:19 +00:00
KX_ConstraintActuator.h
BGE API cleanup: ConstraintActuator.
2009-04-09 23:10:12 +00:00
KX_ConstraintWrapper.cpp
BGE Python API
2009-04-12 09:56:30 +00:00
KX_ConstraintWrapper.h
Python BGE API
2009-04-03 14:51:06 +00:00
KX_ConvertPhysicsObject.h
Add support to lock individual axis during rigid body simulation, for translation and rotation. This makes it easier to do 1D or 2D physics (tetris, blockout)
2009-03-09 07:12:16 +00:00
KX_ConvertPhysicsObjects.cpp
BGE Physics
2009-04-14 12:34:39 +00:00
KX_Dome.cpp
Remove redundant include GL/glu.h in KX_Dome.cpp.
2009-04-09 10:29:07 +00:00
KX_Dome.h
Patch #18462 : Fisheye (Dome) and Spherical Panoramic mode in BGE.
2009-04-08 15:06:20 +00:00
KX_EmptyObject.cpp
Patch from GSR that a) fixes a whole bunch of GPL/BL license
2008-04-16 22:40:48 +00:00
KX_EmptyObject.h
Patch from GSR that a) fixes a whole bunch of GPL/BL license
2008-04-16 22:40:48 +00:00
KX_GameActuator.cpp
Added function name to many of the PyArg_ParseTuple calls in gameengine
2009-04-10 16:45:19 +00:00
KX_GameActuator.h
Python BGE API
2009-04-03 14:51:06 +00:00
KX_GameObject.cpp
Added m_zombie to the base python class (PyObjectPlus), when this is set all the subclasses will raise an error on access to their members.
2009-04-17 20:06:06 +00:00
KX_GameObject.h
Added m_zombie to the base python class (PyObjectPlus), when this is set all the subclasses will raise an error on access to their members.
2009-04-17 20:06:06 +00:00
KX_IInterpolator.h
Patch from GSR that a) fixes a whole bunch of GPL/BL license
2008-04-16 22:40:48 +00:00
KX_IPhysicsController.cpp
BGE patch: dynamically update the coumpound parent shape when parenting to a compound object.
2009-01-13 22:59:18 +00:00
KX_IPhysicsController.h
BGE Physics
2009-04-14 12:34:39 +00:00
KX_IPO_SGController.cpp
remove warnings for the BGE
2009-02-25 03:26:02 +00:00
KX_IPO_SGController.h
BGE bug #17657 fixed: dRotY doesn't work properly after 90 degrees rotation.
2008-09-23 20:07:15 +00:00
KX_IpoActuator.cpp
Added function name to many of the PyArg_ParseTuple calls in gameengine
2009-04-10 16:45:19 +00:00
KX_IpoActuator.h
Python BGE API
2009-04-03 14:51:06 +00:00
KX_IPOTransform.h
Patch from GSR that a) fixes a whole bunch of GPL/BL license
2008-04-16 22:40:48 +00:00
KX_IScalarInterpolator.h
Patch from GSR that a) fixes a whole bunch of GPL/BL license
2008-04-16 22:40:48 +00:00
KX_ISceneConverter.h
Merge of first part of changes from the apricot branch, especially
2008-09-04 20:51:28 +00:00
KX_ISystem.h
Patch from GSR that a) fixes a whole bunch of GPL/BL license
2008-04-16 22:40:48 +00:00
KX_KetsjiEngine.cpp
BGE: Occlusion culling and other performance improvements.
2009-04-13 20:08:33 +00:00
KX_KetsjiEngine.h
Patch #18462 : Fisheye (Dome) and Spherical Panoramic mode in BGE.
2009-04-08 15:06:20 +00:00
KX_Light.cpp
Added m_zombie to the base python class (PyObjectPlus), when this is set all the subclasses will raise an error on access to their members.
2009-04-17 20:06:06 +00:00
KX_Light.h
Python BGE API
2009-04-03 14:51:06 +00:00
KX_LightIpoSGController.cpp
Patch from GSR that a) fixes a whole bunch of GPL/BL license
2008-04-16 22:40:48 +00:00
KX_LightIpoSGController.h
Patch from GSR that a) fixes a whole bunch of GPL/BL license
2008-04-16 22:40:48 +00:00
KX_MaterialIpoController.cpp
Win64: please check my changes if you ran across them ;) But should be fine since no additional crashes were reported!
