forked from bartvdbraak/blender
fd2b115678
- Initialize python types with PyType_Ready, which adds methods to the type dictionary. - use Pythons get/setattro (uses a python string for the attribute rather then char*). Using basic C strings seems nice but internally python converts them to python strings and discards them for most functions that accept char arrays. - Method lookups use the PyTypes dictionary (should be faster then Py_FindMethod) - Renamed __getattr -> py_base_getattro, _getattr -> py_getattro, __repr -> py_base_repr, py_delattro, py_getattro_self etc. From here is possible to put all the parent classes methods into each python types dictionary to avoid nested lookups (api has 4 levels of lookups in some places), tested this but its not ready yet. Simple tests for getting a method within a loop show this to be between 0.5 and 3.2x faster then using Py_FindMethod()
99 lines
2.9 KiB
C++
99 lines
2.9 KiB
C++
//
|
|
// Add object to the game world on action of this actuator
|
|
//
|
|
// $Id$
|
|
//
|
|
// ***** BEGIN GPL LICENSE BLOCK *****
|
|
//
|
|
// This program is free software; you can redistribute it and/or
|
|
// modify it under the terms of the GNU General Public License
|
|
// as published by the Free Software Foundation; either version 2
|
|
// of the License, or (at your option) any later version.
|
|
//
|
|
// This program is distributed in the hope that it will be useful,
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
// GNU General Public License for more details.
|
|
//
|
|
// You should have received a copy of the GNU General Public License
|
|
// along with this program; if not, write to the Free Software Foundation,
|
|
// Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
|
//
|
|
// The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
|
|
// All rights reserved.
|
|
//
|
|
// The Original Code is: all of this file.
|
|
//
|
|
// Contributor(s): none yet.
|
|
//
|
|
// ***** END GPL LICENSE BLOCK *****
|
|
//
|
|
|
|
#ifndef __KX_TrackToActuator
|
|
#define __KX_TrackToActuator
|
|
|
|
#include "SCA_IActuator.h"
|
|
#include "SCA_IObject.h"
|
|
#include "MT_Matrix3x3.h"
|
|
#include "KX_GameObject.h"
|
|
|
|
|
|
class KX_TrackToActuator : public SCA_IActuator
|
|
{
|
|
Py_Header;
|
|
// Object reference. Actually, we use the object's 'life'
|
|
SCA_IObject* m_object;
|
|
// 3d toggle
|
|
bool m_allow3D;
|
|
// time field
|
|
int m_time;
|
|
int m_trackTime;
|
|
int m_trackflag;
|
|
int m_upflag;
|
|
|
|
MT_Matrix3x3 m_parentlocalmat;
|
|
KX_GameObject* m_parentobj;
|
|
|
|
public:
|
|
KX_TrackToActuator(SCA_IObject* gameobj, SCA_IObject *ob, int time,
|
|
bool threedee,int trackflag,int upflag, PyTypeObject* T=&Type);
|
|
virtual ~KX_TrackToActuator();
|
|
virtual CValue* GetReplica() {
|
|
KX_TrackToActuator* replica = new KX_TrackToActuator(*this);
|
|
replica->ProcessReplica();
|
|
// this will copy properties and so on...
|
|
CValue::AddDataToReplica(replica);
|
|
return replica;
|
|
};
|
|
|
|
virtual void ProcessReplica();
|
|
virtual bool UnlinkObject(SCA_IObject* clientobj);
|
|
virtual void Relink(GEN_Map<GEN_HashedPtr, void*> *obj_map);
|
|
virtual bool Update(double curtime, bool frame);
|
|
|
|
/* Python part */
|
|
virtual PyObject* py_getattro(PyObject *attr);
|
|
virtual int py_setattro(PyObject *attr, PyObject* value);
|
|
|
|
/* These are used to get and set m_ob */
|
|
static PyObject* pyattr_get_object(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef);
|
|
static int pyattr_set_object(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef, PyObject *value);
|
|
|
|
/* 1. setObject */
|
|
KX_PYMETHOD_DOC_O(KX_TrackToActuator,SetObject);
|
|
/* 2. getObject */
|
|
KX_PYMETHOD_DOC_VARARGS(KX_TrackToActuator,GetObject);
|
|
/* 3. setTime */
|
|
KX_PYMETHOD_DOC(KX_TrackToActuator,SetTime);
|
|
/* 4. getTime */
|
|
KX_PYMETHOD_DOC(KX_TrackToActuator,GetTime);
|
|
/* 5. getUse3D */
|
|
KX_PYMETHOD_DOC(KX_TrackToActuator,GetUse3D);
|
|
/* 6. setUse3D */
|
|
KX_PYMETHOD_DOC(KX_TrackToActuator,SetUse3D);
|
|
|
|
}; /* end of class KX_TrackToActuator : public KX_EditObjectActuator */
|
|
|
|
#endif
|
|
|