.. |
bpydata
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fixed flt_import problem adding materials to the mesh, made untextured faces not go pink.
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2006-07-28 08:59:44 +00:00 |
bpymodules
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made mesh.getFromObject() accept a python object as well as the object name.
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2006-11-13 17:37:01 +00:00 |
3ds_export.py
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fix for bug 4307, keyframe data was being written and that was buggy somewhere, so commented it out and it works ;)
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2006-07-05 07:10:03 +00:00 |
3ds_import.py
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Fix from Bob Holcomb, some materials could be floating point value, I have only had this from Cararra generated 3ds files.
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2006-10-19 21:56:11 +00:00 |
ac3d_export.py
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Scripts:
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2006-06-18 19:05:51 +00:00 |
ac3d_import.py
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Scripts:
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2006-01-29 19:17:53 +00:00 |
animation_empties2armature.py
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Adding back bvh2arm.py - There is a problem when working with BVH files (small but noticable rotation error)
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2006-08-01 08:20:19 +00:00 |
animation_trajectory.py
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Allow to see in real time trajectory of selected object.
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2006-05-14 11:55:52 +00:00 |
armature_symetry.py
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benchmark bvh output..
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2006-08-04 12:48:29 +00:00 |
Axiscopy.py
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Gui:
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2006-07-07 18:39:51 +00:00 |
bevel_center.py
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removed inverted and normalized from py scripts
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2006-09-07 14:15:10 +00:00 |
blender2cal3d.py
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==blender2cal3d update==
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2006-09-04 21:33:02 +00:00 |
blenderLipSynchro.py
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Scripts:
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2006-07-12 10:21:38 +00:00 |
bvh_import.py
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removed .parent by mistake in Object.c
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2006-09-26 04:39:46 +00:00 |
camera_changer.py
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BPython: bug fixes / patches from trackers
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2005-05-20 05:14:03 +00:00 |
config.py
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Note: this commit includes new functionality to save and restore scripts configure options. This is ongoing work, scripts still have to be updated to use this feature and more tests are needed, though many have been performed. The new Scripts Config Editor script is the main part of this. If anyone wants to check it, only the AC3D importer and exporter have already been updated to use it: simply open them (you can then cancel with ESC) to have the data created, then try the config editor.
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2005-04-16 05:25:42 +00:00 |
console.py
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removed unused unzip function from console.py,
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2006-07-26 00:30:31 +00:00 |
DirectX8Exporter.py
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Lots of scripts are using Object.Get() where Scene.GetCurrent().getChildren() is what is needed.
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2006-07-03 05:05:28 +00:00 |
DirectX8Importer.py
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==Directx 8 importer==
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2006-03-29 06:25:07 +00:00 |
discombobulator.py
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Scripts updated:
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2005-10-11 19:05:56 +00:00 |
disp_paint.py
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Lots of scripts are using Object.Get() where Scene.GetCurrent().getChildren() is what is needed.
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2006-07-03 05:05:28 +00:00 |
doc_browser.py
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Bug #4279: doc browser script broken.
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2006-06-11 21:35:14 +00:00 |
envelope_assignment.py
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BPython:
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2005-05-17 07:17:52 +00:00 |
envelope_symmetry.py
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Lots of scripts are using Object.Get() where Scene.GetCurrent().getChildren() is what is needed.
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2006-07-03 05:05:28 +00:00 |
export_lightwave_motion.py
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Lightwave mot exporter now does worldspace loc/size/rot
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2006-04-27 12:51:09 +00:00 |
export_mdd.py
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Slw_sl fixed start/end frame export
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2006-10-05 06:44:27 +00:00 |
export_obj.py
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added a BPyObject.py with 1 function- getDerivedObjects, gets all dupliObjects and can optionaly get a mesh generated from the objects particles.
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2006-10-01 14:02:51 +00:00 |
export-iv-0.1.py
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Lots of scripts are using Object.Get() where Scene.GetCurrent().getChildren() is what is needed.
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2006-07-03 05:05:28 +00:00 |
flt_export.py
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removed slow list handeling
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2006-01-10 17:40:50 +00:00 |
flt_filewalker.py
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Big speedup, 2-3x, from better mesh importing.
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2006-07-28 19:09:09 +00:00 |
flt_import.py
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Big speedup, 2-3x, from better mesh importing.
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2006-07-28 19:09:09 +00:00 |
help_browser.py
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BPython bug fixes:
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2005-06-11 05:30:14 +00:00 |
help_getting_started.py
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Scripts:
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2004-11-07 16:31:13 +00:00 |
help_manual.py
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Scripts:
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2004-11-07 16:31:13 +00:00 |
help_py_reference.py
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Scripts:
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2004-11-07 16:31:13 +00:00 |
help_release_notes.py
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Scripts:
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2004-11-07 16:31:13 +00:00 |
help_tutorials.py
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Scripts:
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2004-11-07 16:31:13 +00:00 |
help_web_blender.py
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Scripts:
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2004-11-07 16:31:13 +00:00 |
help_web_devcomm.py
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Scripts:
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2004-11-07 16:31:13 +00:00 |
help_web_eshop.py
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Scripts:
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2004-11-07 16:31:13 +00:00 |
help_web_usercomm.py
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Scripts:
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2004-11-07 16:31:13 +00:00 |
hotkeys.py
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Fixed a bug in obj_import
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2006-07-29 17:22:56 +00:00 |
image_auto_layout.py
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removed kloputils, was too old/broken/messy to maintain- functionality needs to be split into a number of scripts.