2008-08-17 17:08:00 +00:00
KX_MaterialIpoController.h
BGE patch: approve patch #17312 : Multiple material IPOs per mesh in BGE.
2008-07-25 13:45:57 +00:00
KX_MeshProxy.cpp
mesh proxy attributes from andrecastelo
2009-04-13 03:43:16 +00:00
KX_MeshProxy.h
mesh proxy attributes from andrecastelo
2009-04-13 03:43:16 +00:00
KX_MotionState.cpp
gcc wouldn't compile using a reference
2009-04-07 23:21:30 +00:00
KX_MotionState.h
BGE Scenegraph and View frustrum culling improvement.
2009-04-07 22:14:06 +00:00
KX_MouseFocusSensor.cpp
BGE MouseFocusSensor
2009-04-15 13:50:56 +00:00
KX_MouseFocusSensor.h
BGE MouseFocusSensor
2009-04-15 13:50:56 +00:00
KX_NearSensor.cpp
BGE Scenegraph and View frustrum culling improvement.
2009-04-07 22:14:06 +00:00
KX_NearSensor.h
Python BGE API
2009-04-03 14:51:06 +00:00
KX_ObColorIpoSGController.cpp
Patch from GSR that a) fixes a whole bunch of GPL/BL license
2008-04-16 22:40:48 +00:00
KX_ObColorIpoSGController.h
Patch from GSR that a) fixes a whole bunch of GPL/BL license
2008-04-16 22:40:48 +00:00
KX_ObjectActuator.cpp
Added function name to many of the PyArg_ParseTuple calls in gameengine
2009-04-10 16:45:19 +00:00
KX_ObjectActuator.h
Python BGE API
2009-04-03 14:51:06 +00:00
KX_OdePhysicsController.cpp
BGE patch: dynamically update the coumpound parent shape when parenting to a compound object.
2009-01-13 22:59:18 +00:00
KX_OdePhysicsController.h
BGE: Keep Sumo and ODE in sync with Bullet at API level, fix a compilation problem in MSVC.
2009-04-14 17:22:14 +00:00
KX_OrientationInterpolator.cpp
Patch from GSR that a) fixes a whole bunch of GPL/BL license
2008-04-16 22:40:48 +00:00
KX_OrientationInterpolator.h
Patch from GSR that a) fixes a whole bunch of GPL/BL license
2008-04-16 22:40:48 +00:00
KX_ParentActuator.cpp
Added function name to many of the PyArg_ParseTuple calls in gameengine
2009-04-10 16:45:19 +00:00
KX_ParentActuator.h
Python BGE API
2009-04-03 14:51:06 +00:00
KX_PhysicsEngineEnums.h
Patch from GSR that a) fixes a whole bunch of GPL/BL license
2008-04-16 22:40:48 +00:00
KX_PhysicsObjectWrapper.cpp
Added function name to many of the PyArg_ParseTuple calls in gameengine
2009-04-10 16:45:19 +00:00
KX_PhysicsObjectWrapper.h
Python BGE API
2009-04-03 14:51:06 +00:00
KX_PhysicsPropertiesobsolete.h
Patch from GSR that a) fixes a whole bunch of GPL/BL license
2008-04-16 22:40:48 +00:00
KX_PolygonMaterial.cpp
Fix for own recent reference count error.
2009-04-15 04:34:27 +00:00
KX_PolygonMaterial.h
BGE Bugfixes (mostly in the py api)
2009-04-05 14:01:49 +00:00
KX_PolyProxy.cpp
use long long rather then int for storing game logic properties.
2009-04-12 06:41:01 +00:00
KX_PolyProxy.h
use long long rather then int for storing game logic properties.
2009-04-12 06:41:01 +00:00
KX_PositionInterpolator.cpp
Patch from GSR that a) fixes a whole bunch of GPL/BL license
2008-04-16 22:40:48 +00:00
KX_PositionInterpolator.h
Patch from GSR that a) fixes a whole bunch of GPL/BL license
2008-04-16 22:40:48 +00:00
KX_PyConstraintBinding.cpp
Python ref-counting fixes
2009-04-06 08:17:04 +00:00
KX_PyConstraintBinding.h
Patch from GSR that a) fixes a whole bunch of GPL/BL license
2008-04-16 22:40:48 +00:00
KX_PyMath.cpp
BGE Python API
2009-04-05 06:08:41 +00:00
KX_PyMath.h
BGE Python API
2009-02-23 06:41:10 +00:00
KX_PythonInit.cpp
bpy_internal_import.c should build with py2.3 now, also gave bpy_internal_import functions better names.
