forked from bartvdbraak/blender
fd2b115678
- Initialize python types with PyType_Ready, which adds methods to the type dictionary. - use Pythons get/setattro (uses a python string for the attribute rather then char*). Using basic C strings seems nice but internally python converts them to python strings and discards them for most functions that accept char arrays. - Method lookups use the PyTypes dictionary (should be faster then Py_FindMethod) - Renamed __getattr -> py_base_getattro, _getattr -> py_getattro, __repr -> py_base_repr, py_delattro, py_getattro_self etc. From here is possible to put all the parent classes methods into each python types dictionary to avoid nested lookups (api has 4 levels of lookups in some places), tested this but its not ready yet. Simple tests for getting a method within a loop show this to be between 0.5 and 3.2x faster then using Py_FindMethod()
89 lines
2.3 KiB
C++
89 lines
2.3 KiB
C++
//
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// Add object to the game world on action of this actuator
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//
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// $Id$
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//
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// ***** BEGIN GPL LICENSE BLOCK *****
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License
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// as published by the Free Software Foundation; either version 2
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// of the License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software Foundation,
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// Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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//
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// The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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// All rights reserved.
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//
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// The Original Code is: all of this file.
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//
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// Contributor(s): none yet.
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//
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// ***** END GPL LICENSE BLOCK *****
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//
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// Previously existed as:
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// \source\gameengine\GameLogic\SCA_ReplaceMeshActuator.h
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// Please look here for revision history.
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//
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#ifndef __KX_SCA_REPLACEMESHACTUATOR
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#define __KX_SCA_REPLACEMESHACTUATOR
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#include "SCA_IActuator.h"
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#include "SCA_PropertyActuator.h"
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#include "SCA_LogicManager.h"
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#include "SCA_IScene.h"
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#include "RAS_MeshObject.h"
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class KX_SCA_ReplaceMeshActuator : public SCA_IActuator
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{
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Py_Header;
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// mesh reference (mesh to replace)
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RAS_MeshObject* m_mesh;
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SCA_IScene* m_scene;
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public:
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KX_SCA_ReplaceMeshActuator(
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SCA_IObject* gameobj,
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RAS_MeshObject *mesh,
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SCA_IScene* scene,
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PyTypeObject* T=&Type
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);
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~KX_SCA_ReplaceMeshActuator(
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);
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CValue*
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GetReplica(
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);
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virtual bool
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Update();
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void InstantReplaceMesh();
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virtual PyObject* py_getattro(PyObject *attr);
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virtual int py_setattro(PyObject *attr, PyObject* value);
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static PyObject* pyattr_get_mesh(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef);
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static int pyattr_set_mesh(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef, PyObject *value);
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/* 1. setMesh */
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KX_PYMETHOD_DOC_O(KX_SCA_ReplaceMeshActuator,SetMesh);
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KX_PYMETHOD_DOC(KX_SCA_ReplaceMeshActuator,getMesh);
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KX_PYMETHOD_DOC(KX_SCA_ReplaceMeshActuator,instantReplaceMesh);
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};
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#endif
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