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2006-07-28 02:38:02 +00:00 |
image_bake_image.py
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corrected image doc mistake - image.makeCurrent()
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2006-09-25 19:35:43 +00:00 |
image_bake_normals.py
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corrected image doc mistake - image.makeCurrent()
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2006-09-25 19:35:43 +00:00 |
image_bake_texture.py
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corrected image doc mistake - image.makeCurrent()
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2006-09-25 19:35:43 +00:00 |
image_bake_vcol.py
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corrected image doc mistake - image.makeCurrent()
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2006-09-25 19:35:43 +00:00 |
image_bake_wire.py
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corrected image doc mistake - image.makeCurrent()
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2006-09-25 19:35:43 +00:00 |
image_billboard.py
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BPyRender.imageFromObjectsOrtho's now sets all layers visible,
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2006-10-09 04:29:24 +00:00 |
image_dump2path.py
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new image names were being created with 2 ..'s
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2006-11-10 02:23:30 +00:00 |
image_edit.py
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Added python func Blender.Geometry.LineIntersect2D(v1,v2,v3,v4)
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2006-10-07 04:56:36 +00:00 |
image_find_paths.py
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makes image paths relative even if the files referenced exist.
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2006-09-20 09:44:41 +00:00 |
import_mdd.py
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export matrix was wrong, cleanup import, more memory efficient and import the rest data to an unused key.
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2006-09-28 04:45:08 +00:00 |
import_obj.py
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added Jiri as a contributer to the obj importer
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2006-11-03 20:04:56 +00:00 |
kmz_ImportWithMesh.py
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Gui:
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2006-07-07 18:39:51 +00:00 |
knife.py
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Gui:
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2006-07-07 18:39:51 +00:00 |
lightwave_export.py
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Scripts:
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2006-01-29 19:17:53 +00:00 |
lightwave_import.py
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removed .parent by mistake in Object.c
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2006-09-26 04:39:46 +00:00 |
md2_export.py
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updated md2 exporter from 0.17.1 to 0.17.5
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2006-07-07 16:09:41 +00:00 |
md2_import.py
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Scripts:
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2005-12-15 01:42:45 +00:00 |
mesh_boneweight_copy.py
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removed the now unneeded resize4d operation for instant 2.43 incompatability. :/
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2006-07-26 12:54:54 +00:00 |
mesh_cleanup.py
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mesh cleanup optimized with some LC's
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2006-07-10 10:46:53 +00:00 |
mesh_edges2curves.py
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vertexpaint_selfshadow_ao adds face uv to the mesh if there not alredy there...
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2006-07-08 06:14:45 +00:00 |
mesh_mirror_tool.py
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mesh_mirror_tool.py code cleanup, updated UI, tooltips added docstrig.
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2006-07-04 10:09:21 +00:00 |
mesh_poly_reduce.py
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added the option to poly reduce all visible selected objects
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2006-10-21 19:38:42 +00:00 |
mesh_skin.py
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fixed error that was caused by 2 vertex loops center being 0.0 distance apart, also made the python 2.3 syntax default.
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2006-11-15 21:12:53 +00:00 |
mesh_solidify.py
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Update and add a new script -
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2006-09-20 02:43:09 +00:00 |
nendo_export.py
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Scripts:
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2006-01-29 19:17:53 +00:00 |
nendo_import.py
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more updates, mostly 2.3 error checking, nice messages when pythons not installed and some nendo import optimizations.
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2006-07-03 20:17:40 +00:00 |
obdatacopier.py
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updated mesh boneweight copy not to error with no selection.]
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2006-07-09 14:22:21 +00:00 |
object_apply_def.py
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added mesh_create_derived_view(ob) to DerivedMesh.c
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2006-09-17 05:15:56 +00:00 |
object_batch_name_edit.py
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added the option to rename objects to their DupGroups name.
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2006-10-25 01:32:46 +00:00 |
object_cookie_cutter.py
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Added python func Blender.Geometry.LineIntersect2D(v1,v2,v3,v4)
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2006-10-07 04:56:36 +00:00 |
object_random_loc_sz_rot.py
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This script randomizes the selected objects loc/size/rot a set ammount.