2009-04-16 06:24:47 +00:00
KX_PythonInit.h
BGE Py API
2009-04-07 18:55:35 +00:00
KX_PythonInitTypes.cpp
SVN maintenance.
2009-04-13 19:33:22 +00:00
KX_PythonInitTypes.h
SVN maintenance.
2009-04-13 19:33:22 +00:00
KX_RadarSensor.cpp
BGE Scenegraph and View frustrum culling improvement.
2009-04-07 22:14:06 +00:00
KX_RadarSensor.h
Python BGE API
2009-04-03 14:51:06 +00:00
KX_RayCast.cpp
BGE Bugfixes (mostly in the py api)
2009-04-05 14:01:49 +00:00
KX_RayCast.h
BGE patch: KX_GameObject::rayCast() improvements to have X-Ray option, return true face normal and hit polygon information.
2008-08-27 19:34:19 +00:00
KX_RayEventManager.cpp
BGE patch: logic optimization part 2: remove inactive sensors from logic manager.
2008-07-30 17:41:47 +00:00
KX_RayEventManager.h
BGE patch: logic optimization part 2: remove inactive sensors from logic manager.
2008-07-30 17:41:47 +00:00
KX_RaySensor.cpp
BGE Python API
2009-04-07 11:06:35 +00:00
KX_RaySensor.h
Python BGE API
2009-04-03 14:51:06 +00:00
KX_SCA_AddObjectActuator.cpp
Added function name to many of the PyArg_ParseTuple calls in gameengine
2009-04-10 16:45:19 +00:00
KX_SCA_AddObjectActuator.h
Python BGE API
2009-04-03 14:51:06 +00:00
KX_SCA_DynamicActuator.cpp
Added function name to many of the PyArg_ParseTuple calls in gameengine
2009-04-10 16:45:19 +00:00
KX_SCA_DynamicActuator.h
Python BGE API
2009-04-03 14:51:06 +00:00
KX_SCA_EndObjectActuator.cpp
Python BGE API
2009-04-03 14:51:06 +00:00
KX_SCA_EndObjectActuator.h
Python BGE API
2009-04-03 14:51:06 +00:00
KX_SCA_ReplaceMeshActuator.cpp
BGE Python API
2009-04-07 11:06:35 +00:00
KX_SCA_ReplaceMeshActuator.h
Python BGE API
2009-04-03 14:51:06 +00:00
KX_ScalarInterpolator.cpp
Patch from GSR that a) fixes a whole bunch of GPL/BL license
2008-04-16 22:40:48 +00:00
KX_ScalarInterpolator.h
Patch from GSR that a) fixes a whole bunch of GPL/BL license
2008-04-16 22:40:48 +00:00
KX_ScalingInterpolator.cpp
Patch from GSR that a) fixes a whole bunch of GPL/BL license
2008-04-16 22:40:48 +00:00
KX_ScalingInterpolator.h
Patch from GSR that a) fixes a whole bunch of GPL/BL license
2008-04-16 22:40:48 +00:00
KX_Scene.cpp
Added m_zombie to the base python class (PyObjectPlus), when this is set all the subclasses will raise an error on access to their members.
2009-04-17 20:06:06 +00:00
KX_Scene.h
Added m_zombie to the base python class (PyObjectPlus), when this is set all the subclasses will raise an error on access to their members.
2009-04-17 20:06:06 +00:00
KX_SceneActuator.cpp
Added function name to many of the PyArg_ParseTuple calls in gameengine
2009-04-10 16:45:19 +00:00
KX_SceneActuator.h
Python BGE API
2009-04-03 14:51:06 +00:00
KX_SG_BoneParentNodeRelationship.cpp
BGE Scenegraph and View frustrum culling improvement.
2009-04-07 22:14:06 +00:00
KX_SG_BoneParentNodeRelationship.h
BGE Scenegraph and View frustrum culling improvement.
