blender/source/gameengine/Physics/Bullet
Benoit Bolsee e912ca9331 BGE bug #17491 fixed: BGE, Dupli instance with different scale, massive slowdown.
The root cause of this bug is the fact that Bullet shapes 
are shared between duplicated game objects. As the physics
object scale is stored in the shape, all duplicas must 
have the same scale otherwise the physics representation
is incorrect.
This fix introduces a mechanism to duplicate shapes at
runtime so that Bullet shapes are not shared anymore.
The drawback is an increased memory consuption. 
A reference count mechanism will be introduced in a 
later revision to keep Bullet shape shared between
duplicas that have the same scale.
2008-08-21 15:19:54 +00:00
..
CcdPhysicsController.cpp BGE bug #17491 fixed: BGE, Dupli instance with different scale, massive slowdown. 2008-08-21 15:19:54 +00:00
CcdPhysicsController.h BGE bug #17491 fixed: BGE, Dupli instance with different scale, massive slowdown. 2008-08-21 15:19:54 +00:00
CcdPhysicsEnvironment.cpp BGE bug #17491 fixed: BGE, Dupli instance with different scale, massive slowdown. 2008-08-21 15:19:54 +00:00
CcdPhysicsEnvironment.h BGE fix bug #17430: BGE Collide/Touch Sensor interfearing with other unrelated sensor states. The bug was introduced in the recent logic optimization patch. It only affects collision and touch sensors. The bug is fixed by keeping track of registration count. 2008-08-05 16:23:33 +00:00
CMakeLists.txt Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
Makefile Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
SConscript ==SCons== 2006-02-07 21:24:36 +00:00