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2006-07-26 00:20:55 +00:00 |
off_export.py
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added python 2.3 set importer for BPyMesh_redux
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2006-07-03 01:52:14 +00:00 |
off_import.py
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Moved this importer to the Mesh module and dropped meshtools dep's
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2006-07-27 14:17:15 +00:00 |
paths_import.py
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Scripts:
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2005-06-12 23:40:46 +00:00 |
ply_export.py
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more updates, mostly 2.3 error checking, nice messages when pythons not installed and some nendo import optimizations.
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2006-07-03 20:17:40 +00:00 |
ply_import.py
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more updates, mostly 2.3 error checking, nice messages when pythons not installed and some nendo import optimizations.
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2006-07-03 20:17:40 +00:00 |
radiosity_export.py
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removed unused unzip function from console.py,
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2006-07-26 00:30:31 +00:00 |
radiosity_import.py
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Modernized radiosity i/o - better errors, optimized with LC's modifiers and matricies applied.
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2006-07-03 04:12:53 +00:00 |
raw_export.py
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updated raw import/export nice error messages, optimized with LC's removed meshtools depencancy, use Mesh instead of NMesh
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2006-07-06 19:02:22 +00:00 |
raw_import.py
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updated raw import/export nice error messages, optimized with LC's removed meshtools depencancy, use Mesh instead of NMesh
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2006-07-06 19:02:22 +00:00 |
renameobjectbyblock.py
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mesh cleanup optimized with some LC's
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2006-07-10 10:46:53 +00:00 |
rvk1_torvk2.py
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Scripts: Jean-Michel updated his rvk1 to rvk2 script (thanks); small fix in BPyRegistry module to remove empty config keys instead of causing an error
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2005-11-04 16:30:38 +00:00 |
save_theme.py
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Scripts:
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2006-01-29 19:17:53 +00:00 |
slp_import.py
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Scripts:
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2006-01-29 19:17:53 +00:00 |
sysinfo.py
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Note: this commit includes new functionality to save and restore scripts configure options. This is ongoing work, scripts still have to be updated to use this feature and more tests are needed, though many have been performed. The new Scripts Config Editor script is the main part of this. If anyone wants to check it, only the AC3D importer and exporter have already been updated to use it: simply open them (you can then cancel with ESC) to have the data created, then try the config editor.
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2005-04-16 05:25:42 +00:00 |
tex2uvbaker.py
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Scripts:
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2006-01-29 19:17:53 +00:00 |
truespace_export.py
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Scripts:
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2006-01-29 19:17:53 +00:00 |
truespace_import.py
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Scripts:
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2006-01-29 19:17:53 +00:00 |
unweld.py
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==unweld script update==
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2006-08-07 19:04:17 +00:00 |
uv_archimap.py
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removed unusued vars from Geometry.c
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2006-10-08 10:51:38 +00:00 |
uv_export.py
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== Script: UV Export ==
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2006-11-14 00:56:46 +00:00 |
uv_from_adjacent.py
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vertexpaint_selfshadow_ao adds face uv to the mesh if there not alredy there...
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2006-07-08 06:14:45 +00:00 |
uvcopy.py
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returned a revised result output, style "Copied UV from object Cube to object(s) ['Cube.004', 'Cube.003', 'Cube.002', 'Cube.001']."
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2006-01-31 21:01:50 +00:00 |
uvpaint.py
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Scripts:
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2005-10-11 02:32:58 +00:00 |
vertexpaint_from_material.py
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adding a script that copies material colors to vertex colors,
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2006-09-21 01:36:09 +00:00 |
vertexpaint_gradient.py
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added list2MeshWeight and meshWeight2List - faster then the dict equivilents and better in some cases.
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2006-07-07 10:46:46 +00:00 |
vertexpaint_selfshadow_ao.py
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check for devide by zero error
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2006-10-30 16:01:38 +00:00 |
videoscape_export.py
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Scripts:
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2006-01-29 19:17:53 +00:00 |
vrml97_export.py
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A fix for an indentation error, and better handling of faces with
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2006-11-17 16:11:03 +00:00 |
weightpaint_clean.py
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Added vertex weight python scripts accessable from the paint menu.
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2006-05-05 16:17:59 +00:00 |
weightpaint_gradient.py
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added list2MeshWeight and meshWeight2List - faster then the dict equivilents and better in some cases.
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2006-07-07 10:46:46 +00:00 |
weightpaint_grow_shrink.py
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Added some shortcuts to Mesh
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2006-05-11 10:06:15 +00:00 |
weightpaint_normalize.py
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Added vertex weight python scripts accessable from the paint menu.
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2006-05-05 16:17:59 +00:00 |
widgetwizard.py
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Scripts:
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2005-12-15 18:12:49 +00:00 |
x3d_export.py
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Scripts:
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2006-01-29 19:17:53 +00:00 |
xfig_export.py
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==python scripts==
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2006-01-13 00:24:23 +00:00 |
xsi_export.py
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Lots of scripts are using Object.Get() where Scene.GetCurrent().getChildren() is what is needed.
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2006-07-03 05:05:28 +00:00 |