2009-04-07 22:14:06 +00:00
KX_SG_NodeRelationships.cpp
BGE: slow parent was causing scaling distortion, now use correct quaternion interpolation.
2009-04-16 20:13:13 +00:00
KX_SG_NodeRelationships.h
BGE Scenegraph and View frustrum culling improvement.
2009-04-07 22:14:06 +00:00
KX_SoundActuator.cpp
Added function name to many of the PyArg_ParseTuple calls in gameengine
2009-04-10 16:45:19 +00:00
KX_SoundActuator.h
BGE API cleanup: sound actuator.
2009-04-09 20:40:12 +00:00
KX_StateActuator.cpp
Added function name to many of the PyArg_ParseTuple calls in gameengine
2009-04-10 16:45:19 +00:00
KX_StateActuator.h
BGE API cleanup: StateActuator.
2009-04-09 21:15:44 +00:00
KX_SumoPhysicsController.cpp
BGE patch #18051 : add localInertia attribute to GameObject.
2009-04-08 16:25:00 +00:00
KX_SumoPhysicsController.h
BGE: Keep Sumo and ODE in sync with Bullet at API level, fix a compilation problem in MSVC.
2009-04-14 17:22:14 +00:00
KX_TimeCategoryLogger.cpp
Patch from GSR that a) fixes a whole bunch of GPL/BL license
2008-04-16 22:40:48 +00:00
KX_TimeCategoryLogger.h
Patch from GSR that a) fixes a whole bunch of GPL/BL license
2008-04-16 22:40:48 +00:00
KX_TimeLogger.cpp
Patch from GSR that a) fixes a whole bunch of GPL/BL license
2008-04-16 22:40:48 +00:00
KX_TimeLogger.h
Patch from GSR that a) fixes a whole bunch of GPL/BL license
2008-04-16 22:40:48 +00:00
KX_TouchEventManager.cpp
BGE fix bug #17430 : BGE Collide/Touch Sensor interfearing with other unrelated sensor states. The bug was introduced in the recent logic optimization patch. It only affects collision and touch sensors. The bug is fixed by keeping track of registration count.
2008-08-05 16:23:33 +00:00
KX_TouchEventManager.h
BGE patch: logic optimization part 2: remove inactive sensors from logic manager.
2008-07-30 17:41:47 +00:00
KX_TouchSensor.cpp
BGE Python API
2009-04-07 11:06:35 +00:00
KX_TouchSensor.h
moved more attributes from getattr into PyAttributeDef's
2009-04-04 02:57:35 +00:00
KX_TrackToActuator.cpp
Added function name to many of the PyArg_ParseTuple calls in gameengine
2009-04-10 16:45:19 +00:00
KX_TrackToActuator.h
Python BGE API
2009-04-03 14:51:06 +00:00
KX_VehicleWrapper.cpp
BGE Python API
2009-04-12 09:56:30 +00:00
KX_VehicleWrapper.h
Python BGE API
2009-04-03 14:51:06 +00:00
KX_VertexProxy.cpp
BGE Python API
2009-04-12 09:56:30 +00:00
KX_VertexProxy.h
use long long rather then int for storing game logic properties.
2009-04-12 06:41:01 +00:00
KX_VisibilityActuator.cpp
BGE: Occlusion culling and other performance improvements.
2009-04-13 20:08:33 +00:00
KX_VisibilityActuator.h
BGE: Occlusion culling and other performance improvements.
2009-04-13 20:08:33 +00:00
KX_WorldInfo.cpp
Patch from GSR that a) fixes a whole bunch of GPL/BL license
2008-04-16 22:40:48 +00:00
KX_WorldInfo.h
Patch from GSR that a) fixes a whole bunch of GPL/BL license
2008-04-16 22:40:48 +00:00
KX_WorldIpoController.cpp
Patch from GSR that a) fixes a whole bunch of GPL/BL license
2008-04-16 22:40:48 +00:00
KX_WorldIpoController.h
Patch from GSR that a) fixes a whole bunch of GPL/BL license
2008-04-16 22:40:48 +00:00
Makefile
Merge of first part of changes from the apricot branch, especially
2008-09-04 20:51:28 +00:00
SConscript
BGE Py API
2009-04-07 18:55:35 +00:00