blender/release/scripts/obdatacopier.py
Campbell Barton 158d430ca9 updated mesh boneweight copy not to error with no selection.]
updated obdatacopier to support mesh objects and added a more general way of choosing data to show or ignore in the button list.
2006-07-09 14:22:21 +00:00

216 lines
5.4 KiB
Python

#!BPY
""" Registration info for Blender menus: <- these words are ignored
Name: 'Data Copier'
Blender: 232
Group: 'Object'
Tip: 'Copy data from active object to other selected ones.'
"""
__author__ = "Jean-Michel Soler (jms), Campbell Barton (Ideasman42)"
__url__ = ("blender", "elysiun",
"Script's homepage, http://jmsoler.free.fr/didacticiel/blender/tutor/cpl_lampdatacopier.htm",
"Communicate problems and errors, http://www.zoo-logique.org/3D.Blender/newsportal/thread.php?group=3D.Blender")
__version__ = "0.1.2"
__bpydoc__ = """\
Use "Data Copier" to copy attributes from the active object to other selected ones of
its same type.
This script is still in an early version but is already useful for copying
attributes for some types of objects like lamps and cameras.
Usage:
Select the objects that will be updated, select the object whose data will
be copied (they must all be of the same type, of course), then run this script.
Toggle the buttons representing the attributes to be copied and press "Copy".
"""
# ----------------------------------------------------------
# Object DATA copier 0.1.2
# (c) 2004 jean-michel soler
# -----------------------------------------------------------
#----------------------------------------------
# Page officielle/official page du blender python Object DATA copier:
# http://jmsoler.free.fr/didacticiel/blender/tutor/cpl_lampdatacopier.htm
# Communiquer les problemes et erreurs sur:
# To Communicate problems and errors on:
# http://www.zoo-logique.org/3D.Blender/newsportal/thread.php?group=3D.Blender
#---------------------------------------------
# Blender Artistic License
# http://download.blender.org/documentation/html/x21254.html
#---------------------------------------------
import Blender
from Blender import *
from Blender.Draw import *
from Blender.BGL import *
obsel = Object.GetSelected()
type_func_method= type(dir)
type_func= type(lambda:i)
type_dict= type({})
# type_list= type([])
def renew():
global obsel
scn= Blender.Scene.GetCurrent()
act_ob= scn.getActiveObject()
if act_ob==None:
return {}
act_ob_type= act_ob.getType()
act_ob_data= act_ob.getData(mesh=1)
obsel = Object.GetSelected()
if act_ob_data==None: # Surf
return {}
PARAM={}
evt=4
doc='doc'
for prop_name in dir(act_ob_data):
if not prop_name.startswith('__'):
# Get the type
try: exec 'prop_type= type(act_ob_data.%s)' % prop_name
except: prop_type= None
if prop_type != None and prop_type not in (type_func_method, type_func, type_dict):
# Now we know that the attribute can be listed in the UI Create a button and tooltip.
# Tooltip
try:
if prop_name=='mode':
try:
exec "doc=str(%s.Modes)+' ; value : %s'"%( act_ob_type, str(act_ob_data.mode) )
except:
exec """doc= '%s'+' value = '+ str(act_ob.getData(mesh=1).%s)"""%(prop_name, prop_name)
elif prop_name=='type':
try:
exec "doc=str(%s.Types)+' ; value : %s'"%( act_ob_type, str(act_ob_data.type) )
except:
exec """doc= '%s'+' value = '+ str(act_ob.getData(mesh=1).%s)"""%(prop_name, prop_name)
else:
exec """doc= '%s'+' value = '+ str(act_ob_data.%s)"""%(prop_name, prop_name)
if doc.find('built-in')!=-1:
exec """doc= 'This is a function ! Doc = '+ str(act_ob_data.%s.__doc__)"""% prop_name
except:
doc='Doc...'
# Button
PARAM[prop_name]= [Create(0), evt, doc]
evt+=1
return PARAM
def copy():
global PARAM
scn= Blender.Scene.GetCurrent()
act_ob= scn.getActiveObject()
if act_ob==None:
Blender.Draw.PupMenu('Error|No Active Object.')
return
act_ob_type= act_ob.getType()
if act_ob_type in ('Empty', 'Surf'):
Blender.Draw.PupMenu('Error|Copying Empty or Surf object data isnt supported.')
return
act_ob_data= act_ob.getData(mesh=1)
print '\n\nStarting copy for object "%s"' % act_ob.name
some_errors= False
for ob in Blender.Object.GetSelected():
if ob != act_ob and ob.getType() == act_ob_type:
ob_data= None
for prop_name, value in PARAM.iteritems():
if value[0].val==1:
# Init the object data if we havnt alredy
if ob_data==None:
ob_data= ob.getData(mesh=1)
try:
exec "ob_data.%s = act_ob_data.%s"%(prop_name, prop_name)
except:
some_errors= True
print 'Cant copy property "%s" for type "%s"' % (prop_name, act_ob_type)
if some_errors:
Blender.Draw.PupMenu('Some attributes could not be copied, see console for details.')
PARAM= renew()
def EVENT(evt,val):
pass
def BUTTON(evt):
global PARAM
if (evt==1):
Exit()
if (evt==2):
copy()
Blender.Redraw()
if (evt==3):
PARAM= renew()
Blender.Redraw()
def DRAW():
global PARAM
scn= Blender.Scene.GetCurrent()
act_ob= scn.getActiveObject()
glColor3f(0.7, 0.7, 0.7)
glClear(GL_COLOR_BUFFER_BIT)
glColor3f(0.1, 0.1, 0.15)
size=Buffer(GL_FLOAT, 4)
glGetFloatv(GL_SCISSOR_BOX, size)
size= size.list
for s in [0,1,2,3]: size[s]=int(size[s])
ligne=20
Button("Exit",1,20,4,80,ligne)
Button("Copy",2,102,4,80,ligne)
Button("Renew",3,184,4,80,ligne)
glRasterPos2f(20, ligne*2-8)
Text(act_ob.getType()+" DATA copier")
max=size[3] / 22 -2
pos = 0
decal = 20
key=PARAM.keys()
key.sort()
for p in key:
if pos==max:
decal+=102
pos=1
else:
pos+=1
PARAM[p][0]=Toggle(p,
PARAM[p][1],
decal,
pos*22+22,
100,
20,
PARAM[p][0].val,
str(PARAM[p][2]))
Register(DRAW,EVENT,BUTTON)