blender/source/gameengine/Converter
Diego Borghetti 405cf80eb8 Big, big commit!!
1) Remove WITH_FREETYPE2 from code, so now blender always need freetype2
2) Remove the old bmfont
3) Remove ftfont and bFTGL library
4) Implement a new BLF_draw_default function for place that still need/use
   the old BMF api.

I try to update both, scons and cmake, but I only can test with make, so
hope all work fine.

MSVC is broken, but I don't have Windows, things to search and fix are
any reference to WITH_FREETYPE2, FTGL and BMFONT (take in care that
blenkernel also have a BKE_bmfont.h, this don't have anything to do with bmfont).
        Always have to link/include the freetype2 library
        Remove any reference to libbmfont
        Remove any reference to libftfont
        Remove any reference to libbftgl (or libbFTGL)
2009-05-05 23:10:32 +00:00
..
BL_ActionActuator.cpp 2.50: svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender -r19323:HEAD 2009-04-20 15:06:46 +00:00
BL_ActionActuator.h 2.50: svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender -r19323:HEAD 2009-04-20 15:06:46 +00:00
BL_ArmatureObject.cpp Yeah, and then the game engine too! 2009-01-05 15:48:24 +00:00
BL_ArmatureObject.h Fix for bug #4192: game engine armatures that are dynamically added 2008-09-17 01:29:54 +00:00
BL_BlenderDataConversion.cpp 2.50: svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender -r19323:HEAD 2009-04-20 15:06:46 +00:00
BL_BlenderDataConversion.h Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
BL_DeformableGameObject.cpp Allow Bullet soft bodies to be created using a AddObject actuator. Added a fake world coordinate system to game soft bodies, although the vertices are already in world space. 2008-09-26 02:27:59 +00:00
BL_DeformableGameObject.h Created a KX_SoftBodyDeformer for real-time soft bodies. 2008-09-24 03:12:10 +00:00
BL_MeshDeformer.cpp Minor speedups for the BGE 2009-02-25 06:43:03 +00:00
BL_MeshDeformer.h Allow Bullet soft bodies to be created using a AddObject actuator. Added a fake world coordinate system to game soft bodies, although the vertices are already in world space. 2008-09-26 02:27:59 +00:00
BL_ShapeActionActuator.cpp 2.50: svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender -r19323:HEAD 2009-04-20 15:06:46 +00:00
BL_ShapeActionActuator.h 2.50: svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender -r19323:HEAD 2009-04-20 15:06:46 +00:00
BL_ShapeDeformer.cpp 2.5 2009-01-19 16:54:41 +00:00
BL_ShapeDeformer.h Allow Bullet soft bodies to be created using a AddObject actuator. Added a fake world coordinate system to game soft bodies, although the vertices are already in world space. 2008-09-26 02:27:59 +00:00
BL_SkinDeformer.cpp Allow Bullet soft bodies to be created using a AddObject actuator. Added a fake world coordinate system to game soft bodies, although the vertices are already in world space. 2008-09-26 02:27:59 +00:00
BL_SkinDeformer.h Allow Bullet soft bodies to be created using a AddObject actuator. Added a fake world coordinate system to game soft bodies, although the vertices are already in world space. 2008-09-26 02:27:59 +00:00
BL_SkinMeshObject.cpp Created a KX_SoftBodyDeformer for real-time soft bodies. 2008-09-24 03:12:10 +00:00
BL_SkinMeshObject.h Merge of first part of changes from the apricot branch, especially 2008-09-04 20:51:28 +00:00
BlenderWorldInfo.cpp Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
BlenderWorldInfo.h Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
CMakeLists.txt Big, big commit!! 2009-05-05 23:10:32 +00:00
KX_BlenderScalarInterpolator.cpp 2.5 2009-01-19 16:54:41 +00:00
KX_BlenderScalarInterpolator.h Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
KX_BlenderSceneConverter.cpp 2.50: svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender -r19323:HEAD 2009-04-20 15:06:46 +00:00
KX_BlenderSceneConverter.h Merge of first part of changes from the apricot branch, especially 2008-09-04 20:51:28 +00:00
KX_ConvertActuators.cpp 2.50: svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender -r19323:HEAD 2009-04-20 15:06:46 +00:00
KX_ConvertActuators.h Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
KX_ConvertControllers.cpp compile scripts when converting controllers to give more predictable performance and print syntax errors early on rather then when the script is first executed. 2009-02-24 03:29:31 +00:00
KX_ConvertControllers.h Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
KX_ConvertProperties.cpp 2.5 BGE 2008-12-24 21:23:07 +00:00
KX_ConvertProperties.h Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
KX_ConvertSensors.cpp 2.50: svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender -r19323:HEAD 2009-04-20 15:06:46 +00:00
KX_ConvertSensors.h Fix for bug #3858: the game engine mouse focus sensor did not work 2008-09-18 01:46:28 +00:00
KX_IpoConvert.cpp remove warnings for the BGE 2009-02-25 03:26:02 +00:00
KX_IpoConvert.h BGE patch: approve patch #17312: Multiple material IPOs per mesh in BGE. 2008-07-25 13:45:57 +00:00
Makefile Merge of trunk into blender 2.5: 2008-11-12 21:16:53 +00:00
SConscript Big, big commit!! 2009-05-05 23:10:32 +00:00