blender/release/scripts/op
Campbell Barton 02da5ecfed Apply first pass of edits to rna values from rna_booleans.txt.
These are not animated and are best not change names like this too late in the release.

ActionGroup.selected -> select:    boolean    Action Group is selected
BezierSplinePoint.hidden -> hide:    boolean    Visibility status
BezierSplinePoint.selected_control_point -> select_control_point:    boolean    Control point selection status
BezierSplinePoint.selected_handle1 -> select_left_handle:    boolean    Handle 1 selection status
BezierSplinePoint.selected_handle2 -> select_right_handle:    boolean    Handle 2 selection status
Bone.restrict_select -> hide_select:    boolean    Bone is able to be selected
Bone.selected -> select:    boolean
CurveMapPoint.selected -> select:    boolean    Selection state of the curve point
EditBone.restrict_select -> hide_select:    boolean    Bone is able to be selected
EditBone.selected -> select:    boolean
EditBone.selected_head -> select_head:    boolean
EditBone.selected_tail -> select_tail:    boolean
EditBone.locked -> lock:    boolean    Bone is not able to be transformed when in Edit Mode
EditBone.hidden -> hide:    boolean    Bone is not visible when in Edit Mode
NEGATE * FCurve.disabled -> enabled:    boolean    F-Curve could not be evaluated in past, so should be skipped when evaluating
FCurve.locked -> lock:    boolean    F-Curve's settings cannot be edited
FCurve.muted -> mute:    boolean    F-Curve is not evaluated
FCurve.selected -> select:    boolean    F-Curve is selected for editing
NEGATE * FCurve.visible -> hide:    boolean    F-Curve and its keyframes are shown in the Graph Editor graphs
FCurveSample.selected -> select:    boolean    Selection status
GPencilFrame.selected -> select:    boolean    Frame is selected for editing in the DopeSheet
GPencilLayer.locked -> lock:    boolean    Protect layer from further editing and/or frame changes
GPencilLayer.selected -> select:    boolean    Layer is selected for editing in the DopeSheet
Keyframe.selected -> select:    boolean    Control point selection status
Keyframe.selected_handle1 -> select_left_handle:    boolean    Handle 1 selection status
Keyframe.selected_handle2 -> select_right_handle:    boolean    Handle 2 selection status
MeshEdge.selected -> select:    boolean
MeshEdge.hidden -> hide:    boolean
MeshFace.hidden -> hide:    boolean
MeshFace.selected -> select:    boolean
MeshVertex.hidden -> hide:    boolean
MeshVertex.selected -> select:    boolean
MotionPathVert.selected -> select:    boolean    Path point is selected for editing
NlaStrip.selected -> select:    boolean    NLA Strip is selected
NlaTrack.locked -> lock:    boolean    NLA Track is locked
NlaTrack.muted -> mute:    boolean    NLA Track is not evaluated
NlaTrack.selected -> select:    boolean    NLA Track is selected
Object.restrict_render -> hide_render:    boolean    Restrict renderability
Object.restrict_select -> hide_select:    boolean    Restrict selection in the viewport
Object.restrict_view -> hide:    boolean    Restrict visibility in the viewport
Object.selected -> select:    boolean    Object selection state
ObjectBase.selected -> select:    boolean    Object base selection state
PoseBone.selected -> select:    boolean
Sequence.right_handle_selected -> select_right_handle:    boolean
Sequence.selected -> select:    boolean
SplinePoint.selected -> select_control_point:    boolean    Selection status
TimelineMarker.selected -> select:    boolean    Marker selection state
Sequence.left_handle_selected -> select_left_handle:    boolean
ActionGroup.locked -> lock:    boolean    Action Group is locked
Bone.hidden -> hide:    boolean    Bone is not visible when it is not in Edit Mode (i.e. in Object or Pose Modes)
SplinePoint.hidden -> hide:    boolean    Visibility status
FModifier.muted -> mute:    boolean    F-Curve Modifier will not be evaluated

 note: rebaned uv_select to select_uv
2010-07-15 16:56:04 +00:00
..
add_armature_human.py PyAPI 2010-04-11 14:22:27 +00:00
add_mesh_torus.py add torus now works like other C add-object operators, location and rotation are initialized and kept even when settings are changed after. 2010-05-30 17:18:16 +00:00
console_python.py Change to text3d: When back or front is enabled, the bevel rim on the other side is not created anymore, just as the back/front filling faces are not created when disabled. 2010-07-14 17:47:58 +00:00
console_shell.py pep8 cleanup + correction for external player operator return value. 2010-02-22 23:32:58 +00:00
fcurve_euler_filter.py Apply first pass of edits to rna values from rna_booleans.txt. 2010-07-15 16:56:04 +00:00
image.py naming changes 2010-06-14 03:52:10 +00:00
mesh.py Apply first pass of edits to rna values from rna_booleans.txt. 2010-07-15 16:56:04 +00:00
nla.py Apply first pass of edits to rna values from rna_booleans.txt. 2010-07-15 16:56:04 +00:00
object_align.py rna api: 2010-07-03 17:39:29 +00:00
object_randomize_transform.py - for BGE mouse and keyboard events use tuples rather then lists 2010-04-17 19:05:53 +00:00
object.py Apply first pass of edits to rna values from rna_booleans.txt. 2010-07-15 16:56:04 +00:00
presets.py - text3d was missing menu items for toggling bold/underline/italic/smallcaps. 2010-07-13 23:51:21 +00:00
screen_play_rendered_anim.py pep8 cleanup 2010-04-04 14:52:15 +00:00
sequencer.py Apply first pass of edits to rna values from rna_booleans.txt. 2010-07-15 16:56:04 +00:00
uv.py Apply first pass of edits to rna values from rna_booleans.txt. 2010-07-15 16:56:04 +00:00
uvcalc_follow_active.py Apply first pass of edits to rna values from rna_booleans.txt. 2010-07-15 16:56:04 +00:00
uvcalc_smart_project.py Apply first pass of edits to rna values from rna_booleans.txt. 2010-07-15 16:56:04 +00:00
vertexpaint_dirt.py Apply first pass of edits to rna values from rna_booleans.txt. 2010-07-15 16:56:04 +00:00
wm.py pedantic pep8 warnings, mostly white space. 2010-07-05 22:22:22 +00:00