blender/release/ui/buttons_object_constraint.py
Joshua Leung e1681fcf35 2.5 - Constraint Buttons Layout file
Separated out the code for defining the layout for the constraint targets since its practically the same (with a few minor variations) for all of the other constraints.
2009-05-27 07:28:51 +00:00

60 lines
1.7 KiB
Python

import bpy
class DataButtonsPanel(bpy.types.Panel):
__space_type__ = "BUTTONS_WINDOW"
__region_type__ = "WINDOW"
__context__ = "object"
def poll(self, context):
ob = context.active_object
return (ob != None)
class DATA_PT_constraints(DataButtonsPanel):
__idname__ = "DATA_PT_constraints"
__label__ = "Constraints"
def draw(self, context):
ob = context.active_object
layout = self.layout
row = layout.row()
row.item_menu_enumO("OBJECT_OT_constraint_add", "type")
row.itemL();
for con in ob.constraints:
box = layout.template_constraint(con)
if box:
if con.type == 'COPY_LOCATION':
self.copy_location(box, con)
def target_template(self, layout, con, subtargets=True):
layout.itemR(con, "target") # XXX limiting settings for only 'curves' or some type of object
if con.target and subtargets:
if con.target.type == "ARMATURE":
layout.itemR(con, "subtarget", text="Bone") # XXX autocomplete
row = layout.row()
row.itemL(text="Head/Tail:")
row.itemR(con, "head_tail", text="")
elif con.target.type in ("MESH", "LATTICE"):
layout.itemR(con, "subtarget", text="Vertex Group") # XXX autocomplete
def copy_location(self, layout, con):
self.target_template(layout, con)
row = layout.row(align=True)
row.itemR(con, "locate_like_x", text="X", toggle=True)
row.itemR(con, "invert_x", text="-", toggle=True)
row.itemR(con, "locate_like_y", text="Y", toggle=True)
row.itemR(con, "invert_y", text="-", toggle=True)
row.itemR(con, "locate_like_z", text="Z", toggle=True)
row.itemR(con, "invert_z", text="-", toggle=True)
layout.itemR(con, "offset")
bpy.types.register(DATA_PT_constraints)