forked from bartvdbraak/blender
fd2b115678
- Initialize python types with PyType_Ready, which adds methods to the type dictionary. - use Pythons get/setattro (uses a python string for the attribute rather then char*). Using basic C strings seems nice but internally python converts them to python strings and discards them for most functions that accept char arrays. - Method lookups use the PyTypes dictionary (should be faster then Py_FindMethod) - Renamed __getattr -> py_base_getattro, _getattr -> py_getattro, __repr -> py_base_repr, py_delattro, py_getattro_self etc. From here is possible to put all the parent classes methods into each python types dictionary to avoid nested lookups (api has 4 levels of lookups in some places), tested this but its not ready yet. Simple tests for getting a method within a loop show this to be between 0.5 and 3.2x faster then using Py_FindMethod()
140 lines
3.1 KiB
C++
140 lines
3.1 KiB
C++
/**
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* $Id$
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): none yet.
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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//
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// Remove the actuator's parent when triggered
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//
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// Previously existed as:
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// \source\gameengine\GameLogic\SCA_EndObjectActuator.cpp
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// Please look here for revision history.
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#include "SCA_IActuator.h"
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#include "KX_SCA_EndObjectActuator.h"
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#include "SCA_IScene.h"
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#ifdef HAVE_CONFIG_H
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#include <config.h>
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#endif
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KX_SCA_EndObjectActuator::KX_SCA_EndObjectActuator(SCA_IObject *gameobj,
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SCA_IScene* scene,
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PyTypeObject* T):
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SCA_IActuator(gameobj, T),
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m_scene(scene)
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{
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// intentionally empty
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} /* End of constructor */
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KX_SCA_EndObjectActuator::~KX_SCA_EndObjectActuator()
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{
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// there's nothing to be done here, really....
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} /* end of destructor */
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bool KX_SCA_EndObjectActuator::Update()
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{
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// bool result = false; /*unused*/
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bool bNegativeEvent = IsNegativeEvent();
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RemoveAllEvents();
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if (bNegativeEvent)
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return false; // do nothing on negative events
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m_scene->DelayedRemoveObject(GetParent());
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return false;
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}
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CValue* KX_SCA_EndObjectActuator::GetReplica()
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{
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KX_SCA_EndObjectActuator* replica =
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new KX_SCA_EndObjectActuator(*this);
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if (replica == NULL) return NULL;
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replica->ProcessReplica();
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// this will copy properties and so on...
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CValue::AddDataToReplica(replica);
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return replica;
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};
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/* ------------------------------------------------------------------------- */
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/* Python functions : integration hooks */
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/* ------------------------------------------------------------------------- */
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PyTypeObject KX_SCA_EndObjectActuator::Type = {
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PyObject_HEAD_INIT(NULL)
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0,
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"KX_SCA_EndObjectActuator",
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sizeof(KX_SCA_EndObjectActuator),
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0,
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PyDestructor,
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0,
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0,
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0,
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0,
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py_base_repr,
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0,0,0,0,0,0,
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py_base_getattro,
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py_base_setattro,
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0,0,0,0,0,0,0,0,0,
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Methods
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};
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PyParentObject KX_SCA_EndObjectActuator::Parents[] = {
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&KX_SCA_EndObjectActuator::Type,
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&SCA_IActuator::Type,
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&SCA_ILogicBrick::Type,
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&CValue::Type,
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NULL
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};
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PyMethodDef KX_SCA_EndObjectActuator::Methods[] = {
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{NULL,NULL} //Sentinel
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};
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PyAttributeDef KX_SCA_EndObjectActuator::Attributes[] = {
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{ NULL } //Sentinel
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};
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PyObject* KX_SCA_EndObjectActuator::py_getattro(PyObject *attr)
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{
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py_getattro_up(SCA_IActuator);
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}
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/* eof */
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