blender/source/gameengine/Converter/CMakeLists.txt
Diego Borghetti 405cf80eb8 Big, big commit!!
1) Remove WITH_FREETYPE2 from code, so now blender always need freetype2
2) Remove the old bmfont
3) Remove ftfont and bFTGL library
4) Implement a new BLF_draw_default function for place that still need/use
   the old BMF api.

I try to update both, scons and cmake, but I only can test with make, so
hope all work fine.

MSVC is broken, but I don't have Windows, things to search and fix are
any reference to WITH_FREETYPE2, FTGL and BMFONT (take in care that
blenkernel also have a BKE_bmfont.h, this don't have anything to do with bmfont).
        Always have to link/include the freetype2 library
        Remove any reference to libbmfont
        Remove any reference to libftfont
        Remove any reference to libbftgl (or libbFTGL)
2009-05-05 23:10:32 +00:00

75 lines
2.6 KiB
CMake

# $Id$
# ***** BEGIN GPL LICENSE BLOCK *****
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#
# The Original Code is Copyright (C) 2006, Blender Foundation
# All rights reserved.
#
# The Original Code is: all of this file.
#
# Contributor(s): Jacques Beaurain.
#
# ***** END GPL LICENSE BLOCK *****
FILE(GLOB SRC *.cpp)
SET(INC
.
../../../source/kernel/gen_system
../../../intern/string
../../../intern/guardedalloc
../../../source/gameengine/Rasterizer/RAS_OpenGLRasterizer
../../../intern/SoundSystem
../../../intern/SoundSystem/include
../../../intern/SoundSystem/openal
../../../intern/SoundSystem/dummy
../../../intern/SoundSystem/intern
../../../source/gameengine/Converter
../../../source/gameengine/BlenderRoutines
../../../source/blender/imbuf
../../../intern/moto/include
../../../source/gameengine/Ketsji
../../../source/gameengine/Ketsji/KXNetwork
../../../source/blender/blenlib
../../../source/blender/blenkernel
../../../source/blender/windowmanager
../../../source/blender
../../../source/blender/include
../../../source/blender/makesdna
../../../source/gameengine/Rasterizer
../../../source/gameengine/Rasterizer/RAS_OpenGLRasterizer
../../../source/gameengine/GameLogic
../../../source/gameengine/Expressions
../../../source/gameengine/Network
../../../source/gameengine/SceneGraph
../../../source/gameengine/Physics/common
../../../source/gameengine/Physics/Bullet
../../../source/gameengine/Physics/BlOde
../../../source/gameengine/Physics/Dummy
../../../source/gameengine/Physics/Sumo
../../../source/gameengine/Physics/Sumo/Fuzzics/include
../../../source/gameengine/Network/LoopBackNetwork
../../../source/blender/misc
../../../source/blender/blenloader
../../../source/blender/gpu
../../../extern/bullet2/src
../../../extern/solid
${PYTHON_INC}
)
BLENDERLIB(bf_converter "${SRC}" "${INC}")
#env.BlenderLib ( 'bf_converter', sources, Split(incs), [], libtype=['game','player'], priority=[5,70] )